|
| Shaun Friedberg 'Pyrokinesis' | .... | animation technical director: Weta Digital (as Shaun Friedberg) |
| Seb Abante | .... | reference photographer: Weta Digital |
| David Abbott | .... | shader writer: Weta Digital |
| John Aberdein | .... | motion capture pipeline manager: Weta Digital |
| Eva Abramycheva | .... | previs coordinator |
| Alberto Abril | .... | animator: Weta Digital |
| Giovanni Acchione | .... | motion capture setup: first unit, Weta Digital (as John 'Gio' Acchione) |
| Gino Acevedo | .... | textures supervisor: Weta Digital |
| Holly Acton | .... | compositor: Weta Digital |
| Kate Adams | .... | layout technical director: Weta Digital |
| Richard Addison-Wood | .... | senior software developer: Weta Digital |
| Michael Aerni | .... | senior animator: Weta Digital |
| Kevin Aguirre | .... | lead previsualization artist |
| Gustav Ahren | .... | lead and senior facial modeler: Weta Digital |
| Malcolm Aitchison | .... | technical support lead: Weta Digital |
| Tim Alexander | .... | data center facilities manager: Werta Digital |
| Stuart Allan | .... | postviz artist: PLF |
| Mark Edward Allen | .... | model groomer: Weta Digital |
| Stan Alley | .... | senior on-set visual effects technical director: Weta Digital |
| Stephen Allison | .... | render wrangler: Weta Digital |
| Jon Allitt | .... | massive supervisor: Weta Digital |
| Marcus Alqueres | .... | animator: Weta Digital |
| Jan Althaus | .... | research and development: Weta Digital |
| Svend Andersen | .... | systems and technical support: Weta Digital |
| Glenn Anderson | .... | systems and technical support: Weta Digital |
| Raine Anderson | .... | lead texture artist: Weta Digital |
| Eric Antoine | .... | lead body mocap technician: second unit, Weta Digital |
| Lucy Appleby | .... | visual effects production assistant: Weta Digital |
| Jane Apthorp | .... | texture artist: Weta Digital |
| Christine Arboit | .... | lighting techical director: Weta Digital |
| Ryan Arcus | .... | layout technical director: Weta Digital |
| Georgy Arevshatov | .... | senior texture artist: Weta Digital |
| Vincent Argentine | .... | body mocap technician: second unit, Weta Digital |
| Elisabeth Arko | .... | motion editor: Weta Digital |
| Yalda Armian | .... | models production manager: Weta Digital |
| Shannon Armstrong | .... | visual effects production assistant: Weta Digital |
| Jeffrey Arnold | .... | lighting technical director: Weta Digital |
| Dan Ashton | .... | digital imaging lead: Weta Digital (as Daniel Ashton) |
| Mia Askew | .... | senior texture artist: Weta Digital |
| Andrew Atkinson | .... | database administrator |
| Andrew Atkinson | .... | visual effects systems tools manager: Weta Digital |
| Kevin Atkinson | .... | software developer: Weta Digital |
| Jean-Marie Aubry | .... | research and development: Weta Digital |
| Derrick Auyoung | .... | animation technical director: Weta Digital |
| Patrice Avery | .... | previs producer: HALON |
| Sergio Ayrosa | .... | compositor: Weta Digital |
| Jean-Luc Azzis | .... | compositing supervisor: Weta Digital |
| Sindharmawan Bachtiar | .... | creature technical director: Weta Digital |
| Tim Baier | .... | compositor: Weta Digital |
| Simon Baker | .... | visual effects technical director: Weta Digital |
| Robert Baldwin | .... | senior texture artist: Weta Digital |
| Jeremy Ball | .... | layout technical director: Weta Digital |
| Marco Barbati | .... | senior creature facial technical director: Weta Digital |
| Mark Barber | .... | lighting technical director: Weta Digital |
| Ned Barraud | .... | senior texture artist: Weta Digital |
| Daniel Barrett | .... | animation supervisor: Weta Digital |
| Jacob Barrow | .... | creature technical director: Weta Digital |
| Teresa Barsall | .... | motion editor: Weta Digital (as Teresa Barsali) |
| Bryn Bayliss | .... | visual effects technical director: Weta Digital |
| Stephen Bayliss | .... | visual effects accounts supervisor: Weta Digital (as Steve Bayliss) |
| Daniel Bayona | .... | matte painter: Weta Digital |
| Hamish Beachman | .... | modeler: Weta Digital |
| Kelly Bechtle-Woods | .... | lighting technical director: Weta Digital |
| Lyse Beck | .... | lead and senior compositor: Weta Digital |
| Kathleen Beeler | .... | texture artist: Weta Digital |
| Babak Beheshti | .... | active marker technology: Weta Digital |
| Brittany Bell | .... | facial tracker: Weta Digital |
| John Bellas | .... | title sequence designer/animator |
| Daniel Bennett | .... | texture artist: Weta Digital |
| David Bennett | .... | facial motion editor manager: Weta Digital |
| Michael Benton | .... | visual effects production runner: Weta Digital |
| Renaud Bergeron | .... | lighting technical director: Weta Digital |
| Pravin Bhat | .... | research and development: Weta Digital |
| Erik Bierens | .... | camera technical director: Weta Digital |
| Graham Binding | .... | senior animator: Weta Digital |
| Helen Blake | .... | visual effects technical director: Weta Digital |
| Moragot Bodharamik | .... | animator: Weta Digital |
| Philip Boltt | .... | motion capture pipeline supervisor: Weta Digital |
| Alessandro Bonora | .... | lead facial modeler: Weta Digital |
| Nick Booth | .... | digital imaging supervisor: Weta Digital |
| Jonathan Bot | .... | compositor: Weta Digital |
| Jake Botting | .... | motion capture stage manager: Weta Digital |
| Antoine Bouthors | .... | software developer: Weta Digital |
| Katreena Erin Bowell | .... | texture artist: Weta Digital |
| Chris Bowers | .... | previsualization artist |
| Adam Bradley | .... | senior paint and rotoscope artist: Weta Digital |
| Derek Brady | .... | layout technical director: Weta Digital |
| Lee Bramwell | .... | visual effects camera supervisor: Weta Digital |
| Jason Breneman | .... | previs artist: Blind Squirrel Digital |
| Benjamin Brenneur | .... | lead and senior motion editor: Weta Digital |
| Benjamin Brenneur | .... | motion editor: Weta Digital |
| Kristie Breslin | .... | creatures department manager: Weta Digital |
| Robert Bridson | .... | research and development: Weta Digital |
| Ryan Brooks | .... | paint and rotoscope artist: Weta Digital |
| Andrew P. Brown | .... | visual effects accountant (as Andrew Brown) |
| David Brunette | .... | compositor: Weta Digital |
| Tanya Buchanan | .... | visual effects recruitment manager: Weta Digital |
| Sam Bui | .... | lead lighting technical director: Weta Digital |
| Joerg W. Bungert | .... | digital colourist: Weta Digital |
| Sophie Burbery | .... | visual effects production runner: Weta Digital |
| Clare Burgess | .... | digital effects producer: Weta Digital |
| Sebastian Burke | .... | research and development: Weta Digital |
| Brian Burks | .... | previsualization artist |
| Andy Burmeister | .... | camera technical director: Weta Digital |
| Hans Butler | .... | lead and senior motion editor: Weta Digital |
| Julian R. Butler | .... | lead creature technical director: Weta Digital (as Julian Butler) |
| Kurt Butler | .... | modeler: Weta Digital |
| Hamza Butt | .... | digital artist |
| Sam Buys | .... | visual effects asset manager: Weta Digital |
| Tom Buys | .... | visual effects production runner: Weta Digital |
| Robert Byrne | .... | lighting technical director: Weta Digital |
| Thelvin Cabezas | .... | digital effects supervisor: Weta Digital (as Thelvin Tico Cabezas) |
| Regina Cachuela | .... | animation technical director: Weta Digital (as Regina Paula Cachuela) |
| David Caeiro Cebrián | .... | visual effects technical director: Weta Digital (as David Caeiro Cebrian) |
| Djordje Cakovan | .... | modeler: Weta Digital |
| Andrew Calder | .... | senior animator: Weta Digital |
| Sonia Calvert | .... | lead and senior compositor: Weta Digital |
| Charlie Camp | .... | visual effects production runner: Weta Digital |
| Ben Campbell | .... | lighting technical director: Weta Digital |
| Zac Campbell | .... | compositor: Weta Digital (as Zachary Campbell) |
| Cedric Canlas | .... | modeler: Weta Digital (as Cedric Enriquez Canlas) |
| Chris Cantero | .... | previs lead animator: Blind Squirrel Digital |
| Jeff Capogreco | .... | digital effects supervisor: Weta Digital |
| Caleb Carr | .... | paint and rotoscope artist: Weta Digital |
| Taylor Carrasco | .... | animation technical director: Weta Digital (as Taylor J. Carrasco) |
| Oliver Castle | .... | senior software developer: Weta Digital |
| Tim Catchpole | .... | camera technical director: Weta Digital |
| Norman Cates | .... | lead and senior compositor: Weta Digital |
| Myriam Catrin | .... | senior texture artist: Weta Digital |
| Nick Cattell | .... | matte painter: Weta Digital |
| Bernard O. Ceguerra | .... | lighting technical director: Weta Digital |
| Luke Chamberlain | .... | systems and technical support: Weta Digital |
| Scott Chambers | .... | compositor: Weta Digital |
| Johnny Chan | .... | facial motion editor |
| Johnny Chan | .... | motion editor: Weta Digital |
| Yuk Ting Chan | .... | creature technical director: Weta Digital |
| Jung Min Chang | .... | senior modeler: Weta Digital |
| Matthieu Chardonnet | .... | senior effects technical director: Weta Digital |
| Hamish Charleson | .... | technical support lead: Weta Digital |
| Tim Cheng | .... | senior paint and rotoscope artist: Weta Digital |
| Jason K.S. Cheung | .... | production engineer: Weta Digital (as Jason Cheung) |
| Eddie Chew | .... | animator: Weta Digital |
| Anthony Chiang | .... | layout technical director: Weta Digital |
| Ben A. Chisholm | .... | visual effects assistant (as Ben Chisholm) |
| Sujesh V. Chitty | .... | matte painter: Soho VFX |
| Jong Jin Choi | .... | lighting technical director: Weta Digital |
| Pamela Choules | .... | visual effects editor |
| Amy Christensen | .... | lead lighting technical director: Weta Digital |
| Andrea Christie | .... | lighting technical director: Weta Digital |
| Glen Christie | .... | lighting technical director: Weta Digital |
| Julia Jooyeon Chung | .... | animator: Weta Digital |
| Matthew Cioffi | .... | facial modeler: Weta Digital |
| Patrick Clancey | .... | digital opticals |
| Rhys Clapcott | .... | creature technical director: Weta Digital |
| Joseph Clark | .... | model groomer: Weta Digital |
| Mike Clark | .... | animator: Weta Digital |
| Craig D. Clarke | .... | layout technical director: Weta Digital |
| Raymond Clarke | .... | visual effects facilities technician: Weta Digital |
| Gerald Clevy | .... | senior animator: Weta Digital |
| Simon Clutterbuck | .... | digital creatures supervisor: Weta Digital |
| Johann Francois Coetzee | .... | creature technical director: Weta Digital |
| Michael Comfort | .... | lead previs artist |
| Peter Connelly | .... | lighting technical director: Weta Digital |
| Gemma Cooper | .... | compositor: Weta Digital |
| Jeremy A. Cooper | .... | previs lead: Blind Squirrel Digital |
| Shane Cooper | .... | senior software developer: Weta Digital |
| Michael Corcoran | .... | lead creature technical director: Weta Digital |
| Justin Cornish | .... | visual effects supervisor: Atomic Arts |
| Michelle Cornwall | .... | body mocap technician: first unit, Weta Digital |
| Brenton Cottman | .... | matte painter: Weta Digital |
| Alasdair Coull | .... | code department supervisor: Weta Digital |
| Fran¸ois Coulon | .... | creature technical director: Weta Digital |
| Andrei Coval | .... | facial modeler: Weta Digital |
| Dan Cox | .... | senior lighting technical director: Weta Digital |
| Michael Cox | .... | textures technical supervisor: Weta Digital |
| Michael Cozens | .... | lead animator: Weta Digital |
| Christine Cram | .... | senior paint and rotoscope artist: Weta Digital |
| Doug Cram | .... | compositor: Weta Digital |
| Nick Craven | .... | lead animator: Weta Digital |
| Jim Croasdale | .... | senior paint and rotoscope artist: Weta Digital |
| Rob Crone | .... | data wrangler |
| Steve Cronin | .... | senior compositor: Weta Digital |
| Steve Crown | .... | lead and senior compositor: Weta Digital |
| Alan Cruz | .... | motion editor: Weta Digital (as Alan Salmorin Cruz) |
| Aaron Cubis | .... | visual effects editor: Weta Digital |
| Glenn Curry | .... | layout technical director: Weta Digital |
| John Curtis | .... | motion capture pipeline engineer: Weta Digital |
| Eugene d'Eon | .... | research and development: Weta Digital |
| Ken Dackermann | .... | compositor: Weta Digital |
| Marion Davey | .... | previs production manager: Weta Digital |
| Ed Davis | .... | modeler: Weta Digital |
| Juliette Davis | .... | visual effects production manager: Weta Digital |
| Joanna Davison | .... | lighting technical director: Weta Digital |
| Shinji Dawson | .... | creature technical director: Weta Digital |
| Mario de Dios | .... | motion editor: Weta Digital (as Mario de Dios Barbero) |
| Daphne De Jesus | .... | senior paint and rotoscope artist: Weta Digital |
| Sarah de Schot | .... | visual effects production runner: Weta Digital |
| Tom Del Campo | .... | senior animator: Weta Digital |
| Anna Delany | .... | visual effects production runner: Weta Digital |
| Graeme Demmocks | .... | shots r&d technical director: Weta Digital |
| Anthony Di Ninno | .... | previs artist |
| Tamir Diab | .... | lighting technical director: Weta Digital |
| Tamir Sammy Diab | .... | lighting technical director: Weta Digital |
| Gareth Dinneen | .... | compositor: Weta Digital |
| James Dinsdale | .... | systems and technical support: Weta Digital |
| Jennifer Docherty | .... | r&d coordinator: Weta Digital |
| Richard Dorling | .... | creature lead software developer: Weta Digital |
| Tim Douglas | .... | model groomer: Weta Digital |
| Rebecca Downes | .... | information systems lead: Weta Digital |
| James Doyle | .... | visual effects technical director: Weta Digital |
| Loring Doyle | .... | senior paint and rotoscope artist: Weta Digital |
| Samuel Doyle | .... | texture artist: Weta Digital |
| Nebojsa Dragosavac | .... | motion capture coder: Weta Digital |
| Warren Drummond | .... | visual effects storyboard artist |
| Ryan Duhaime | .... | lighting technical director: Weta Digital |
| Georgia Dumergue | .... | facial tracker: Weta Digital |
| Georgia Dumergue | .... | motion tracker |
| Eamon Samuel Duncan | .... | camera technical director: Weta Digital |
| Samuel Duncan | .... | systems and technical support: Weta Digital (as Samuel J. Duncan) |
| Simeon Duncombe | .... | lead animator: Weta Digital |
| Gord Dunick | .... | data wrangler: Canada |
| Shawn Dunn | .... | head of layout/animation technologies: Weta Digital |
| Gus Duron | .... | digital opticals editor |
| Areito Echevarria | .... | visual effects technical director: Weta Digital |
| Abdullah Ecirli | .... | digital compositor |
| Austin Eddy | .... | senior animator: Weta Digital |
| Erich Eder | .... | compositor: Weta Digital |
| Benny Edlund | .... | senior motion capture technical director: Weta Digital |
| Christopher Edwards | .... | visual effects technical director: Weta Digital (as Chris Edwards) |
| Samuel Edwards | .... | shots r&d technical director: Weta Digital |
| Christopher Egden | .... | visual effects production assistant: Weta Digital |
| Yasmine El-Ghamrawy | .... | compositor: Weta Digital (as Yasmine Scott El-Ghamrawy) |
| Sharif Elcott | .... | research and development: Weta Digital |
| Jack Elder | .... | research and development: Weta Digital |
| Marcus Endean | .... | visual effects storyboard artist |
| Jeffrey Engel | .... | animator: Weta Digital |
| Joe Engelke | .... | senior paint and rotoscope artist: Weta Digital |
| Paul Everitt | .... | senior paint and rotoscope artist: Weta Digital |
| Campbell Taylor Fairweather | .... | visual effects tech support manager: Weta Digital (as Campbell Taylor-Fairweather) |
| Nathan Farquhar | .... | model groomer: Weta Digital |
| Luca Fascione | .... | r&d supervisor: Weta Digital |
| Earl Fast | .... | previs animator: Image Engine |
| Christine Feistl | .... | senior paint and rotoscope artist: Weta Digital |
| Oliver Ferguson | .... | visual effects technical director: Weta Digital |
| Florian Fernandez | .... | lead modeler: Weta Digital |
| Andrew Fitchett | .... | visual effects production runner: Weta Digital |
| Kristina Flach | .... | on-set visual effects production manager: Weta Digital |
| Warren Flanagan | .... | visual effects storyboard artist |
| Liana Fleming | .... | research and development: Weta Digital |
| Ryan Flick | .... | additional visual effects assistant: Canada |
| Duane Floch | .... | previsualization supervisor |
| Shawn Florchak | .... | visual effects assistant |
| Rémi Fontan | .... | shader writer: Weta Digital |
| Michael Forot | .... | creature technical director: Weta Digital |
| Ludovic Fouche | .... | camera technical director: Weta Digital |
| Nikki Fraei | .... | visual effects facilities coordinator: Weta Digital |
| Richard Frances-Moore | .... | previs supervisor: Weta Digital |
| Rod Fransham | .... | lead body mocap technician: first unit, Weta Digital |
| Guillaume François | .... | shader writer: Weta Digital (as Francois Guillaume) |
| Nick Fredin | .... | animator: Weta Digital (as Nocholas Fredin III) |
| Garrett Fry | .... | matte painter: Weta Digital |
| Johan Fröjd | .... | motion editor: Weta Digital |
| Anthony Fung | .... | visual effects artist |
| Nick Gabchenko | .... | shader writer: Weta Digital (as Nikolay Gabchenko) |
| Kenneth Garcia | .... | lighting technical director: Weta Digital |
| Nicholas Gaul | .... | lead fur groomer: Weta Digital |
| Mark Gee | .... | lead lighting technical director: Weta Digital |
| F. Gendron | .... | lighting technical director: Weta Digital (as Francois Gendron) |
| Chris George | .... | shader writer: Weta Digital (as Christopher George) |
| Yannick Gillain | .... | creature technical director: Weta Digital |
| Jen Gillespie | .... | technology coordinator: Weta Digital |
| Magali Gillon-Krizaj | .... | additional visual effects assistant: Canada (as Magali Gillon) |
| Kenneth Gimpelson | .... | shots r&d technical director: Weta Digitals (as Kenneth C. Gimpelson) |
| Kiril Gizdov | .... | compositor: Atomic Arts |
| Evgeny Glazyrin | .... | creature technical director: Weta Digital |
| Peter Godden | .... | lead layout technical director: Weta Digital |
| Diana Godo | .... | visual effects production runner: Weta Digital (as Diana Good) |
| Thomas Goldblatt | .... | creature technical director: Weta Digital |
| Daniel Gonzalez | .... | texture artist: Weta Digital |
| Sergio A. Gonzalez | .... | motion editor: Weta Digital (as Sergio Gonzalez) |
| Demian Gordon | .... | motion capture supervisor: second unit, Weta Digital |
| Josh Gotto | .... | compositor: Atomic Arts |
| David Gouge | .... | visual effects head of marketing: Weta Digital |
| Agnes Gould | .... | senior paint and rotoscope artist: Weta Digital |
| David Gould | .... | creature technical director: Weta Digital |
| Nick Grace | .... | creature technical director: Weta Digital |
| Elizabeth Gray | .... | animator: Weta Digital |
| Tom Greally | .... | visual effects general manager: Weta Digital |
| Tom Greene | .... | animation coordinator: Weta Digital |
| John Griffith | .... | pre-visualization director |
| Jason Grindlay | .... | systems and technical support: Weta Digital |
| Eitan Grinspun | .... | research and development: Weta Digital |
| Greg Groenekamp | .... | lead and senior compositor: Weta Digital |
| Greg Groenekamp | .... | senior compositor |
| Martin Groezinger | .... | senior layout technical director: Weta Digital (as Martin Grözinger) |
| Matthew Grueber | .... | creature technical director: Weta Digital |
| Kathy Gruzas | .... | cio: Weta Digital |
| Leonhard Grünschloß | .... | research and development: Weta Digital |
| Rebs Guarina | .... | systems and technical support: Weta Digital |
| Signy Bjorg Gudlaugsdottir | .... | modeler: Weta Digital (as Signý Björg Gublaugssóttir) |
| Mike Gunn | .... | visual effects facilities manager: Weta Digital |
| Paul Gunn | .... | systems and technical support: Weta Digital |
| Claire Hackett | .... | creature technical director: Weta Digital |
| Bassim Haddad | .... | lead and senior motion editor: Weta Digital |
| Mark Haenga | .... | lead and senior facial modeler: Weta Digital |
| Tim Haigh | .... | motion capture stage assistant: Weta Digital |
| Ben Hall | .... | systems and technical support: Weta Digital |
| Simon Halpern | .... | previsualization artist |
| Nick Hamilton | .... | creature technical director: Weta Digital |
| David Hampton | .... | effects department manager: Weta Digital |
| Johannes Hanika | .... | research and development: Weta Digital |
| Rachel Faith Hanson | .... | visual effects coordinator |
| Joshua Hardgrave | .... | facial tracker: Weta Digital |
| Stacy Harding | .... | visual effects production runner: Weta Digital |
| Yoshihiro Harimoto | .... | creature technical director: Weta Digital |
| Adam Harriman | .... | camera technical director: Weta Digital |
| Michael Harrison | .... | compositor: Weta Digital |
| Toby Haruno | .... | senior animator: Weta Digital (as Toby M. Haruno) |
| Ben Hatton | .... | visual effects editor: Weta Digita; |
| Kelly Haysom | .... | sequence coordinator: Weta Digital |
| G.G. Heitmann Demers | .... | lead and senior compositor: Weta Digital (as G.G. Heitmann) |
| Quentin Hema | .... | paint supervisor: Weta Digital |
| Allan Henderson | .... | lighting technical director: Weta Digital |
| Joe Henderson | .... | previz artist |
| Patrick Henry | .... | witness reference lead: first unit, Weta Digital |
| Rachel Herbert | .... | layout technical director: Weta Digital (as Rachel E. Herbert) |
| Jon Hertzig | .... | research and development: Weta Digital |
| Afif Heukeshoven | .... | camera technical director: Weta Digital |
| Dean Hewison | .... | visual effects asset coordinator: Weta Digital |
| Tim Hey | .... | lead and senior compositor: Weta Digital (as Timothy Hey) |
| Matthew Hicks | .... | lighting technical director: Weta Digital |
| Anna Hill | .... | camera technical director: Weta Digital |
| Erin Hill | .... | animation coordinator: Weta Digital |
| Martin Hill | .... | senior shader writer: Weta Digital |
| Peter Hillman | .... | software developer: Weta Digital |
| Christian Hipp | .... | software developer: Weta Digital |
| Timothy Hoffman | .... | lighting technical director: Weta Digital (as Tim Hoffman) |
| Chad Hofteig | .... | pre-visualization artist |
| Matt Holland | .... | lead and senior compositor: Weta Digital |
| Robin Hollander | .... | lead and senior compositor: Weta Digital |
| Jeremy Hollobon | .... | animation technical director: Weta Digital |
| Mark Holmes | .... | motion editor: Weta Digital (as Mark L. Holmes) |
| Matt Holmes | .... | supervising visual effects editor: Weta Digital |
| Teijo Holzer | .... | production engineer: Weta Digital |
| Tom Holzinger | .... | lead and senior motion editor: Weta Digital |
| John Homer | .... | lead creature technical director: Weta Digital |
| Teresa Hooper | .... | layout technical director: Weta Digital (as Teresa L. Hooper) |
| David Houghton-Williams | .... | compositing supervisor: Weta Digital (as David Houghton Williams) |
| Katie Houston | .... | creatures coordinator: Weta Digital |
| Sandy Houston | .... | rotoscope supervisor: Weta Digital |
| Susan Howard | .... | software developer: Weta Digital |
| Francis Hsu | .... | senior texture artist: Weta Digital |
| Florian Hu | .... | visual effects technical director: Weta Digital |
| Nikki Hughes | .... | senior texture artist: Weta Digital (as Nikki Hayley-Hughes) |
| Radford Hurn | .... | creature technical director: Weta Digital |
| Chris Husson | .... | lighting technical director: Weta Digital |
| Ryan Hutchings | .... | senior paint and rotoscope artist: Weta Digital |
| Rachel Hydes | .... | motion editor: Weta Digital |
| Cajun Hylton | .... | modeler: Weta Digital |
| Corrado Ianiri | .... | motion capture editor: Weta Digital |
| Nikolay Ilinov | .... | creature technical director: Weta Digital |
| Changeui Im | .... | lighting technical director: Weta Digital |
| Andreas Jablonka | .... | compositor: Weta Digital |
| Ian Jack | .... | visual effects accountant: Weta Digital |
| Myles Jackson | .... | shots r&d technical director: Weta Digitals (as Myles Elliott Jackson) |
| Mel James | .... | senior texture artist: Weta Digital |
| Malik Jayawardena | .... | motion capture operator: first unit, Weta Digital |
| Paul Jenness | .... | lead modeler: Weta Digital |
| Bradley John | .... | layout technical director: Weta Digital |
| Michael Johns | .... | render wrangler: Weta Digital |
| Jeff A. Johnson | .... | lighting technical director: Weta Digital |
| Nathan Johnson | .... | lighting technical director: Weta Digital |
| Danny Jones | .... | senior paint and rotoscope artist: Weta Digital |
| Dave Jones | .... | visual effects purchasing officer: Weta Digital |
| Michael P. Jones | .... | software developer: Weta Digital |
| Henrik Jonsson | .... | 3d artist, Atomic Arts |
| Vanessa Joyce | .... | visual effects production manager: Weta Digital |
| Simon Jung | .... | compositing supervisor: Weta Digital |
| Kory Juul | .... | compositor: Weta Digital (as Kory Martin Juul) |
| Sandip Kalsy | .... | lead lighting technical director: Weta Digital |
| Miae Kang | .... | lead lighting technical director: Weta Digital |
| Matt Kapfhammer | .... | motion editor: Weta Digital (as Matthew Kapfhammer) |
| Kaveh Kardan | .... | research and development: Weta Digital |
| Mike Kelly | .... | camera technical director: Weta Digital |
| Patrick Keogh | .... | facial tracker: Weta Digital |
| Tessa Kershaw | .... | visual effects runner and events coordinator: Weta Digital |
| Anthar Kharana | .... | compositor: Atomic Arts |
| Yasmin Khudari | .... | facial modeler: Weta Digital |
| Christian Kickenweitz | .... | motion editor: Weta Digital |
| Sigtor Kildal | .... | motion capture operator: second unit, Weta Digital |
| Ben Kilgore | .... | creature technical director: Weta Digital |
| John Kilkenny | .... | visual effects executive |
| Ki-Hyun Kim | .... | motion editor: Weta Digital |
| Heather Kinaston-Smith | .... | visual effects accounts assistant: Weta Digital |
| Joel Kittle | .... | previs artist |
| Dorian Knapp | .... | animator: Weta Digital |
| Mark Kobrin | .... | facial modeler: Weta Digital |
| Michael Kokich | .... | render wrangler: Weta Digital |
| Sergei Koudriautsev | .... | senior camera technical director: Weta Digital |
| Makoto Koyama | .... | senior animator: Weta Digital |
| Lonnie Kraatz | .... | lead creature technical director: Weta Digital |
| Alex Kramer | .... | senior camera technical director: Weta Digital |
| Lars Kramer | .... | camera technical director: Weta Digital |
| Dmitri Krasnokoutski | .... | shader writer: Weta Digital |
| Jan Kruse | .... | compositor: Weta Digital |
| John Kubiak | .... | previs artist: Blind Squirrel Digital |
| Fryderyk Kublikowski | .... | motion capture production coordinator: Weta Digital |
| Dave Kujawski | .... | production engineer: Weta digital |
| Martin Kulig | .... | camera technical director: Weta Digital |
| Paul Kulikowski | .... | compositor: Weta Digital |
| Ayako Kuroda | .... | visual effects technical director: Weta Digital |
| Todd Labonte | .... | senior animator: Weta Digital |
| Keith Lackey | .... | animation technical director: Weta Digital |
| Genevieve Lacombe | .... | lighting technical director: Weta Digital |
| Laure Lacroix | .... | lead and senior compositor: Weta Digital |
| Ken Lam | .... | compositor: Weta Digital |
| Andrew Lambert | .... | technical support lead: Weta Digital |
| Nathaniel Lane | .... | lighting technical director: Weta Digital |
| Charlotte Laney | .... | creatures coordination: Weta Digital |
| Michael Lanzensberger | .... | compositor: Weta Digital |
| Mathias Larserud | .... | shader writer: Weta Digital |
| Shandy Lashley | .... | additional visual effects coordinator: Canada |
| Rachel Laurenson | .... | paint and rotoscope artist: Weta Digital |
| Luisma Lavin | .... | lead and senior motion editor: Weta Digital |
| Jason Lazaroff | .... | lead and senior visual effects technical director: Weta Digital |
| David Leach | .... | systems and technical support: Weta Digital |
| James Leaning | .... | software developer: Weta Digital |
| Alison Learned Wolf | .... | visual effects editor: Weta Digital (as Alison Learned-Wolf) |
| Evelyne Leblond | .... | compositor: Weta Digital |
| Isabelle Leduc | .... | assistant mocap coordinator: Canada |
| Alexander K. Lee | .... | animator: Weta Digital (as Alexander Lee) |
| Seong Kyun Lee | .... | visual effects technical director: Weta Digital |
| Carmelo Leggiero | .... | animator: Weta Digital |
| Simon Legrand | .... | visual effects technical director: Weta Digital (as Simon LeGrand) |
| Leo Leiner | .... | motion capture setup: first unit, Weta Digital |
| Dan Lemmon | .... | visual effects supervisor |
| Iva Lenard | .... | senior reference photographer: Weta Digital |
| Mark Leone | .... | research and development: Weta Digital |
| Fabio Leporelli | .... | model groomer: Weta Digital |
| Joe Letteri | .... | senior visual effects supervisor |
| Dean Lewandowski | .... | layout technical director: Weta Digital |
| J.P. Lewis | .... | r&d supervisor: Weta Digital |
| Carlos Lin | .... | creature technical director: Weta Digital |
| Mingzhi Lin | .... | senior lighting technical director: Weta Digital (as Mingzhi Victor Lin) |
| Randy Link | .... | animator: Weta Digital |
| Benjamin Liu | .... | previs artist |
| Chishan Liu | .... | lighting technical director: Weta Digital |
| Wendy Lloyd | .... | research and development: Weta Digital |
| Eung Ho Lo | .... | fur/hair artist: Weta Digital |
| Eung Ho Lo | .... | modeler: Weta Digital |
| Thomas Sing Wai Lo | .... | modeler: Weta Digital (as Thomas Lo) |
| Jason Locke | .... | camera technical director: Weta Digital |
| Daniel Lond | .... | software developer: Weta Digital |
| Nick Long | .... | systems and technical support: Weta Digital |
| Sophie Lord | .... | paint and rotoscope artist: Weta Digital |
| Jade Lorier | .... | motion editor: Weta Digital |
| Blaine Lougheed | .... | data wrangler: Canada |
| Jennifer Loughnan | .... | compositing production manager: Weta Digital |
| Ruth-Anne Loveridge | .... | modeler: Weta Digital |
| Daniel Lowenberg | .... | camera technical director: Weta Digital |
| David Luke | .... | facial mocap recordist: second unit, Weta Digita; |
| Ben Lumsden | .... | motion capture body technician: first unit, Weta Digital |
| Brooke Lyndon-Stanford | .... | visual effects supervisor: Atomic Arts |
| Daniel Macarin | .... | lead lighting technical director: Weta Digital |
| Frank Macfarlane | .... | animation production manager: Weta Digital |
| Sam Maclennan | .... | render wrangler: Weta Digital |
| Merlin Bela Wassiij Maertz | .... | animator: Weta Digital |
| Allan Magled | .... | visual effects supervisor: Soho VFX |
| Oleg Magrisso | .... | creature technical director: Weta Digital |
| Alastair Maher | .... | texture artist: Weta Digital |
| Kate Makarow | .... | witness reference assistant: first unit, Weta Digital |
| Mary E. Manning | .... | pre-visualization lead: Pixel Liberation Front |
| Jade Mansueto | .... | shader writer: Weta Digital |
| Jason Marlow | .... | camera technical director: Weta Digital |
| John Marnewick | .... | camera technical director: Weta Digital |
| Shaun Marnewick | .... | camera technical director: Weta Digital |
| Jan Maroske | .... | compositor: Weta Digital |
| Nic Marrison | .... | shader writer: Weta Digital |
| John Martin | .... | character technical director |
| Daniel Marwick | .... | visual effects building maintenance coordinator: Weta Digital |
| Jaydene Maryk | .... | additional visual effects coordinator: Canada |
| Ray Massa | .... | facial mocap recordist: first unit, Weta Digital (as Raymond L. Massa) |
| Sherryn Matthews | .... | visual effects recruitment assistant: Weta Digital |
| Kirk Mawhinney | .... | facial modeler: Weta Digital (as Kirk G. Mawhinney) |
| John Mayhew | .... | motion capture pipeline manager: second unit, Weta Digital |
| Neil Mayo | .... | editorial team: WETA Digital |
| David McCormick | .... | creature technical director: Weta Digital |
| Bradley McFlinn | .... | production runner: weta digital (as Brad McFlinn) |
| Bradley McFlinn | .... | visual effects production runner: Weta Digital (as Brad McFlinn) |
| Steve McGee | .... | compositor: Weta Digital |
| Steve McGee | .... | lighting technical director |
| Steve McGillen | .... | compositor: Weta Digital |
| Peter James McGrattan | .... | systems and technical support: Weta Digital |
| Matt McGuinness | .... | paint and rotoscope artist: Weta Digital |
| Anthony McIndoe | .... | animator: Weta Digital |
| Jeremy McKenzie | .... | layout technical director: Weta Digital (as Jeremy Ball) |
| Nick McKenzie | .... | shots r&d supervisor: Weta Digital |
| Richard McKenzie | .... | render wrangler: Weta Digital |
| Nigel McKissock | .... | textures department manager: Weta Digital (as Nige McKissock) |
| Steve McLafferty | .... | post-viz artist |
| Chloe McLean | .... | motion editor: Weta Digital |
| Tristan McMahon | .... | systems and technical support: Weta Digital |
| Brian McMillin | .... | camera technical director: Weta Digital |
| Donal McMullan | .... | production engineer: Weta Digital |
| Renton McNeill | .... | render wrangler: Weta Digital |
| Louise McNicholl | .... | layout department coordinator: Weta Digital |
| Mark McNicholl | .... | lighting technical director: Weta Digital |
| Ross McWhannell | .... | systems and technical support: Weta Digital |
| Tom Meade | .... | animation technical director: Weta Digital (as Thomas Meade) |
| James Meikle | .... | visual effects editor: Weta Digital |
| Neal Melancon | .... | witness reference lead: second unit, Weta Digital |
| Ronnie Menahem | .... | visual effects technical director: Weta Digital |
| Kim Menaster | .... | previs coordinator: Pixel Liberation Front |
| Kim Menaster | .... | visual effects coordinator: Pixel Liberation Front |
| Martin L. Mercer | .... | visual effects storyboard artist |
| Andrea Merlo | .... | creatures simulation supervisor: Weta Digital |
| Miklós Mesterházy | .... | lighting technical director: Weta Digital (as Miklos Mesterhazy) |
| Orlando Meunier | .... | animator: Weta Digital |
| Barbara Meyers | .... | lighting technical director: Weta Digital |
| John Meyers | .... | visual effects assistant |
| Goran Milic | .... | motion capture technical director: Weta Digital |
| Jessica Millar | .... | lighting technical director: Weta Digital |
| Tobin Millen | .... | render wrangler: Weta Digital |
| Ron E.J. Miller | .... | creature facial lead technical director: Weta Digital |
| Seth F. Miller | .... | senior paint and rotoscope artist: Weta Digital |
| Chris Millett | .... | visual effects production runner: Weta Digital |
| Adrian Millington | .... | animator: Weta Digital |
| Amy Minty | .... | visual effects production assistant: Weta Digital |
| Perry Miotto | .... | witness reference assistant: second unit, Weta Digital |
| Saki Mitchell | .... | lead and senior compositor: Weta Digital |
| Mahito Mizobuchi | .... | previs/postvis animator |
| Andrew Moffett | .... | previs artist |
| Chad Moffitt | .... | animator |
| Terry Molatore | .... | senior texture artist: Weta Digital |
| Dejan Momcilovic | .... | motion capture supervisor: Weta Digital |
| Alberto Montañés | .... | compositor: Weta Digital |
| James Moore | .... | modeler: Weta Digital |
| Richard John Moore | .... | creature technical director: Weta Digital |
| Eileen Moran | .... | visual effects executive producer: Weta Digital |
| Ben Morgan | .... | compositor: Weta Digital |
| Simon Dean Morley | .... | production engineer: Weta Digital (as Simon Morley) |
| Carla Morris | .... | research and development: Weta Digital |
| Zac Morris | .... | compositor: Weta Digital |
| Bo Mosley | .... | modeler: Weta Digital |
| Chris Moss | .... | motion editor: Weta Digital |
| Daniel Moy | .... | modeler: Weta Digital (as Daniel Goncalves Moy) |
| Alessandro Mozzato | .... | senior lighting technical director: Weta Digital |
| Matt Mueller | .... | senior on-set visual effects technical director: Weta Digital |
| Yvonne Muinde | .... | matte painting hod: Weta Digital |
| Nicky Muir | .... | animation production manager: Weta Digital |
| Arwen Munro | .... | layout department manager: Weta Digital |
| Matthew Muntean | .... | creatures supervisor: Weta Digital |
| Daryl Munton | .... | lighting technical director: Weta Digital |
| Laura Murillo | .... | senior paint and rotoscope artist: Weta Digital |
| Ben Murray | .... | motion capture supervisor: first unit, Weta Digital |
| Jun Zee Myers | .... | animator: Weta Digital |
| Alfred Mürrle | .... | lead and senior compositor: Weta Digital |
| Alfred Mürrle | .... | lighting technical director: Weta Digital |
| Kiyoyuki Nakagaki | .... | senior software developer: Weta Digital |
| Daniel Naughton | .... | lighting technical director: Weta Digital (as Dan Naughton) |
| Tony Neal | .... | 3d artist, Atomic Arts |
| C. Michael Neely | .... | previs supervisor: Blind Squirrel Digital |
| Tim Nicholas | .... | systems and technical support: Weta Digital |
| Wolfgang Niedermeier | .... | lead camera technical director: Weta Digital |
| Bryce Nielsen | .... | visual effects production manager: Weta Digital |
| Michael B. Nielsen | .... | research and development: Weta Digital |
| Ben Nightingale | .... | texture artist: Weta Digital |
| Peti Nohotima | .... | matte painting manager: Weta Digital |
| Keven Norris | .... | lead texture artist: Weta Digital |
| Greg Notzelman | .... | texture artist: Weta Digital |
| Alexander Nowotny | .... | visual effects technical director: Weta Digital (as Alex Nowotny) |
| Anders Nyman | .... | lighting technical director: Weta Digital |
| Pete O'Connell | .... | compositor: Weta Digital |
| Cyndi Ochs | .... | visual effects producer: Weta Digital |
| Mike Ocoboc | .... | compositor: Weta Digital (as Michael Ocoboc) |
| James Ogle | .... | lead modeler: Weta Digital |
| Anton Ognyev | .... | visual effects technical director: Weta Digital |
| Grant Okita | .... | main title designer: Picture Mill |
| Tyler Olson | .... | motion capture setup: second unit, Weta Digital (as Tyler Olsen) |
| Tyler Olson | .... | motion capture technician |
| Brandon Onstott | .... | shader writer: Weta Digital |
| Benjamin Orange | .... | systems and technical support: Weta Digital |
| Sasha Ortega | .... | sequence coordinator: Weta Digital |
| David A. Ostler | .... | lighting technical director: Weta Digital |
| Filippo Paganoni | .... | render wrangler: Weta Digital |
| Michael Paget | .... | layout technical director: Weta Digital |
| Sathyan Panneerselvam | .... | animator: Weta Digital |
| John Papafotiou | .... | lighting technical director |
| John Papafotiou | .... | lighting technical director: Weta Digital |
| Jonathan Paquin | .... | animator: Weta Digital |
| Rodrigo Carcamo Parga | .... | motion capture setup: second unit, Weta Digital |
| Andrew Park | .... | animator: Weta Digital |
| Helen Paul | .... | lighting technical director |
| Helen Paul | .... | senior compositor |
| Mitch Paulson | .... | digital colorist |
| Stephen J. Pavelski | .... | previsualization artist |
| Carlos Pedroza | .... | lead previs artist |
| Hannah Peirce | .... | compositor: Weta Digital |
| Angelica Perez | .... | compositor: Weta Digital |
| Mike Perry | .... | digital effects supervisor: Weta Digital |
| Ron Perry | .... | motion capture setup: second unit, Weta Digital (as Ronald Perry) |
| Patrick Peterson | .... | layout technical director: Weta Digital |
| Shaun Peyman | .... | lighting technical director: Weta Digital |
| David Phillips | .... | lead and senior compositor: Weta Digital |
| Shosh Phillips | .... | visual effects production runner: Weta Digital |
| Timothy Pick | .... | systems and technical support: Weta Digital |
| Carles Piles | .... | texture artist: Weta Digital |
| Teresa Alvarez Pino | .... | creature technical director: Weta Digital |
| Danila Pogalov | .... | lighting technical director: Weta Digital |
| Ron Pogue | .... | visual effects coordinator |
| Bruno Pollet | .... | lead and senior motion editor: Weta Digital |
| Jessica Ponte | .... | textures coordinator: Weta Digital |
| Tylah Pratt | .... | visual effects production runner: Weta Digital |
| Sam Prebble | .... | creature technical director: Weta Digital |
| Thomas Prebble | .... | systems and technical support: Weta Digital |
| Alan Precourt | .... | lighting technical director: Weta Digital |
| Niklas Preston | .... | modeler: Weta Digital |
| Matthew Provost | .... | visual effects systems manager: Weta Digital |
| Robin Prybil | .... | visual effects executive: Weta Digital |
| Lucas Putnam | .... | visual effects editor: Weta Digital |
| Simon Quach | .... | motion editor: Weta Digital |
| Inge Rademeyer | .... | visual effects travel coordinator: Weta Digital |
| Ula Rademeyer | .... | lead texture artist: Weta Digital |
| Paul Raeburn | .... | compositor: Weta Digital |
| Kade Ramsey | .... | paint and rotoscope artist: Weta Digital |
| Troy Ramsey | .... | senior paint artist: Weta Digital |
| Shane Rangi | .... | visual effects production runner: Weta Digital |
| Pavani Rao | .... | lead lighting technical director: Weta Digital |
| Ellen Rappenecker | .... | lead and senior motion editor: Weta Digital |
| Andres Rascon | .... | compositor: Weta Digital |
| Craig Douglas Rattray | .... | paint and rotoscope artist: Weta Digital |
| Jen N. Ray | .... | previs artist: Blind Squirrel Digital |
| Paul Redican | .... | compositor: Weta Digital |
| Chris Reece | .... | systems and technical support: Weta Digital |
| Greg Reed | .... | assistant visual effects editor |
| Phillip Reed | .... | data resource coordinator: Weta Digital |
| Saul Reid | .... | lighting technical director: Weta Digital |
| Leigh H. Rens | .... | previs animator |
| Marco Revelant | .... | models supervisor: Weta Digital |
| Thomas Revill | .... | layout technical director: Weta Digital |
| Eric Reynolds | .... | animation supervisor: Weta Digital |
| Nicholas Richter | .... | lead and senior motion editor: Weta Digital |
| Kim Rickard | .... | visual effects recruitment consultant: Weta Digital |
| Clarence Robello | .... | animation lead |
| Paul-George H. Roberts | .... | software developer: Weta Digital |
| Cesar Rodriguez Bautista | .... | digital paint artist: Weta Digital |
| Cesar Rodriguez Bautista | .... | senior paint and rotoscope artist: Weta Digital |
| Ryan Rogers | .... | lighting technical director: Weta Digital |
| Kevin Romond | .... | effects supervisor: Weta Digital |
| Elliot Rosenstein | .... | model groomer: Weta Digital |
| Stephen Roucher | .... | digital imaging technician: Weta Digital |
| Sam Rowan | .... | modeler: Weta Digital |
| Luaan Ruaine | .... | visual effects facilities coordinator: Weta Digital |
| Jance Rubinchik | .... | lead animator: Weta Digital |
| Frank Rueter | .... | lead and senior compositor: Weta Digital (as Frank Rüter) |
| Jesús Ruiz Torres | .... | motion editor: Weta Digital (as Jesus Ruiz Rorres) |
| Bill Ryder | .... | systems and technical support: Weta Digital |
| Marilyn Ryder | .... | visual effects housing coordinator: Weta Digital |
| Jalil Sadool | .... | lead animator: Weta Digital |
| Mark Sagar | .... | special projects supervisor: Weta Digital |
| Karim Sahai | .... | lead and senior compositor: Weta Digital |
| Christoph Salzmann | .... | compositing supervisor: Weta Digital |
| Adrian Samuels | .... | data resource manager: Weta Digital |
| Ben Sanders | .... | animator: Weta Digital |
| Kyle Sandilands | .... | witness reference: first unit, Weta Digital |
| Mahria Sangster | .... | lighting production manager: Weta Digital |
| Victor Sanz Fernandez | .... | texture artist: Weta Digital |
| Michael Sarkis | .... | senior on-set visual effects technical director: Weta Digital |
| Daryl Sawchuk | .... | previsualization supervisor: The Moving Picture Company |
| Jeremy Schichtel | .... | facial mocap technician: second unit, Weta Digital (as Jeremy Schichtek) |
| Caterina Schiffers | .... | compositor: Weta Digital |
| Caterina Schiffers | .... | texture artist: weta digital |
| Sebastian H. Schmidt | .... | visual effects technical director: Weta Digital |
| Jennifer Schoo | .... | systems and technical support: Weta Digital |
| Marcus Schoo | .... | software developer: Weta Digital |
| Florian Schroeder | .... | compositor: Weta Digital |
| Jens Schwarz | .... | lead creature technical director: Weta Digital |
| Rob Sclater | .... | shots r&d technical director: Weta Digital |
| Kristin Sedore | .... | lighting td |
| Brad Selkirk | .... | facial tracker: Weta Digital |
| Carsten Seller | .... | animator: Weta Digital |
| Keith Sellers | .... | lead compositor: Soho VFX |
| Paolo Emilio Selva | .... | software developer: Weta Digital |
| Paul Seyb | .... | motion editor: Weta Digital |
| Amir Shachar | .... | shader writer: Weta Digital |
| Thrain Shadbolt | .... | digital effects supervisor: Weta Digital |
| Behnam Shafiebeik | .... | compositor: Weta Digital |
| Sally Shanahan | .... | visual effects contracts coordinator: Weta Digital |
| Amy Shand | .... | it production manager: Weta Digital |
| Glen Sharah | .... | senior shader writer: Weta Digital |
| Sam Sharplin | .... | modeler: Weta Digital |
| Aurynn Shaw | .... | production engineer: Weta Digital |
| Martin Shelton | .... | r&d project manager: Weta Digital |
| Dean Sherriff | .... | visual effects storyboard artist |
| Kevin L. Sherwood | .... | on-set visual effects production manager: Weta Digital |
| Tomoko Shin | .... | compositor: Weta Digital |
| Jennifer Shoesmith | .... | modeler: Weta Digital |
| Robert Shrider | .... | senior shader writer: Weta Digital |
| Chrystia Siolkowsky | .... | motion editor: Weta Digital |
| Gershom Sissing | .... | modeler: Weta Digital |
| Anna Sitjà | .... | texture artist: Weta Digital (as Anna Sitja Mir) |
| Navin Sk | .... | render wrangler: Weta Digital |
| Brett Skinner | .... | texture artist: Weta Digital |
| Kim Slattery | .... | shaders coordinator: Weta Digital |
| Matt Sloan | .... | facial mocap technician: first unit, Weta Digital |
| Nik Slotiuk | .... | previs artist |
| Howard Sly | .... | facial modeler: Weta Digital |
| Layne Small | .... | render wrangler: Weta Digital |
| Lori Smallwood | .... | animation technical director: Weta Digital |
| Stephen Smart | .... | render wrangler: Weta Digital |
| Adam Brett Smith | .... | motion editor: Weta Digital (as Adsam Smith) |
| Cole Smith | .... | models coordinator: Weta Digital |
| Daniel Jacob Smith | .... | shots r&d technical director: Weta Digital (as Daniel Smith) |
| Jeremy Smith | .... | visual effects technical director: Weta Digital |
| Kevin Andrew Smith | .... | shader writer: Weta Digital (as Kevin Smith) |
| Marc Smith | .... | camera technical director: Weta Digital (as Marc J. Smith) |
| Mark Smith | .... | animator: Weta Digital |
| Sean Snyders | .... | motion capture production engineer: Weta Digital |
| Perry Hyunwoo Sohn | .... | camera technical director: Weta Digital |
| John Sore | .... | lead animator: Weta Digital |
| Eric Soulvie | .... | software developer: Weta Digital |
| Tom Southall | .... | sequence coordinator: Weta Digital |
| Jonas Sperl | .... | layout technical director: Weta Digital |
| Doug Spilatro | .... | visual effects |
| Holger Spill | .... | shader writer: Weta Digital |
| Christoph Sprenger | .... | head of effects r&d: Weta Digital |
| Ryan Stafford | .... | associate visual effects producer |
| Brett Stapleton-French | .... | compositor: Weta Digital (as Brett Dix) |
| Cam Steel | .... | systems and technical support: Weta Digital |
| Justin Steel | .... | modeler: Weta Digital |
| Albrecht Steinmetz | .... | lead camera technical director: Weta Digital |
| Grace Stephens | .... | texture artist: Weta Digital |
| John Stevenson-Galvin | .... | senior modeler: Weta Digital |
| Matteo Stirati | .... | facial modeler: Weta Digital |
| Bobby Stockport | .... | visual effects artist |
| Justin Stockton | .... | layout technical director: Weta Digital |
| Rosalind Stratton | .... | layout technical director: Weta Digital |
| Petra Stueben | .... | texture artist: weta digital |
| Jesse Sturdy | .... | witness reference: second unit, Weta Digital |
| Francois Sugny | .... | visual effects technical director: Weta Digital |
| Richard Sur | .... | lighting technical director: Weta Digital |
| Sandy Sutherland | .... | visual effects technical director: Weta Digital |
| Malino Suzuki | .... | lead and senior motion editor: Weta Digital |
| Masaya Suzuki | .... | senior texture artist: Weta Digital |
| Raqi Syed | .... | lighting technical director: Weta Digital |
| Sebastian Sylwan | .... | chief technology officer: Weta Digital |
| Peter Syomka | .... | lead and senior facial modeler: Weta Digital |
| Gaku Tada | .... | lead lighting technical director: Weta Digital |
| Giuseppe Tagliavini | .... | compositor: Weta Digital |
| Charles Tait | .... | compositing supervisor: Weta Digital |
| Michael Takarangi | .... | visual effects production runner: Weta Digital |
| Eric Tang | .... | lead creature technical director: Weta Digital |
| Anne Taunga | .... | motion edit department manager: Weta Digital |
| Jochen Tautges | .... | research and development: Weta Digital |
| Andrew Taylor | .... | shader writer: Weta Digital (as Andrew R. E. Taylor) |
| Sandy Taylor | .... | camera department manager: Weta Digital (as Sandy Coco Taylor) |
| Sompong Teekasathien | .... | modeler: Weta Digital |
| Sunny Teich | .... | lead creature technical director: Weta Digital |
| Felix Telfer | .... | visual effects technical director: Weta Digital |
| Eteuati Tema | .... | lead and senior motion editor: Weta Digital |
| Chris Templeman | .... | paint and rotoscope artist: Weta Digital |
| Tim Teramoto | .... | creature technical director: Weta Digital |
| Ali Tezel | .... | previs animator |
| Amy Thomas | .... | assistant technical director |
| Craig Thomas | .... | visual effects production runner: Weta Digital |
| Shannon Thomas | .... | senior modeler: Weta Digital |
| Ben Thompson | .... | senior lighting technical director: Weta Digital |
| Phyo Thu | .... | facial tracker: Weta Digital |
| Jonas Thörnqvist | .... | modeler |
| Edwina Ting | .... | animator: Weta Digital |
| Pär Tingström | .... | digital modeler |
| Vladimir Tkachenko | .... | visual effects technical director: Weta Digital |
| Philip To | .... | animator: Weta Digital |
| Geoff Tobin | .... | lead massive technical director: Weta Digital |
| Glenn Tocher | .... | render wrangler: Weta Digital |
| Audrea Topps Harjo | .... | creatures department manager: Weta Digital (as Audrea Topps-Harjo) |
| Chris Tost | .... | animator: Weta Digital |
| Daniele Tosti | .... | lead lighting technical director: Weta Digital |
| Mariko Tosti | .... | shaders coordinator: Weta Digital |
| Adrien Toupet | .... | visual effects technical director: Weta Digital |
| Diego Trazzi | .... | lead and senior visual effects technical director: Weta Digital |
| Sebastian Trujillo | .... | animator: Weta Digital |
| Kazuhiro Tsuji | .... | "Caesar" concept artist |
| Kazuhiro Tsuji | .... | "Caesar" scan head artist |
| Keith Patrick Turner | .... | previs artist |
| Natasha Turner | .... | vusial effects publicity coordinator: Weta Digital |
| Brent Tyler | .... | previs artist |
| Jon Tyler | .... | lead and senior motion editor: Weta Digital (as Jonathon Tyler) |
| Miquel Ubeda | .... | compositor: Weta Digital |
| Riaan Underwood | .... | creature technical director: Weta Digital |
| Ryan Valade | .... | visual effects editor: Image Engine |
| James Van Der Reyden | .... | motion capture studio technical director: Weta Digital |
| Phil Van Der Reyden | .... | modeler: Weta Digital |
| Adrien Van Viersen | .... | visual effects storyboard artist |
| Kara Vandeleur | .... | texture artist: Weta Digital |
| John Vassallo | .... | animator |
| Amy Vatanakul | .... | pre-visualization artist |
| Jenny Vial | .... | visual effects housing coordinator: Weta Digital |
| Marco Vidaurre | .... | creature technical director: Weta Digital |
| Kris Vieringa | .... | render wrangler: Weta Digital |
| Andreja Vuckovic | .... | digital modeler: weta digital |
| Sean Noel Walker | .... | lead lighting technical director: Weta Digital |
| Brenda R. Wallace | .... | production engineer: Weta Digital (as Brenda Wallace) |
| Ange Waller | .... | visual effects contracts manager: Weta Digital |
| Kelly Walsh | .... | lighting technical director: Weta Digital |
| Gwyneth Walton | .... | modeler: Weta Digital |
| Brian Ward | .... | animator: Weta Digita; |
| Martin Ward | .... | render wrangler: Weta Digital |
| Tim Ward | .... | lighting technical director: Weta Digital |
| Romy Webster | .... | visual effects production runner: Weta Digital |
| Shraga Weiss | .... | facial modeler: Weta Digital |
| Pete Wellington | .... | information systems |
| Kenneth Wells | .... | systems and technical support: Weta Digital |
| Ari Wheoki | .... | visual effects assistant purchasing officer: Weta Digital |
| R. Christopher White | .... | visual effects supervisor: Weta Digital |
| Cameron Widen | .... | previsualization supervisor: Image Engine |
| Lisa Wildermoth | .... | motion capture production manager: Weta Digital |
| Ed Wilkie | .... | creature technical director: Weta Digital |
| Joseph Wilkie | .... | wrangler manager: Weta Digital (as Joe Wilkie) |
| Alicia Williams | .... | visual effects relocation manager: Weta Digital |
| Clare Williams | .... | animator: Weta Digital |
| Gavin Williams | .... | motion editor: Weta Digital |
| Kevin J. Williams | .... | previs artist |
| Pete Williams | .... | digital imaging hod: Weta Digital |
| James Willingham III | .... | animator: Weta Digital |
| Nicholas Wilson | .... | lead and senior groomer: Weta Digital |
| Stephen Wilson | .... | compositor: Weta Digital |
| Tracey Wilson | .... | visual effects storyboard artist |
| Greg Wilton | .... | massive technical director: Weta Digital (as Gregory N. Wilton) |
| Erik Winquist | .... | visual effects supervisor: Weta Digital |
| Chris Winter | .... | systems and technical support: Weta Digital |
| Jedrzej Wojtowicz | .... | shaders supervisor: Weta Digital |
| Brian Wolf | .... | compositor: Weta Digital |
| Carolyn Wong | .... | creature technical director |
| Jasmine Wong | .... | texture artist: Weta Digital |
| Paul Marcus Wong | .... | sequence coordinator: Weta Digital |
| Roger Wong | .... | creature technical director: Weta Digital |
| Ross Woo | .... | assistant visual effects coordinator: Canada |
| Clare Woodford-Robinson | .... | modeler: Weta Digital |
| Michael Wortmann | .... | visual effects technical director: Weta Digital |
| Andy Wright | .... | render wrangler: Weta Digital |
| David Wright | .... | visual effects manager finance and corporate services: Weta Digital |
| Marta Wysocka | .... | modeler: Weta Digital |
| Piotr Fox Wysocki | .... | senior texture artist: Weta Digital |
| Xian Xiao | .... | software developer: Weta Digital |
| Junying Xu | .... | texture artist: Weta Digital |
| Kelvin Yee | .... | digital compositor: Weta Digital |
| Viki Yeo | .... | texture artist: Weta Digital |
| Dennis Yoo | .... | animator: Weta Digital |
| Craig Young | .... | animator: Weta Digital |
| John Young | .... | technical support lead: Weta Digital |
| Joyce Young | .... | lighting techical director: Weta Digital |
| Mark Young | .... | senior texture artist: Weta Digital |
| Daniel Zamora | .... | previs artist |
| Marzena Zareba | .... | camera technical director: Weta Digital |
| Matthias Zeller | .... | lead creature technical director: Weta Digital |
| Mohand Zennadi | .... | senior lighting technical director |
| Daniel Zettl | .... | senior animator: Weta Digital |
| Johan Åberg | .... | visual effects technical director: Weta Digital (as Johan Aberg) |
| James Albiez | .... | visual effects artist (uncredited) |
| Colin Cunningham | .... | lighting lead: SOHO VFX (uncredited) |
| Kerstin Herold | .... | visual effects production runner: Weta Digital (uncredited) |
| Steven Lo | .... | previsualization animator (uncredited) |
| |
I didn't want to watch Rise of the Planets of the Apes. First of all because of the title and secondly because it was another Planets of the ape movie. The last try at rebooting this franchise was a disaster even with Tim Burton directing it. As such, I didn't have high hopes with the movie.
Directed by Rupert Wyatt, the movie feels like it was directed with tight lease. Caesar and his actions and reactions to the world are the best part of the movie. I think you are not going to see CGI at its best again until James Cameron comes up with Avatar 2 and 3. The story is tight and makes you sit on your toes even though you know whats going to happen in the end. Acting wise, James Franco leads the charge as a son who won't let go of his father. Frieda Pinto is adequate.
If you are in two minds about going to this movie, take a chance and watch it. The worst that will happen is you will watch another unsatisfying movie this summer. But what if this is one of the best summer movies made this year??? Check this out and let me know.