|
| Kevin Aguirre | .... | previsualization artist |
| Malcolm Aitchison | .... | technical support team lead |
| Evrim Akyilmaz | .... | matchmover |
| Hovig Alahaidoyan | .... | matte painting and concept art team: Weta Digital |
| Jessica Alcorn | .... | compositor: The Orphanage |
| Eric Algren | .... | Inferno artist: Hydraulx |
| Casey Allen | .... | Inferno artist: Hydraulx |
| Judy Alley | .... | visual effects: production, Weta Digital |
| Stan Alley | .... | visual effects artist: camera and layout, Weta Digital |
| Jon Allitt | .... | Massive supervisor: Weta Digital |
| Eric Almeras | .... | compositor: Hydraulx |
| Alp Altiner | .... | matte painting: Hydraulx |
| Alexandra Altrocchi | .... | special visual effects: Giant Killer Robots (as Alexandra Wolbach) |
| Svend Andersen | .... | database administrator |
| Adrienne Anderson | .... | visual effects production manager: The Orphanage |
| Malcolm Angell | .... | visual effects artist: camera and layout, Weta Digital |
| Daphne Apellanes-Ackerson | .... | roto/paint artist: The Orphanage (as Daphne R. Apellanes-Ackerson) |
| Joe Ardent | .... | technical director |
| Deb Asch | .... | special visual effects: Giant Killer Robots |
| Dan Ashton | .... | scanning and recording technician |
| Mia Askew | .... | textures team: Weta Digital |
| Dave Asling | .... | miniature effects supervisor |
| Jeff Atherton | .... | visual effects coordinator: Hydraulx |
| Derrick Auyoung | .... | animation team: Weta Digital |
| Jarrod Avalos | .... | matchmove artist |
| Alvise Avati | .... | animation team: Weta Digital |
| Jean-Luc Azzis | .... | compositing team: Weta Digital |
| Michael Bain | .... | senior camera technical director: Weta Digital (as Mike Bain) |
| Cheryl Bainum | .... | executive producer: HATCH |
| Robert Baldwin | .... | matte painting and concept art team: Weta Digital |
| Scott Balkcom | .... | Inferno artist: Hydraulx |
| Bill Houston Ball | .... | dynamics artist: Hydraulx (as Bill Ball) |
| Michael Baltazar | .... | lighting and effects team: Weta Digital |
| Zeljko Barcan | .... | motion capture: technical advisor |
| Dana Basinger | .... | software: The Orphanage |
| Dana Basinger | .... | systems: The Orphanage |
| Joe Bauer | .... | facility visual effects supervisor |
| Peter Baustaedter | .... | matte painting and concept art team: Weta Digital |
| Jamie Baxter | .... | matte painter/compositor |
| Scott E. Baxter | .... | digital effects artist: Hydraulx |
| Kelly Bechtle-Woods | .... | lighting and effects team: Weta Digital |
| Lyse Beck | .... | compositing team: Weta Digital |
| Cory Bedwell | .... | lighting and effects team: Weta Digital |
| Kathleen Beeler | .... | digital paint and rotoscope artist: Weta Digital |
| Thad Beier | .... | visual effects: Hammerhead Productions |
| Hamish Bell | .... | lighting and effects team: Weta Digital |
| Kevin Bell | .... | special visual effects: Giant Killer Robots |
| Paula Bell | .... | senior digital paint artist |
| Philip Benn | .... | dynamics artist: Hydraulx (as Phillip Benn) |
| Niki Bern | .... | compositing team: Weta Digital |
| Shweta Bhatnagar | .... | matchmove artist: Weta Digital |
| Shweta Bhatnagar | .... | visual effects artist: camera and layout, Weta Digital |
| Erik Bierens | .... | visual effects artist: camera and layout, Weta Digital (as Eric Bierens) |
| Danielle Birch | .... | visual effects: production, Weta Digital |
| R. Edward Black | .... | Inferno artist: Hydraulx (as Edward Black) |
| Christopher Bonnstetter | .... | dynamics artist: Hydraulx (as Pink Bobsledder) |
| Nick Booth | .... | scanning and recording supervisor |
| Kirstin Bradfield | .... | compositor: The Orphanage |
| Adam Bradley | .... | roto/paint artist: Weta Digital |
| Monique Bradshaw | .... | information technology supervisor: Weta Digital |
| Lee Bramwell | .... | camera supervisor: Weta Digital |
| Brent Breedveld | .... | pre-visualization supervisor |
| Kristie Breslin | .... | pre-production manager: Weta Digital (as Kristie Breslin Husson) |
| Jared Brient | .... | lighting: Hydraulx |
| Simon Brown | .... | lighting and effects team: Weta Digital |
| Matthew Bullock | .... | models team: Weta Digital |
| Joerg W. Bungert | .... | compositing team: Weta Digital (as Joerg Bungert) |
| Joerg W. Bungert | .... | digital colourist |
| Clare Burgess | .... | visual effects: production, Weta Digital |
| Kate Burgess | .... | digital paint and rotoscope artist: Weta Digital |
| Jose Burgos | .... | lighting and effects team: Weta Digital |
| Shannan Burkley | .... | matte painting: Hydraulx |
| Jeremy F. Butler | .... | character animation: Hydraulx (as Jeremy Butler) |
| Julian R. Butler | .... | creatures team: Weta Digital (as Julian Butler) |
| Robert Byrne | .... | lighting and effects team: Weta Digital |
| Kirk Cadrette | .... | character animation: Hydraulx |
| Daniela Calafatello | .... | modeler: The Orphanage |
| Diane Caliva | .... | visual effects editorial supervisor: The Orphanage |
| Owen Calouro | .... | matchmover: The Orphanage |
| Sonia Calvert | .... | compositing team: Weta Digital |
| Paul Campion | .... | textures team: Weta Digital |
| Cedric Canlas | .... | models team: Weta Digital |
| Pete Capelluto | .... | pipeline engineer |
| Korey J. Cauchon | .... | visual effects coordinator: Hydraulx (as Korey Cauchon) |
| George Cawood | .... | title designer |
| George Cawood | .... | visual effects supervisor |
| Nicholas Cerniglia | .... | digital artist |
| Stephen Chan | .... | visual effects set assistant |
| Can Chang | .... | compositor: The Orphanage |
| Jung Min Chang | .... | models team: Weta Digital |
| Robert Chapin | .... | visual effects: Hammerhead Productions |
| Mike Chapman | .... | technical director: The Orphanage |
| Hamish Charleson | .... | visual effects technical support: Weta Digital |
| Daniel Chavez | .... | visual effects assistant coordinator |
| Andy Chen | .... | dynamics artist: Hydraulx |
| Peter Chen | .... | animation team: Weta Digital |
| Tim Cheng | .... | digital paint and rotoscope artist: Weta Digital |
| Simon Cheung | .... | models team: Weta Digital |
| Fiona Chilton | .... | visual effects producer: The Orphanage |
| YouJin Choung | .... | compositor: The Orphanage (as Youjin Choung) |
| Evan Christie | .... | rotoscope artist |
| Daniel Chuba | .... | visual effects: Hammerhead Productions |
| Matt Ciaglia | .... | animator |
| Matt Ciaglia | .... | title designer |
| Adam Cobabe | .... | creatures team: Weta Digital |
| Seth Cobb | .... | digital effects artist |
| Brian Conlon | .... | Inferno artist: Hydraulx |
| Rob Conn | .... | lighting and effects team: Weta Digital (as Robert Conn) |
| Peter Connelly | .... | compositing team: Weta Digital |
| J. Todd Constantine | .... | matchmove artist: Weta Digital |
| J. Todd Constantine | .... | visual effects artist: camera and layout, Weta Digital (as Todd Constantine) |
| Paul Conway | .... | compositing team: Weta Digital |
| Cameron Coombs | .... | compositor: Hydraulx |
| Shane Cooper | .... | visual effects software engineer |
| Joshua Cordes | .... | animation supervisor: Hydraulx |
| Chris Cortese | .... | compositor: Hydraulx |
| Dan Cox | .... | special visual effects: Giant Killer Robots |
| Daniel James Cox | .... | matte painting and concept art team: Weta Digital (as Daniel Cox) |
| Nick Crew | .... | visual effects assistant coordinator |
| Jim Croasdale | .... | senior paint artist |
| Becki Cross Trujillo | .... | visual effects plate producer (as Becki Trujillo) |
| Samuel M. Dabbs | .... | digital compositor |
| Rif Dagher | .... | research & development |
| Enid Dalkoff | .... | Inferno artist: Hydraulx |
| Mark Davies | .... | lighting and effects team: Weta Digital |
| Yoshi DeHerrera | .... | 3D laser scanning |
| Graeme Demmocks | .... | lighting and effects team: Weta Digital |
| Sean Devereaux | .... | Inferno artist: Hydraulx |
| Ross DeYoung | .... | technical director: The Orphanage (as Ross Deyoung) |
| Marco Di Lucca | .... | models team: Weta Digital |
| Jamie Dixon | .... | visual effects: Hammerhead Productions |
| Tim Dobbert | .... | matchmove supervisor: The Orphanage |
| Jonny Doig | .... | production coordinator: Weta Digital |
| Hugo Dominguez | .... | paint/roto artist: Weta Digital |
| Clayton Douglas | .... | visual effects artist |
| Rebecca Downes | .... | matte painting and concept art team: Weta Digital |
| Steve Dubin | .... | visual effects producer |
| Greg Dunn | .... | software: The Orphanage |
| Greg Dunn | .... | systems: The Orphanage |
| Shawn Dunn | .... | animation technical supervisor: Weta Digital |
| John 'Duke' Duquesnay | .... | facility manager: Hydraulx (as Duke Duquesnay) |
| Frank Dürschinger | .... | lighting and effects team: Weta Digital (as Frank Duerschinger) |
| William J. Earl | .... | models team: Weta Digital (as William Earl) |
| William J. Earl | .... | technical artist |
| Erich Eder | .... | compositing team: Weta Digital |
| Andrew Edwards | .... | Inferno artist: Hydraulx (as Andy Edwards) |
| Christopher Edwards | .... | lighting and effects team: Weta Digital |
| Samuel Edwards | .... | render wrangler |
| Michelle Eisenreich | .... | visual effects: Hammerhead Productions |
| Mohsen Eletreby | .... | visual effects editor: Hydraulx (as Moshen Eletreby) |
| Nino Ellington | .... | resource technical assistant: The Orphanage |
| Nicholas Elwell | .... | visual effects office production assistant |
| M.B. Emigh | .... | Inferno artist: Hydraulx (as MB Emigh) |
| Katharine Evans | .... | special visual effects: Giant Killer Robots |
| Paul Everitt | .... | digital paint and rotoscope artist: Weta Digital |
| Ramahan Faulk | .... | models team: Weta Digital |
| Christine Feistl | .... | digital paint and rotoscope artist: Weta Digital |
| Jessica Fernandes | .... | digital models department manager: Weta Digital |
| Deak Ferrand | .... | Galactus concept designer: HATCH |
| Landis R. Fields IV | .... | technical director: The Orphanage |
| Kristina Flach | .... | visual effects: production, Weta Digital |
| Paul Flanagan | .... | animator: effects and lighting artist, Weta Digital |
| Patrick Flannery | .... | operator: Spheron, Hydraulx |
| Jason Fleming | .... | special visual effects: Giant Killer Robots |
| Ben Forster | .... | animation team: Weta Digital |
| Dan Foster | .... | visual effects plate producer |
| Fiona Foster | .... | pre-production manager |
| Zachary Franks | .... | lighting and effects team: Weta Digital |
| Fortunato Frattasio | .... | digital effects artist |
| Nick Fredin | .... | previz animator |
| James French | .... | previz animator |
| Nick Gabchenko | .... | lighting and effects team: Weta Digital (as Nikolay Gabchenko) |
| Eric Gambini | .... | visual effects artist: camera and layout, Weta Digital |
| Sally Gardiner | .... | digital paint and rotoscope artist: Weta Digital |
| Diego Garzon | .... | technical director: The Orphanage |
| Nicholas Gaul | .... | models team: Weta Digital |
| Janice Genn | .... | visual effects on-set data coordinator |
| Greg Gibson | .... | software: The Orphanage |
| Greg Gibson | .... | systems: The Orphanage |
| David Gladstein | .... | matchmover: The Orphanage |
| Greg Gladstone | .... | compositor |
| Greg Gladstone | .... | effects animator |
| Moritz Glaesle | .... | compositing team: Weta Digital |
| Peter Godden | .... | visual effects artist: camera and layout, Weta Digital |
| Lisa Goldberg | .... | digital producer: 20th Century Fox |
| Ned Gorman | .... | digital producer |
| Rich Grande | .... | roto/paint artist: The Orphanage |
| Darrel Green | .... | resource manager: Hydraulx |
| Jon Green | .... | matte painter: The Orphanage |
| Don Greenberg | .... | Inferno artist: Hydraulx |
| John Griffith | .... | pre-visualization artist |
| Belinda Griffiths | .... | textures team: Weta Digital |
| Jason Grindlay | .... | technical support |
| David 'Rudy' Grossman | .... | senior lighting technical director: Hydraulx (as Rudy Grossman) |
| Miguel A. Guerrero | .... | modeling: Hydraulx (as Miguel Guerrero) |
| Mark Haenga | .... | models team: Weta Digital |
| Christian Haley | .... | matte painting and concept art team: Weta Digital |
| Anne Hall | .... | lighting and effects team: Weta Digital |
| Ben Hall | .... | systems administrator |
| Keith Hamakawa | .... | visual effects production supervisor |
| David Hampton | .... | digital paint and rotoscope artist: Weta Digital |
| Makiko Handa | .... | models team: Weta Digital |
| Chris Haney | .... | dynamics supervisor: Hydraulx |
| Jonathan Harman | .... | CG supervisor: The Orphanage |
| Chris Harvey | .... | pre-visualization supervisor |
| Josh Hatton | .... | dynamics artist: Hydraulx |
| Ed Hawkins | .... | compositing team: Weta Digital (as Edward Hawkins) |
| Niles Heckman | .... | special visual effects: Giant Killer Robots (as Jon Niles Heckman) |
| G.G. Heitmann Demers | .... | compositing team: Weta Digital (as GG Heitmann) |
| Quentin Hema | .... | paint supervisor: Weta Digital |
| Allen Hemberger | .... | effects lead: Weta Digital |
| Tulio Hernandez | .... | lighting: Hydraulx |
| Jeff Heusser | .... | Inferno artist: Hydraulx |
| Tim Hey | .... | compositing team: Weta Digital (as Timothy Hey) |
| Christian Hipp | .... | lighting and effects team: Weta Digital |
| Richard Hirst | .... | compositor: Hydraulx |
| Richard Hirst | .... | paint and rotoscope artist |
| Maung Maung Hla Win | .... | layout technical director |
| Dark Hoffman | .... | matte painting: Hydraulx |
| Chad Hofteig | .... | pre-visualization artist |
| Matt Holland | .... | compositing team: Weta Digital |
| Jeremy Hollobon | .... | animation team: Weta Digital |
| Shaina Holmes | .... | digital compositor |
| John Homer | .... | creatures team: Weta Digital |
| Sunghwan Hong | .... | roto/paint artist: The Orphanage |
| Richard Hopkins | .... | visual effects artist: camera and layout, Weta Digital |
| Grant M. Hortin | .... | modeler: The Orphanage |
| Erin Horton | .... | visual effects: production, Weta Digital |
| Kathryn Horton | .... | visual effects: production, Weta Digital |
| Michael Horton | .... | visual effects office production assistant |
| David Houghton-Williams | .... | compositing team: Weta Digital (as David Houghton) |
| Jamee Houk | .... | special visual effects: Giant Killer Robots |
| Sandy Houston | .... | rotoscope supervisor: Weta Digital |
| Wayne Howe | .... | animation team: Weta Digital |
| Josiah Holmes Howison | .... | digital compositor |
| Victor Huang | .... | animation team: Weta Digital |
| Roja Huchez | .... | models team: Weta Digital |
| Gus Hunter | .... | matte painting and concept art team: Weta Digital |
| Michael Hutchinson | .... | resource technical assistant: The Orphanage |
| Tom L. Hutchinson | .... | special visual effects: Giant Killer Robots (as Thomas Hutchinson) |
| Atsushi Imamura | .... | modeling: Hydraulx |
| Chris Ingersoll | .... | Inferno artist: Hydraulx |
| Yasamin Ismaili | .... | visual effects coordinator: Hydraulx |
| James Jacobs | .... | creatures team: Weta Digital |
| Mike Jahnke | .... | animator: previz |
| Kimberly Jase | .... | visual effects accountant |
| Scott Jepson | .... | software support: Hydraulx |
| Lars Johansson | .... | creatures team: Weta Digital |
| Aimee Johnson | .... | visual effects artist |
| Amiee Johnson | .... | technical director: The Orphanage |
| Danny Jones | .... | senior roto/paint artist |
| Justin Jones | .... | visual effects: Hammerhead Productions |
| Tobin Jones | .... | special visual effects: Giant Killer Robots |
| Marchand Jooste | .... | animation team: Weta Digital |
| Zack Judson | .... | dynamics artist: Hydraulx (as Zack Detox Judson) |
| Sean Kaczmarek | .... | visual effects office production assistant |
| Patrick Kalyn | .... | animation team: Weta Digital |
| Carl Kaphan | .... | special visual effects: Giant Killer Robots |
| Michelle Kater | .... | roto/paint artist: The Orphanage |
| Michael Griffin Kelly | .... | visual effects production assistant: The Orphanage (as Michael Griffin-Kelly) |
| Mike Kelly | .... | visual effects artist: camera and layout, Weta Digital |
| Chris J. Kenny | .... | rotoscope artist |
| Josh Kent | .... | character animation: Hydraulx |
| Jenny Kess | .... | visual effects production runner: Weta Digital |
| Scott Kilburn | .... | visual effects: Hammerhead Productions |
| John Kilkenny | .... | visual effects executive: Fox |
| Jin Yong Kim | .... | matchmover: The Orphanage |
| Nicholas Kim | .... | digital compositor |
| Whitney Kitchen | .... | previs producer |
| Jason Knight | .... | digital compositor |
| Sergei Koudriautsev | .... | lighting and effects team: Weta Digital (as Sergei Koudriavtsev) |
| Alex Kramer | .... | visual effects artist: camera and layout, Weta Digital |
| Lars Kramer | .... | visual effects artist: camera and layout, Weta Digital |
| Dmitri Krasnokoutski | .... | lighting and effects team: Weta Digital |
| Michal Kriukow | .... | modeler: The Orphanage |
| Daniel Kruse | .... | camera tracking: Hydraulx (as Dan Kruse) |
| Bill Kunin | .... | compositing supervisor: Hydraulx |
| Paulina Kuszta | .... | visual effects coordinator |
| Benjamin Kutsko | .... | digital compositor |
| Ivan La Rosa | .... | lighting and effects team: Weta Digital |
| Keith Lackey | .... | animation team: Weta Digital |
| Jessica Lai | .... | matchmover: The Orphanage (as Jessica Y.C. Lai) |
| David H. Lam | .... | software: The Orphanage (as David Huynh Lam) |
| David H. Lam | .... | systems: The Orphanage (as David Huynh Lam) |
| Andrew Lambert | .... | tech support |
| Alexandra Lanzensberger | .... | compositing team: Weta Digital (as Alex Lanzensberger) |
| Shandy Lashley | .... | visual effects assistant coordinator |
| Gary Laurie | .... | camera technical director: Weta Digital |
| Jason Lazaroff | .... | effects lead: Weta Digital |
| Diana K. Lee | .... | matchmover: The Orphanage |
| Soyoun Lee | .... | roto/paint artist: The Orphanage |
| Woei Lee | .... | compositor: The Orphanage (as Woei Hsi Lee) |
| Phillip Leonhardt | .... | compositing team: Weta Digital |
| Shahar Levavi | .... | animation team: Weta Digital |
| Dan Levitan | .... | visual effects: Hammerhead Productions (as Daniel Levitan) |
| Greg Lewis | .... | animation team: Weta Digital (as Gregory Lewis) |
| Elizabeth Liddell | .... | executive assistant: Hydraulx |
| Erik Liles | .... | Inferno artist: Hydraulx |
| Adam Lisagor | .... | compositor: Hydraulx |
| Gresham Lochner | .... | digital compositor |
| Zoe Lord | .... | roto/paint artist |
| Ryan Lorie | .... | camera tracking: Hydraulx |
| Blaine Lougheed | .... | lead visual effects set coordinator/matchmover |
| Blaine Lougheed | .... | visual effects on-set data coordinator |
| Justin Louis | .... | camera tracking: Hydraulx |
| Ruth-Anne Loveridge | .... | models team: Weta Digital |
| Susan Luciani | .... | visual effects matchmover: London |
| Robyn Luckham | .... | animation team: Weta Digital |
| Brian Lutge | .... | visual effects: Hammerhead Productions |
| Jeff Luther | .... | visual effects production coordinator: The Orphanage |
| Natalie MacDonald | .... | compositing team: Weta Digital (as Natalie Macdonald) |
| Keith MacGowan | .... | compositor: The Orphanage (as Keith Macgowan) |
| Aidan Mackesy | .... | matchmove artist: The Orphanage |
| Dawn Brooks Macleod | .... | visual effects coordinator: Fox Studios (as Dawn Brooks) |
| Tibor Madjar | .... | models team: Weta Digital |
| Matt Magnolia | .... | visual effects assistant coordinator: 20th Century Fox (as Matthew Magnolia) |
| Jade Mansueto | .... | software support: Weta Digital |
| Tessa Mapp | .... | lighting and effects team: Weta Digital |
| William H.D. Marlett | .... | visual effects assistant coordinator (as William Marlett) |
| Geordie Martinez | .... | technical director: character set-up |
| Stuart T. Maschwitz | .... | visual effects supervisor: The Orphanage (as Stu Maschwitz) |
| Megumi Matsuoka | .... | compositor: Hydraulx |
| Richard Matsushita | .... | visual effects: Hammerhead Productions |
| Raphael Matto | .... | lighting and effects team: Weta Digital |
| Michael J. McAlister | .... | additional visual effects supervisor (as Michael McAlister) |
| Richard McBride | .... | special visual effects: Giant Killer Robots |
| Ian McCamey | .... | visual effects editor: The Orphanage |
| Lindsay McFarlane | .... | visual effects matchmover: London |
| John W. McInnis | .... | previz artist |
| Scott McLain | .... | Inferno artist: Hydraulx |
| Bradley McLaughlin | .... | character animation: Hydraulx |
| Brian McMillin | .... | visual effects artist: camera and layout, Weta Digital |
| Michael Meagher | .... | visual effects producer: Hydraulx (as Tony Meagher) |
| Ximena Melendez | .... | visual effects office production assistant |
| August Meredith | .... | special visual effects: Giant Killer Robots |
| Andrea Merlo | .... | creatures team: Weta Digital |
| Meredith Meyer-Nichols | .... | visual effects production manager: Weta Digital |
| Scott Michelson | .... | executive producer: Hydraulx |
| Neil Michka | .... | animator: The Orphanage |
| Tom Mikota | .... | lighting and effects team: Weta Digital (as Thomas Mikota) |
| Simon Millanta | .... | layout & matchmove artist: weta digital |
| Erick Miller | .... | head of technology: digital creatures, Hydraulx |
| Keith Miller | .... | lighting and effects team: Weta Digital |
| Seth F. Miller | .... | digital paint artist: Weta Digital (as Seth Miller) |
| Saki Mitchell | .... | compositing team: Weta Digital (as Masaki Mitchell) |
| Suzanne Mitus-Uribe | .... | Inferno artist: Hydraulx |
| Kaori Miyazawa | .... | models team: Weta Digital |
| Fatima Mojaddidy | .... | visual effects: Hammerhead Productions |
| Young Joon Mok | .... | compositor: Hydraulx (as Young Mok) |
| James Moore | .... | models team: Weta Digital |
| Carlos Morales | .... | Inferno artist: Hydraulx |
| Hugo L. Morales | .... | previz animator (as Hugo Morales) |
| Eileen Moran | .... | executive producer: Weta Digital |
| Ben Morgan | .... | compositing team: Weta Digital |
| Jean-Francois Morissette | .... | matchmover |
| Jean-Francois Morissette | .... | visual effects artist: camera and layout, Weta Digital |
| Daisuke Morita | .... | compositor: Hydraulx |
| Jake Morrison | .... | visual effects supervisor: Hydraulx |
| Raphael Mosley | .... | Inferno artist: Hydraulx (as Raphael Mosely) |
| Chris Moss | .... | visual effects |
| Matt Mueller | .... | senior reference photographer |
| Matt Mueller | .... | visual effects artist: camera and layout, Weta Digital |
| Yvonne Muinde | .... | matte painting and concept art team: Weta Digital |
| Nicky Muir | .... | visual effects coordinator |
| Gayle Munro | .... | production coordinator |
| Daniel A. Murray | .... | software engineer: Soho VFX |
| Alfred Mürrle | .... | compositing team: Weta Digital (as Alfred Murrle) |
| Kenneth Nakada | .... | visual effects conceptual designer |
| Mike Nakamura | .... | visual effects office production assistant |
| Anita Naufal | .... | camera tracking: Hydraulx (as Anita Edwards) |
| Anita Naufal | .... | digital artist |
| Cameron Neilson | .... | special visual effects: Giant Killer Robots |
| C. Andrew Nelson | .... | digital effects artist |
| Thomas Newman | .... | model maker |
| Vinh Nguyen | .... | compositor: Hydraulx |
| Will Nicholson | .... | digital effects artist |
| Wolfgang Niedermeier | .... | senior camera technical director: Weta Digital |
| Thomas Nittmann | .... | compositor: Hydraulx |
| Stephen Nixon | .... | visual effects coordinator |
| Mark Norrie | .... | lighting and effects team: Weta Digital |
| John Norris | .... | visual effects producer: The Aaron Sims Company |
| Keven Norris | .... | texture supervisor: Weta Digital |
| Alexander Nowotny | .... | lighting and effects team: Weta Digital (as Alex Nowotny) |
| Brian Nugent | .... | Inferno artist: Hydraulx |
| John P. Nugent | .... | visual effects supervisor |
| Cyndi Ochs | .... | visual effects producer: Weta Digital |
| James Ogle | .... | models supervisor: Weta Digital |
| Carina Ohlund | .... | lighting and compositing: Hydraulx |
| George Oliver | .... | digital paint and rotoscope artist: Weta Digital |
| Robert Olsson | .... | trainee matte painter: Hydraulx (as Rob Olsson) |
| David A. Ostler | .... | lighting and effects team: Weta Digital (as David Ostler) |
| Toshiyasu Otsuka | .... | special visual effects: Giant Killer Robots |
| David Owen | .... | rotoscope artist |
| Andrea Palmer | .... | visual effects office production assistant |
| Michael Pangrazio | .... | visual effects art director: Weta Digital |
| Sujin Park | .... | models team: Weta Digital |
| Clark Parkhurst | .... | visual effects coordinator: Hydraulx |
| Chris Payne | .... | Inferno artist: Hydraulx |
| Russell Pearsall | .... | character rigging: Hydraulx (as Russell 'Riggins' Pearsall) |
| Joaquin Pecheur | .... | digital compositor |
| Hannah Peirce | .... | compositing team: Weta Digital |
| Maricela Perdomo | .... | modeler |
| Antoinette Perez | .... | visual effects coordinator: Hydraulx |
| Mike Perry | .... | CG supervisor: Weta Digital |
| Dana Peters | .... | creatures supervisor: Weta Digital |
| Christine Peterson | .... | roto/paint artist: The Orphanage |
| Long-Hai Pham | .... | character animation: Hydraulx |
| Susan Pickett | .... | visual effects coordinator |
| Emrys Plaisted | .... | digital paint and rotoscope artist: Weta Digital |
| Brian Pohl | .... | pre-visualization supervisor |
| Martin Preston | .... | research & development lead: Weta Digital |
| Brennan Prevatt | .... | digital compositor |
| Alex Prichard | .... | compositing supervisor: The Orphanage |
| David Pritchard | .... | character animation: Hydraulx |
| Ralph Procida | .... | compositor: The Orphanage |
| Lucas Putnam | .... | visual effects editor |
| Amir Qureshi | .... | Inferno artist: Hydraulx |
| Chris Radcliffe | .... | generalist: Hydraulx |
| Ula Rademeyer | .... | textures team: Weta Digital |
| Kevin Rafferty | .... | on-set visual effects supervisor: Weta Digital |
| Danny Rafic | .... | visual effects editor |
| Pascal Raimbault | .... | models team: Weta Digital |
| Richard Raimbault | .... | models team: Weta Digital |
| Arun Ram-Mohan | .... | lighting and effects team: Weta Digital |
| Gerardo Ramirez | .... | previsualization artist |
| Troy Ramsey | .... | digital paint and rotoscope artist: Weta Digital |
| Jennah Rasmussen | .... | visual effects: production, Weta Digital |
| Alireza Razmpoosh | .... | lighting and effects team: Weta Digital |
| Nathan Reidt | .... | CG modelling supervisor: The Orphanage |
| Stephan Remstedt | .... | visual effects artist: camera and layout, Weta Digital |
| Marco Revelant | .... | models team: Weta Digital |
| Eric Reynolds | .... | animation supervisor: Weta Digital |
| Aaron Rhodes | .... | roto/paint supervisor: The Orphanage |
| Mark Richardson | .... | compositing supervisor: Weta Digital |
| Michael Richmond | .... | i/o vfx support |
| Matthew Riordan | .... | animation team: Weta Digital |
| Serge Riou | .... | visual effects associate producer |
| Gizmo Rivera | .... | compositor: Hydraulx |
| Shaikh Rizwan | .... | paint and roto |
| Trey Roane | .... | character animation: Hydraulx |
| Shane Roberts | .... | concept artist: The Orphanage |
| Barnaby Robson | .... | special visual effects: Giant Killer Robots |
| Cabral Rock | .... | visual effects set assistant |
| Anastasio Rodriguez | .... | software developer: Weta Digital |
| Bernardo Rodriguez | .... | assistant visual effects editor: CafeFX |
| Victor Rodriguez | .... | compositor: Hydraulx |
| Karl Rogovin | .... | CG coordinator: Hydraulx |
| Andrew Romine | .... | dynamics artist: Hydraulx |
| Jaz Rongokea | .... | production: Weta Digital (as Jazmin Rongokea) |
| Stephen Roucher | .... | scanning and recording technician |
| Luaan Ruaine | .... | visual effects: production, Weta Digital |
| Jim Rygiel | .... | additional visual effects supervisor |
| Marc Sadeghi | .... | visual effects executive producer: The Orphanage |
| Eric Saindon | .... | visual effects supervisor: Weta Digital |
| Marc-Andre Samson | .... | matte painter |
| Brian Samuels | .... | lighting and effects team: Weta Digital |
| Rick Sander | .... | lighting and effects team: Weta Digital |
| Matthew Santoro | .... | visual effects concepts designer: Hydraulx |
| Michael Sarkis | .... | layout technical director |
| Jennifer Lee Scheer | .... | digital paint and rotoscope artist: Weta Digital (as Jennifer Scheer) |
| Robert P. Schneider | .... | digital intermediate editor |
| Marcus Schoo | .... | software developer |
| Jens Schwarz | .... | creatures team: Weta Digital |
| Eric Schweickert | .... | special visual effects: Giant Killer Robots |
| Robert Scifo | .... | visual effects: Hammerhead Productions |
| David Scott | .... | compositing team: Weta Digital |
| Brad Selkirk | .... | digital paint and rotoscope artist: Weta Digital |
| Jaeil Seo | .... | matte painting and concept art team: Weta Digital |
| Joel Sevilla | .... | character animation: Hydraulx |
| Laura Sevilla | .... | Inferno artist: Hydraulx |
| Adam Shand | .... | code operations manager |
| Amy Shand | .... | visual effects coordinator |
| Katie Shapiro | .... | visual effects office production assistant (as Katie Sadock) |
| Glen Sharah | .... | lighting and effects team: Weta Digital |
| Boyd Shermis | .... | additional visual effects supervisor |
| Evan Shipard | .... | matte painting and concept art team: Weta Digital |
| Anna Silvey | .... | textures team: Weta Digital |
| Kawaldeep Singh | .... | lighting and effects team: Weta Digital (as Kawaldeep Grewal) |
| Nick Sinnott | .... | matchmove artist: Giant Killer Robots |
| Gershom Sissing | .... | models team: Weta Digital |
| Adam Slater | .... | layout artist |
| Matt Sloan | .... | visual effects artist: camera and layout, Weta Digital (as Matthew Sloan) |
| Lori Smallwood | .... | animation team: Weta Digital |
| Bryan Smeall | .... | digital visual effects artist |
| Cameron Smith | .... | compositing team: Weta Digital |
| Marc Smith | .... | 3D laser scanning |
| Jed Soane | .... | software developer |
| Ellen Somers | .... | visual effects producer (as Ellen M. Somers) |
| Cameron Sonerson | .... | animation team: Weta Digital |
| Greg Souers | .... | Inferno artist: Hydraulx |
| Eric Soulvie | .... | software support: Weta Digital |
| Pierre Souvanna | .... | textures team: Weta Digital |
| John C. Sparks | .... | dynamics artist: Hydraulx (as John Sparks) |
| Katie Spinelli | .... | senior visual effects coordinator: Hydraulx (as Katie Eyster) |
| Scott Squires | .... | visual effects supervisor |
| Albrecht Steinmetz | .... | senior camera technical director: Weta Digital |
| Tim Stevenson | .... | animation team: Weta Digital (as Timothy Stevenson) |
| John Stevenson-Galvin | .... | models team: Weta Digital |
| Paul Story | .... | animation supervisor: Weta Digital |
| Fenella Stratton | .... | visual effects runner |
| Colin Strause | .... | visual effects designer: Hydraulx |
| Colin Strause | .... | visual effects supervisor |
| Dave Strause | .... | technical support: Hydraulx |
| Greg Strause | .... | visual effects designer: Hydraulx |
| Linda Strause | .... | finance manager: Hydraulx |
| Nigel Streeter | .... | visual effects artist: camera and layout, Weta Digital |
| Petra Stueben | .... | senior rotoscope and paint artist |
| Richard Styles | .... | assistant director: London VFX |
| Roxanne Sutherland-Valentine | .... | senior paint and rotoscope artist: Weta Digital |
| Matsune Suzuki | .... | models team: Weta Digital |
| James Sweeney | .... | camera tracking: Hydraulx |
| Stephanie Sweeney | .... | compositor: Hydraulx (as Stephanie Ide) |
| Andre Taft | .... | pre-visualization artist |
| Giuseppe Tagliavini | .... | compositing team: Weta Digital |
| Charles Tait | .... | compositing team: Weta Digital |
| Mark Tait | .... | CG supervisor: Weta Digital |
| Hirofumi Takeda | .... | compositor: Hydraulx |
| Bee Jin Tan | .... | roto/paint artist: The Orphanage |
| Eric Tang | .... | creatures team: Weta Digital |
| Taisuke Tanimura | .... | animation team: Weta Digital |
| Craig Tanner | .... | visual effects editor |
| Bryan Taylor | .... | compositor: Hydraulx (as Brian Taylor) |
| Bryan Taylor | .... | visual effects artist |
| Noah Taylor | .... | lighting and effects team: Weta Digital |
| Sandy Taylor | .... | visual effects: production, Weta Digital |
| Tim Teramoto | .... | technical director: The Orphanage |
| Shannon Thomas | .... | modeler: Weta Digital |
| Joel Thompson | .... | compositor: previz |
| Clint Thorne | .... | special visual effects: Giant Killer Robots |
| Geoff Tobin | .... | lighting and effects team: Weta Digital |
| Brian Tolle | .... | matchmover: The Orphanage |
| Shigeharu Tomotoshi | .... | senior lighting technical director: Hydraulx |
| Gladys Tong | .... | computer graphics designer |
| Gladys Tong | .... | video graphics designer |
| Marc Toscano | .... | technical director: The Orphanage |
| Matthew Trivan | .... | Inferno artist: Hydraulx (as Matt Trivan) |
| Denis Trutanic | .... | camera technical director: Weta Digital |
| Greg Tse | .... | matchmover: The Orphanage |
| Johnny Turco | .... | animator |
| Nowell Valeri | .... | special visual effects: Giant Killer Robots |
| Phil Van Der Reyden | .... | senior paint artist |
| Karla Ventocilla | .... | digital paint and rotoscope artist: Weta Digital (as Karla Curby) |
| Robert Vignone | .... | models team: Weta Digital |
| Brent Villalobos | .... | software: The Orphanage |
| Brent Villalobos | .... | systems: The Orphanage |
| Sean Wallitsch | .... | compositor: Hydraulx |
| Jonathan Wank | .... | compositor: The Orphanage |
| Tim Ward | .... | render wrangler |
| Francis Meade Warner | .... | visual effects assistant coordinator |
| David Weinstein | .... | pre-visualization |
| Matt Welford | .... | compositing supervisor: Weta Digital |
| Chris Wells | .... | CG supervisor: Hydraulx (as Chris 'LH' Wells) |
| Andy Whittock | .... | lighting and effects team: Weta Digital (as Andrew Whittock) |
| Laura Elizabeth Wilcox | .... | digital compositor: Hydraulx |
| Edson Williams | .... | Inferno artist: Hydraulx |
| Jason Williams | .... | technical director: The Orphanage (as Jason Hannen-Williams) |
| Pete Williams | .... | I/O supervisor: Weta Digital |
| Sarah Wilson | .... | visual effects production assistant |
| Jonathan Winbush | .... | animator |
| Jonathan Winbush | .... | title designer |
| Rob Winfield | .... | Inferno artist: Hydraulx |
| Jessica Winters | .... | visual effects office production assistant |
| Brian Wolf | .... | compositing team: Weta Digital |
| Roger Wong | .... | creatures team: Weta Digital |
| Loeng Wong-Savun | .... | Inferno artist: Hydraulx (as Loeng-Wong Savun) |
| Dione Wood | .... | visual effects coordinator |
| Clare Woodford-Robinson | .... | models team: Weta Digital |
| Tiffany Wu | .... | roto/paint artist: The Orphanage |
| Yoshiya Yamada | .... | modeling supervisor: Hydraulx |
| Momo Yang | .... | matchmover: The Orphanage (as Heungmo Yang) |
| Vince Yoshida | .... | model maker |
| Ross Young | .... | technical director: The Orphanage |
| Marzena Zareba | .... | matchmover: Weta Digital |
| Marzena Zareba | .... | visual effects artist: camera and layout, Weta Digital |
| David Zbriger | .... | special visual effects: Giant Killer Robots |
| Ken Zorniak | .... | visual effects |
| Christian Zurcher | .... | previs artist |
| Ryan Zuttermeister | .... | compositor: Hydraulx |
| Rainer Zöttl | .... | models team: Weta Digital (as Rainer Zoettl) |
| Spencer Armajo | .... | roto artist (uncredited) |
| Berj Bannayan | .... | software engineer: SOHO VFX (uncredited) |
| Jeff Barnes | .... | visual effects executive producer: CafeFX (uncredited) |
| Travis Baumann | .... | digital effects artist: Digiscope (uncredited) |
| Ori Ben-Shabat | .... | compositor: Image Engine (uncredited) |
| Laurie Blavin | .... | senior recruiter: The Orphanage (uncredited) |
| Stefanie Boose | .... | visual effects producer: Image Engine (uncredited) |
| Korey J. Cauchon | .... | visual effects producer: Hydraulx (uncredited) |
| Stephen Craig | .... | visual effects assistant coordinator: Digiscope (uncredited) |
| Colin Cunningham | .... | lighting artist: SOHO VFX (uncredited) |
| Mark Della Rosa | .... | 3D animator: Soho VFX (uncredited) |
| Warren Douglas | .... | 3D artist: Soho VFX (uncredited) |
| Nadav Ehrlich | .... | 3D animator: Soho VFX (uncredited) |
| Adam J. Ely | .... | digital artist: Giant Killer Robots (uncredited) |
| Ian Fellows | .... | visual effects supervisor: Image Engine (uncredited) |
| Tyler Fermelis | .... | texture artist: Giant Killer Robots (uncredited) |
| Landis R. Fields IV | .... | effects technical director/rigger: Giant Killer Robots (uncredited) |
| Diego Garzon | .... | technical director: Giant Killer Robots (uncredited) |
| Rocco Gioffre | .... | visual effects supervisor: Svengali FX (uncredited) |
| Kyle Gray | .... | visual effects (uncredited) |
| Heather Han | .... | paint/roto artist: The Orphanage (uncredited) |
| Jon Hanzelka | .... | 3d modeler: Lidar Services (uncredited) |
| Brandon Harr | .... | 3d modeler: Lidar Services (uncredited) |
| Dion Hatch | .... | visual effects supervisor: Digiscope (uncredited) |
| Roberto Hradec | .... | shader writer: Image Engine (uncredited) |
| Anna Ivanova | .... | texture artist: Soho VFX (uncredited) |
| Kwang Jib Kim | .... | visual effects production: Digitrove, Inc (uncredited) |
| Athena Kouverianos | .... | production coordinator: SOHO VFX (uncredited) |
| Shannon Krueger | .... | visual effects production assistant: CafeFx (uncredited) |
| Bill Kunin | .... | lead Inferno artist: Hydraulx (uncredited) |
| Jeremy Lang | .... | head of information technology: Custom Film Effects (uncredited) |
| Cory Lee | .... | paint/rotoscope artist: Pixel Playground, inc. (uncredited) |
| Don Lee | .... | visual effects supervisor: Pixel Playground (uncredited) |
| Kim Lee | .... | visual effects producer: Pixel Playground (uncredited) |
| Dan Levitan | .... | look development: Hammerhead Productions (uncredited) |
| Daniel Lu | .... | character development: Soho VFX (uncredited) |
| Allan Magled | .... | visual effects supervisor: Soho VFX (uncredited) |
| Alex Manita | .... | visual effects artist: Soho VFX (uncredited) |
| Greg Massie | .... | visual effects supervisor: Image Engine (uncredited) |
| Paul Maurice | .... | Lidar supervisor: Lidar Services (uncredited) |
| Jeremy Mesana | .... | animator: Image Engine (uncredited) |
| Phillip Moses | .... | production operations: CafeFX (uncredited) |
| Bo Mosley | .... | modeling and texturing: Image Engine (uncredited) |
| Peter Muyzers | .... | visual effects production manager: Image Engine (uncredited) |
| Tom Nagy | .... | 3D animator: Soho VFX (uncredited) |
| Jason Navarro | .... | systems engineer: Image Engine (uncredited) |
| Thomas Nittmann | .... | visual effects producer: Lola Visual Effects (uncredited) |
| Miguel Ortega | .... | character artist: CafeFX (uncredited) |
| Mihaela Orzea | .... | digital compositor: Soho VFX (uncredited) |
| Ann Podlozny | .... | visual effects producer: Sandbox (uncredited) |
| Terron Pratt | .... | digital effects producer: Digiscope (uncredited) |
| Jorge Razon | .... | lighting artist: Soho VFX (uncredited) |
| Geoff Richardson | .... | compositor: Image Engine (uncredited) |
| Mark Robben | .... | digital compositor: Pixel Playground (uncredited) |
| Joe Sambora | .... | production assistant: Giant Killer Robots (uncredited) |
| Keith Sellers | .... | digital compositor: Soho VFX (uncredited) |
| Joel Shaikin | .... | systems engineer: Image Engine (uncredited) |
| Christopher Stack | .... | imaging supervisor: Digiscope (uncredited) |
| Kenny Tam | .... | digital visual effects artist: SOHO VFX (uncredited) |
| Blair Tennessy | .... | pipeline engineer: Image Engine (uncredited) |
| Michael Tsai | .... | effects animator: Giant Killer Robots (uncredited) |
| David Van Dyke | .... | visual effects producer: CafeFX (uncredited) |
| Jamie Venable | .... | visual effects producer: Svengali FX (uncredited) |
| Oskar Wahlberg | .... | lead lighter: Image Engine (uncredited) |
| Sean Wallitsch | .... | Inferno artist: Lola Visual Effects (uncredited) |
| Shawn Walsh | .... | visual effects executive producer: Image Engine (uncredited) |
| Chad Wiebe | .... | pre-visualization supervisor: Frantic Films (uncredited) |
| Edson Williams | .... | visual effects supervisor: Lola Visual Effects (uncredited) |
| Mark Williams | .... | senior research & development programmer: Image Engine (uncredited) |
| Corrina Wilson | .... | lead compositor: Image Engine (uncredited) |
| Shuichi Yoshida | .... | digital artist (uncredited) |
| Ryan Zuttermeister | .... | visual effects coordinator: Lola Visual Effects (uncredited) |
| |
What is wrong here? You'd think the director and writer second time around would get better right? Yea, you'd think but no such luck. Tim Story directed this thing like a newbie while both writers could'not seem to shake corny near senseless dribble. If I was Exec Prod, I'd be one ticked off guy for spending more than 130 million on this. Hell, for 10 million and real talent they could have done so much better.
I never felt taken away by this film in any way. No drama, sense of danger or urgency, even from the actors. Like eating spicy buffalo wings made of pink flavored bubble gum. Simply the whole film was a paper tiger of itself.
The best about this film... Every scene with the Silver Surfer and the magnetic Dr. Doom, Julian McMahon, whom was used far too less, made you feel like you were took along for the ride. They're the only charismatic, interesting and professional energies in this film.
Some effects, like in most fight, Surfer and earthly scenes were pretty impressive. However in the corny, "oh, let me stretch over here to get those papers" scenes, it looked like Barney Budget scale. And the unfunny cliché after cliché was embarrassing and frustrating.
And what's up with Alba's distractingly fake colored Lil Kim contacts? I mean, every time she was on screen, you'd have to fight being distracted from what's going on.
Or Mr. Fantastics gray hair changing density and shape with most every shot.
That the larger than life 'Thing' Ben Grimm is seemingly reduced to a pint size butterball party favor.
The interaction and perception of our hero's with the general public is tapered down like a cheap parlor trick leaving no sense of drama or superiority.
Ioan Gruffudd's acting was wimpy and stylized by director Tim Story as if he was in a day time soap opera.
Too bad the great possibilities for one of the best comic groups ever thought of, were laid to rest on such an incompetent team that possibly could have ruined it's chances forever.
I would have enjoyed myself better watching the animated series from decades ago.