|
| Shaun Friedberg 'Pyrokinesis' | .... | animation technical director: Weta Digital (as Shaun Friedberg) |
| Seb Abante | .... | reference photographer: Weta Digital |
| David Abbott | .... | shader writer: Weta Digital |
| John Aberdein | .... | motion capture pipeline manager: Weta Digital |
| Eva Abramycheva | .... | previs coordinator |
| Alberto Abril | .... | animator: Weta Digital |
| Giovanni Acchione | .... | motion capture setup: first unit, Weta Digital (as John 'Gio' Acchione) |
| Gino Acevedo | .... | textures supervisor: Weta Digital |
| Holly Acton | .... | compositor: Weta Digital |
| Kate Adams | .... | layout technical director: Weta Digital |
| Richard Addison-Wood | .... | senior software developer: Weta Digital |
| Michael Aerni | .... | senior animator: Weta Digital |
| Kevin Aguirre | .... | lead previsualization artist |
| Gustav Ahren | .... | lead and senior facial modeler: Weta Digital |
| Malcolm Aitchison | .... | technical support lead: Weta Digital |
| Tim Alexander | .... | data center facilities manager: Werta Digital |
| Stuart Allan | .... | postviz artist: PLF |
| Mark Edward Allen | .... | model groomer: Weta Digital |
| Stan Alley | .... | senior on-set visual effects technical director: Weta Digital |
| Stephen Allison | .... | render wrangler: Weta Digital |
| Jon Allitt | .... | massive supervisor: Weta Digital |
| Marcus Alqueres | .... | animator: Weta Digital |
| Jan Althaus | .... | research and development: Weta Digital |
| Svend Andersen | .... | systems and technical support: Weta Digital |
| Glenn Anderson | .... | systems and technical support: Weta Digital |
| Raine Anderson | .... | lead texture artist: Weta Digital |
| Eric Antoine | .... | lead body mocap technician: second unit, Weta Digital |
| Lucy Appleby | .... | visual effects production assistant: Weta Digital |
| Jane Apthorp | .... | texture artist: Weta Digital |
| Christine Arboit | .... | lighting techical director: Weta Digital |
| Ryan Arcus | .... | layout technical director: Weta Digital |
| Georgy Arevshatov | .... | senior texture artist: Weta Digital |
| Vincent Argentine | .... | body mocap technician: second unit, Weta Digital |
| Elisabeth Arko | .... | motion editor: Weta Digital |
| Yalda Armian | .... | models production manager: Weta Digital |
| Shannon Armstrong | .... | visual effects production assistant: Weta Digital |
| Jeffrey Arnold | .... | lighting technical director: Weta Digital |
| Dan Ashton | .... | digital imaging lead: Weta Digital (as Daniel Ashton) |
| Mia Askew | .... | senior texture artist: Weta Digital |
| Andrew Atkinson | .... | database administrator |
| Andrew Atkinson | .... | visual effects systems tools manager: Weta Digital |
| Kevin Atkinson | .... | software developer: Weta Digital |
| Jean-Marie Aubry | .... | research and development: Weta Digital |
| Derrick Auyoung | .... | animation technical director: Weta Digital |
| Patrice Avery | .... | previs producer: HALON |
| Sergio Ayrosa | .... | compositor: Weta Digital |
| Jean-Luc Azzis | .... | compositing supervisor: Weta Digital |
| Sindharmawan Bachtiar | .... | creature technical director: Weta Digital |
| Tim Baier | .... | compositor: Weta Digital |
| Simon Baker | .... | visual effects technical director: Weta Digital |
| Robert Baldwin | .... | senior texture artist: Weta Digital |
| Jeremy Ball | .... | layout technical director: Weta Digital |
| Marco Barbati | .... | senior creature facial technical director: Weta Digital |
| Mark Barber | .... | lighting technical director: Weta Digital |
| Ned Barraud | .... | senior texture artist: Weta Digital |
| Daniel Barrett | .... | animation supervisor: Weta Digital |
| Jacob Barrow | .... | creature technical director: Weta Digital |
| Teresa Barsall | .... | motion editor: Weta Digital (as Teresa Barsali) |
| Bryn Bayliss | .... | visual effects technical director: Weta Digital |
| Stephen Bayliss | .... | visual effects accounts supervisor: Weta Digital (as Steve Bayliss) |
| Daniel Bayona | .... | matte painter: Weta Digital |
| Hamish Beachman | .... | modeler: Weta Digital |
| Kelly Bechtle-Woods | .... | lighting technical director: Weta Digital |
| Lyse Beck | .... | lead and senior compositor: Weta Digital |
| Kathleen Beeler | .... | texture artist: Weta Digital |
| Babak Beheshti | .... | active marker technology: Weta Digital |
| Brittany Bell | .... | facial tracker: Weta Digital |
| John Bellas | .... | title sequence designer/animator |
| Daniel Bennett | .... | texture artist: Weta Digital |
| David Bennett | .... | facial motion editor manager: Weta Digital |
| Michael Benton | .... | visual effects production runner: Weta Digital |
| Renaud Bergeron | .... | lighting technical director: Weta Digital |
| Pravin Bhat | .... | research and development: Weta Digital |
| Erik Bierens | .... | camera technical director: Weta Digital |
| Graham Binding | .... | senior animator: Weta Digital |
| Helen Blake | .... | visual effects technical director: Weta Digital |
| Moragot Bodharamik | .... | animator: Weta Digital |
| Philip Boltt | .... | motion capture pipeline supervisor: Weta Digital |
| Alessandro Bonora | .... | lead facial modeler: Weta Digital |
| Nick Booth | .... | digital imaging supervisor: Weta Digital |
| Jonathan Bot | .... | compositor: Weta Digital |
| Jake Botting | .... | motion capture stage manager: Weta Digital |
| Antoine Bouthors | .... | software developer: Weta Digital |
| Katreena Erin Bowell | .... | texture artist: Weta Digital |
| Chris Bowers | .... | previsualization artist |
| Adam Bradley | .... | senior paint and rotoscope artist: Weta Digital |
| Derek Brady | .... | layout technical director: Weta Digital |
| Lee Bramwell | .... | visual effects camera supervisor: Weta Digital |
| Jason Breneman | .... | previs artist: Blind Squirrel Digital |
| Benjamin Brenneur | .... | lead and senior motion editor: Weta Digital |
| Benjamin Brenneur | .... | motion editor: Weta Digital |
| Kristie Breslin | .... | creatures department manager: Weta Digital |
| Robert Bridson | .... | research and development: Weta Digital |
| Ryan Brooks | .... | paint and rotoscope artist: Weta Digital |
| Andrew P. Brown | .... | visual effects accountant (as Andrew Brown) |
| David Brunette | .... | compositor: Weta Digital |
| Tanya Buchanan | .... | visual effects recruitment manager: Weta Digital |
| Sam Bui | .... | lead lighting technical director: Weta Digital |
| Joerg W. Bungert | .... | digital colourist: Weta Digital |
| Sophie Burbery | .... | visual effects production runner: Weta Digital |
| Clare Burgess | .... | digital effects producer: Weta Digital |
| Sebastian Burke | .... | research and development: Weta Digital |
| Brian Burks | .... | previsualization artist |
| Andy Burmeister | .... | camera technical director: Weta Digital |
| Hans Butler | .... | lead and senior motion editor: Weta Digital |
| Julian R. Butler | .... | lead creature technical director: Weta Digital (as Julian Butler) |
| Kurt Butler | .... | modeler: Weta Digital |
| Hamza Butt | .... | digital artist |
| Sam Buys | .... | visual effects asset manager: Weta Digital |
| Tom Buys | .... | visual effects production runner: Weta Digital |
| Robert Byrne | .... | lighting technical director: Weta Digital |
| Thelvin Cabezas | .... | digital effects supervisor: Weta Digital (as Thelvin Tico Cabezas) |
| Regina Cachuela | .... | animation technical director: Weta Digital (as Regina Paula Cachuela) |
| David Caeiro Cebrián | .... | visual effects technical director: Weta Digital (as David Caeiro Cebrian) |
| Djordje Cakovan | .... | modeler: Weta Digital |
| Andrew Calder | .... | senior animator: Weta Digital |
| Sonia Calvert | .... | lead and senior compositor: Weta Digital |
| Charlie Camp | .... | visual effects production runner: Weta Digital |
| Ben Campbell | .... | lighting technical director: Weta Digital |
| Zac Campbell | .... | compositor: Weta Digital (as Zachary Campbell) |
| Cedric Canlas | .... | modeler: Weta Digital (as Cedric Enriquez Canlas) |
| Chris Cantero | .... | previs lead animator: Blind Squirrel Digital |
| Jeff Capogreco | .... | digital effects supervisor: Weta Digital |
| Caleb Carr | .... | paint and rotoscope artist: Weta Digital |
| Taylor Carrasco | .... | animation technical director: Weta Digital (as Taylor J. Carrasco) |
| Oliver Castle | .... | senior software developer: Weta Digital |
| Tim Catchpole | .... | camera technical director: Weta Digital |
| Norman Cates | .... | lead and senior compositor: Weta Digital |
| Myriam Catrin | .... | senior texture artist: Weta Digital |
| Nick Cattell | .... | matte painter: Weta Digital |
| Bernard O. Ceguerra | .... | lighting technical director: Weta Digital |
| Luke Chamberlain | .... | systems and technical support: Weta Digital |
| Scott Chambers | .... | compositor: Weta Digital |
| Johnny Chan | .... | facial motion editor |
| Johnny Chan | .... | motion editor: Weta Digital |
| Yuk Ting Chan | .... | creature technical director: Weta Digital |
| Jung Min Chang | .... | senior modeler: Weta Digital |
| Matthieu Chardonnet | .... | senior effects technical director: Weta Digital |
| Hamish Charleson | .... | technical support lead: Weta Digital |
| Tim Cheng | .... | senior paint and rotoscope artist: Weta Digital |
| Jason K.S. Cheung | .... | production engineer: Weta Digital (as Jason Cheung) |
| Eddie Chew | .... | animator: Weta Digital |
| Anthony Chiang | .... | layout technical director: Weta Digital |
| Ben A. Chisholm | .... | visual effects assistant (as Ben Chisholm) |
| Sujesh V. Chitty | .... | matte painter: Soho VFX |
| Jong Jin Choi | .... | lighting technical director: Weta Digital |
| Pamela Choules | .... | visual effects editor |
| Amy Christensen | .... | lead lighting technical director: Weta Digital |
| Andrea Christie | .... | lighting technical director: Weta Digital |
| Glen Christie | .... | lighting technical director: Weta Digital |
| Julia Jooyeon Chung | .... | animator: Weta Digital |
| Matthew Cioffi | .... | facial modeler: Weta Digital |
| Patrick Clancey | .... | digital opticals |
| Rhys Clapcott | .... | creature technical director: Weta Digital |
| Joseph Clark | .... | model groomer: Weta Digital |
| Mike Clark | .... | animator: Weta Digital |
| Craig D. Clarke | .... | layout technical director: Weta Digital |
| Raymond Clarke | .... | visual effects facilities technician: Weta Digital |
| Gerald Clevy | .... | senior animator: Weta Digital |
| Simon Clutterbuck | .... | digital creatures supervisor: Weta Digital |
| Johann Francois Coetzee | .... | creature technical director: Weta Digital |
| Michael Comfort | .... | lead previs artist |
| Peter Connelly | .... | lighting technical director: Weta Digital |
| Gemma Cooper | .... | compositor: Weta Digital |
| Jeremy A. Cooper | .... | previs lead: Blind Squirrel Digital |
| Shane Cooper | .... | senior software developer: Weta Digital |
| Michael Corcoran | .... | lead creature technical director: Weta Digital |
| Justin Cornish | .... | visual effects supervisor: Atomic Arts |
| Michelle Cornwall | .... | body mocap technician: first unit, Weta Digital |
| Brenton Cottman | .... | matte painter: Weta Digital |
| Alasdair Coull | .... | code department supervisor: Weta Digital |
| Fran¸ois Coulon | .... | creature technical director: Weta Digital |
| Andrei Coval | .... | facial modeler: Weta Digital |
| Dan Cox | .... | senior lighting technical director: Weta Digital |
| Michael Cox | .... | textures technical supervisor: Weta Digital |
| Michael Cozens | .... | lead animator: Weta Digital |
| Christine Cram | .... | senior paint and rotoscope artist: Weta Digital |
| Doug Cram | .... | compositor: Weta Digital |
| Nick Craven | .... | lead animator: Weta Digital |
| Jim Croasdale | .... | senior paint and rotoscope artist: Weta Digital |
| Rob Crone | .... | data wrangler |
| Steve Cronin | .... | senior compositor: Weta Digital |
| Steve Crown | .... | lead and senior compositor: Weta Digital |
| Alan Cruz | .... | motion editor: Weta Digital (as Alan Salmorin Cruz) |
| Aaron Cubis | .... | visual effects editor: Weta Digital |
| Glenn Curry | .... | layout technical director: Weta Digital |
| John Curtis | .... | motion capture pipeline engineer: Weta Digital |
| Eugene d'Eon | .... | research and development: Weta Digital |
| Ken Dackermann | .... | compositor: Weta Digital |
| Marion Davey | .... | previs production manager: Weta Digital |
| Ed Davis | .... | modeler: Weta Digital |
| Juliette Davis | .... | visual effects production manager: Weta Digital |
| Joanna Davison | .... | lighting technical director: Weta Digital |
| Shinji Dawson | .... | creature technical director: Weta Digital |
| Mario de Dios | .... | motion editor: Weta Digital (as Mario de Dios Barbero) |
| Daphne De Jesus | .... | senior paint and rotoscope artist: Weta Digital |
| Sarah de Schot | .... | visual effects production runner: Weta Digital |
| Tom Del Campo | .... | senior animator: Weta Digital |
| Anna Delany | .... | visual effects production runner: Weta Digital |
| Graeme Demmocks | .... | shots r&d technical director: Weta Digital |
| Anthony Di Ninno | .... | previs artist |
| Tamir Diab | .... | lighting technical director: Weta Digital |
| Tamir Sammy Diab | .... | lighting technical director: Weta Digital |
| Gareth Dinneen | .... | compositor: Weta Digital |
| James Dinsdale | .... | systems and technical support: Weta Digital |
| Jennifer Docherty | .... | r&d coordinator: Weta Digital |
| Richard Dorling | .... | creature lead software developer: Weta Digital |
| Tim Douglas | .... | model groomer: Weta Digital |
| Rebecca Downes | .... | information systems lead: Weta Digital |
| James Doyle | .... | visual effects technical director: Weta Digital |
| Loring Doyle | .... | senior paint and rotoscope artist: Weta Digital |
| Samuel Doyle | .... | texture artist: Weta Digital |
| Nebojsa Dragosavac | .... | motion capture coder: Weta Digital |
| Warren Drummond | .... | visual effects storyboard artist |
| Ryan Duhaime | .... | lighting technical director: Weta Digital |
| Georgia Dumergue | .... | facial tracker: Weta Digital |
| Georgia Dumergue | .... | motion tracker |
| Eamon Samuel Duncan | .... | camera technical director: Weta Digital |
| Samuel Duncan | .... | systems and technical support: Weta Digital (as Samuel J. Duncan) |
| Simeon Duncombe | .... | lead animator: Weta Digital |
| Gord Dunick | .... | data wrangler: Canada |
| Shawn Dunn | .... | head of layout/animation technologies: Weta Digital |
| Gus Duron | .... | digital opticals editor |
| Areito Echevarria | .... | visual effects technical director: Weta Digital |
| Abdullah Ecirli | .... | digital compositor |
| Austin Eddy | .... | senior animator: Weta Digital |
| Erich Eder | .... | compositor: Weta Digital |
| Benny Edlund | .... | senior motion capture technical director: Weta Digital |
| Christopher Edwards | .... | visual effects technical director: Weta Digital (as Chris Edwards) |
| Samuel Edwards | .... | shots r&d technical director: Weta Digital |
| Christopher Egden | .... | visual effects production assistant: Weta Digital |
| Yasmine El-Ghamrawy | .... | compositor: Weta Digital (as Yasmine Scott El-Ghamrawy) |
| Sharif Elcott | .... | research and development: Weta Digital |
| Jack Elder | .... | research and development: Weta Digital |
| Marcus Endean | .... | visual effects storyboard artist |
| Jeffrey Engel | .... | animator: Weta Digital |
| Joe Engelke | .... | senior paint and rotoscope artist: Weta Digital |
| Paul Everitt | .... | senior paint and rotoscope artist: Weta Digital |
| Campbell Taylor Fairweather | .... | visual effects tech support manager: Weta Digital (as Campbell Taylor-Fairweather) |
| Nathan Farquhar | .... | model groomer: Weta Digital |
| Luca Fascione | .... | r&d supervisor: Weta Digital |
| Earl Fast | .... | previs animator: Image Engine |
| Christine Feistl | .... | senior paint and rotoscope artist: Weta Digital |
| Oliver Ferguson | .... | visual effects technical director: Weta Digital |
| Florian Fernandez | .... | lead modeler: Weta Digital |
| Andrew Fitchett | .... | visual effects production runner: Weta Digital |
| Kristina Flach | .... | on-set visual effects production manager: Weta Digital |
| Warren Flanagan | .... | visual effects storyboard artist |
| Liana Fleming | .... | research and development: Weta Digital |
| Ryan Flick | .... | additional visual effects assistant: Canada |
| Duane Floch | .... | previsualization supervisor |
| Shawn Florchak | .... | visual effects assistant |
| Rémi Fontan | .... | shader writer: Weta Digital |
| Michael Forot | .... | creature technical director: Weta Digital |
| Ludovic Fouche | .... | camera technical director: Weta Digital |
| Nikki Fraei | .... | visual effects facilities coordinator: Weta Digital |
| Richard Frances-Moore | .... | previs supervisor: Weta Digital |
| Rod Fransham | .... | lead body mocap technician: first unit, Weta Digital |
| Guillaume François | .... | shader writer: Weta Digital (as Francois Guillaume) |
| Nick Fredin | .... | animator: Weta Digital (as Nocholas Fredin III) |
| Garrett Fry | .... | matte painter: Weta Digital |
| Johan Fröjd | .... | motion editor: Weta Digital |
| Anthony Fung | .... | visual effects artist |
| Nick Gabchenko | .... | shader writer: Weta Digital (as Nikolay Gabchenko) |
| Kenneth Garcia | .... | lighting technical director: Weta Digital |
| Nicholas Gaul | .... | lead fur groomer: Weta Digital |
| Mark Gee | .... | lead lighting technical director: Weta Digital |
| F. Gendron | .... | lighting technical director: Weta Digital (as Francois Gendron) |
| Chris George | .... | shader writer: Weta Digital (as Christopher George) |
| Yannick Gillain | .... | creature technical director: Weta Digital |
| Jen Gillespie | .... | technology coordinator: Weta Digital |
| Magali Gillon-Krizaj | .... | additional visual effects assistant: Canada (as Magali Gillon) |
| Kenneth Gimpelson | .... | shots r&d technical director: Weta Digitals (as Kenneth C. Gimpelson) |
| Kiril Gizdov | .... | compositor: Atomic Arts |
| Evgeny Glazyrin | .... | creature technical director: Weta Digital |
| Peter Godden | .... | lead layout technical director: Weta Digital |
| Diana Godo | .... | visual effects production runner: Weta Digital (as Diana Good) |
| Thomas Goldblatt | .... | creature technical director: Weta Digital |
| Daniel Gonzalez | .... | texture artist: Weta Digital |
| Sergio A. Gonzalez | .... | motion editor: Weta Digital (as Sergio Gonzalez) |
| Demian Gordon | .... | motion capture supervisor: second unit, Weta Digital |
| Josh Gotto | .... | compositor: Atomic Arts |
| David Gouge | .... | visual effects head of marketing: Weta Digital |
| Agnes Gould | .... | senior paint and rotoscope artist: Weta Digital |
| David Gould | .... | creature technical director: Weta Digital |
| Nick Grace | .... | creature technical director: Weta Digital |
| Elizabeth Gray | .... | animator: Weta Digital |
| Tom Greally | .... | visual effects general manager: Weta Digital |
| Tom Greene | .... | animation coordinator: Weta Digital |
| John Griffith | .... | pre-visualization director |
| Jason Grindlay | .... | systems and technical support: Weta Digital |
| Eitan Grinspun | .... | research and development: Weta Digital |
| Greg Groenekamp | .... | lead and senior compositor: Weta Digital |
| Greg Groenekamp | .... | senior compositor |
| Martin Groezinger | .... | senior layout technical director: Weta Digital (as Martin Grözinger) |
| Matthew Grueber | .... | creature technical director: Weta Digital |
| Kathy Gruzas | .... | cio: Weta Digital |
| Leonhard Grünschloß | .... | research and development: Weta Digital |
| Rebs Guarina | .... | systems and technical support: Weta Digital |
| Signy Bjorg Gudlaugsdottir | .... | modeler: Weta Digital (as Signý Björg Gublaugssóttir) |
| Mike Gunn | .... | visual effects facilities manager: Weta Digital |
| Paul Gunn | .... | systems and technical support: Weta Digital |
| Claire Hackett | .... | creature technical director: Weta Digital |
| Bassim Haddad | .... | lead and senior motion editor: Weta Digital |
| Mark Haenga | .... | lead and senior facial modeler: Weta Digital |
| Tim Haigh | .... | motion capture stage assistant: Weta Digital |
| Ben Hall | .... | systems and technical support: Weta Digital |
| Simon Halpern | .... | previsualization artist |
| Nick Hamilton | .... | creature technical director: Weta Digital |
| David Hampton | .... | effects department manager: Weta Digital |
| Johannes Hanika | .... | research and development: Weta Digital |
| Rachel Faith Hanson | .... | visual effects coordinator |
| Joshua Hardgrave | .... | facial tracker: Weta Digital |
| Stacy Harding | .... | visual effects production runner: Weta Digital |
| Yoshihiro Harimoto | .... | creature technical director: Weta Digital |
| Adam Harriman | .... | camera technical director: Weta Digital |
| Michael Harrison | .... | compositor: Weta Digital |
| Toby Haruno | .... | senior animator: Weta Digital (as Toby M. Haruno) |
| Ben Hatton | .... | visual effects editor: Weta Digita; |
| Kelly Haysom | .... | sequence coordinator: Weta Digital |
| G.G. Heitmann Demers | .... | lead and senior compositor: Weta Digital (as G.G. Heitmann) |
| Quentin Hema | .... | paint supervisor: Weta Digital |
| Allan Henderson | .... | lighting technical director: Weta Digital |
| Joe Henderson | .... | previz artist |
| Patrick Henry | .... | witness reference lead: first unit, Weta Digital |
| Rachel Herbert | .... | layout technical director: Weta Digital (as Rachel E. Herbert) |
| Jon Hertzig | .... | research and development: Weta Digital |
| Afif Heukeshoven | .... | camera technical director: Weta Digital |
| Dean Hewison | .... | visual effects asset coordinator: Weta Digital |
| Tim Hey | .... | lead and senior compositor: Weta Digital (as Timothy Hey) |
| Matthew Hicks | .... | lighting technical director: Weta Digital |
| Anna Hill | .... | camera technical director: Weta Digital |
| Erin Hill | .... | animation coordinator: Weta Digital |
| Martin Hill | .... | senior shader writer: Weta Digital |
| Peter Hillman | .... | software developer: Weta Digital |
| Christian Hipp | .... | software developer: Weta Digital |
| Timothy Hoffman | .... | lighting technical director: Weta Digital (as Tim Hoffman) |
| Chad Hofteig | .... | pre-visualization artist |
| Matt Holland | .... | lead and senior compositor: Weta Digital |
| Robin Hollander | .... | lead and senior compositor: Weta Digital |
| Jeremy Hollobon | .... | animation technical director: Weta Digital |
| Mark Holmes | .... | motion editor: Weta Digital (as Mark L. Holmes) |
| Matt Holmes | .... | supervising visual effects editor: Weta Digital |
| Teijo Holzer | .... | production engineer: Weta Digital |
| Tom Holzinger | .... | lead and senior motion editor: Weta Digital |
| John Homer | .... | lead creature technical director: Weta Digital |
| Teresa Hooper | .... | layout technical director: Weta Digital (as Teresa L. Hooper) |
| David Houghton-Williams | .... | compositing supervisor: Weta Digital (as David Houghton Williams) |
| Katie Houston | .... | creatures coordinator: Weta Digital |
| Sandy Houston | .... | rotoscope supervisor: Weta Digital |
| Susan Howard | .... | software developer: Weta Digital |
| Francis Hsu | .... | senior texture artist: Weta Digital |
| Florian Hu | .... | visual effects technical director: Weta Digital |
| Nikki Hughes | .... | senior texture artist: Weta Digital (as Nikki Hayley-Hughes) |
| Radford Hurn | .... | creature technical director: Weta Digital |
| Chris Husson | .... | lighting technical director: Weta Digital |
| Ryan Hutchings | .... | senior paint and rotoscope artist: Weta Digital |
| Rachel Hydes | .... | motion editor: Weta Digital |
| Cajun Hylton | .... | modeler: Weta Digital |
| Corrado Ianiri | .... | motion capture editor: Weta Digital |
| Nikolay Ilinov | .... | creature technical director: Weta Digital |
| Changeui Im | .... | lighting technical director: Weta Digital |
| Andreas Jablonka | .... | compositor: Weta Digital |
| Ian Jack | .... | visual effects accountant: Weta Digital |
| Myles Jackson | .... | shots r&d technical director: Weta Digitals (as Myles Elliott Jackson) |
| Mel James | .... | senior texture artist: Weta Digital |
| Malik Jayawardena | .... | motion capture operator: first unit, Weta Digital |
| Paul Jenness | .... | lead modeler: Weta Digital |
| Bradley John | .... | layout technical director: Weta Digital |
| Michael Johns | .... | render wrangler: Weta Digital |
| Jeff A. Johnson | .... | lighting technical director: Weta Digital |
| Nathan Johnson | .... | lighting technical director: Weta Digital |
| Danny Jones | .... | senior paint and rotoscope artist: Weta Digital |
| Dave Jones | .... | visual effects purchasing officer: Weta Digital |
| Michael P. Jones | .... | software developer: Weta Digital |
| Henrik Jonsson | .... | 3d artist, Atomic Arts |
| Vanessa Joyce | .... | visual effects production manager: Weta Digital |
| Simon Jung | .... | compositing supervisor: Weta Digital |
| Kory Juul | .... | compositor: Weta Digital (as Kory Martin Juul) |
| Sandip Kalsy | .... | lead lighting technical director: Weta Digital |
| Miae Kang | .... | lead lighting technical director: Weta Digital |
| Matt Kapfhammer | .... | motion editor: Weta Digital (as Matthew Kapfhammer) |
| Kaveh Kardan | .... | research and development: Weta Digital |
| Mike Kelly | .... | camera technical director: Weta Digital |
| Patrick Keogh | .... | facial tracker: Weta Digital |
| Tessa Kershaw | .... | visual effects runner and events coordinator: Weta Digital |
| Anthar Kharana | .... | compositor: Atomic Arts |
| Yasmin Khudari | .... | facial modeler: Weta Digital |
| Christian Kickenweitz | .... | motion editor: Weta Digital |
| Sigtor Kildal | .... | motion capture operator: second unit, Weta Digital |
| Ben Kilgore | .... | creature technical director: Weta Digital |
| John Kilkenny | .... | visual effects executive |
| Ki-Hyun Kim | .... | motion editor: Weta Digital |
| Heather Kinaston-Smith | .... | visual effects accounts assistant: Weta Digital |
| Joel Kittle | .... | previs artist |
| Dorian Knapp | .... | animator: Weta Digital |
| Mark Kobrin | .... | facial modeler: Weta Digital |
| Michael Kokich | .... | render wrangler: Weta Digital |
| Sergei Koudriautsev | .... | senior camera technical director: Weta Digital |
| Makoto Koyama | .... | senior animator: Weta Digital |
| Lonnie Kraatz | .... | lead creature technical director: Weta Digital |
| Alex Kramer | .... | senior camera technical director: Weta Digital |
| Lars Kramer | .... | camera technical director: Weta Digital |
| Dmitri Krasnokoutski | .... | shader writer: Weta Digital |
| Jan Kruse | .... | compositor: Weta Digital |
| John Kubiak | .... | previs artist: Blind Squirrel Digital |
| Fryderyk Kublikowski | .... | motion capture production coordinator: Weta Digital |
| Dave Kujawski | .... | production engineer: Weta digital |
| Martin Kulig | .... | camera technical director: Weta Digital |
| Paul Kulikowski | .... | compositor: Weta Digital |
| Ayako Kuroda | .... | visual effects technical director: Weta Digital |
| Todd Labonte | .... | senior animator: Weta Digital |
| Keith Lackey | .... | animation technical director: Weta Digital |
| Genevieve Lacombe | .... | lighting technical director: Weta Digital |
| Laure Lacroix | .... | lead and senior compositor: Weta Digital |
| Ken Lam | .... | compositor: Weta Digital |
| Andrew Lambert | .... | technical support lead: Weta Digital |
| Nathaniel Lane | .... | lighting technical director: Weta Digital |
| Charlotte Laney | .... | creatures coordination: Weta Digital |
| Michael Lanzensberger | .... | compositor: Weta Digital |
| Mathias Larserud | .... | shader writer: Weta Digital |
| Shandy Lashley | .... | additional visual effects coordinator: Canada |
| Rachel Laurenson | .... | paint and rotoscope artist: Weta Digital |
| Luisma Lavin | .... | lead and senior motion editor: Weta Digital |
| Jason Lazaroff | .... | lead and senior visual effects technical director: Weta Digital |
| David Leach | .... | systems and technical support: Weta Digital |
| James Leaning | .... | software developer: Weta Digital |
| Alison Learned Wolf | .... | visual effects editor: Weta Digital (as Alison Learned-Wolf) |
| Evelyne Leblond | .... | compositor: Weta Digital |
| Isabelle Leduc | .... | assistant mocap coordinator: Canada |
| Alexander K. Lee | .... | animator: Weta Digital (as Alexander Lee) |
| Seong Kyun Lee | .... | visual effects technical director: Weta Digital |
| Carmelo Leggiero | .... | animator: Weta Digital |
| Simon Legrand | .... | visual effects technical director: Weta Digital (as Simon LeGrand) |
| Leo Leiner | .... | motion capture setup: first unit, Weta Digital |
| Dan Lemmon | .... | visual effects supervisor |
| Iva Lenard | .... | senior reference photographer: Weta Digital |
| Mark Leone | .... | research and development: Weta Digital |
| Fabio Leporelli | .... | model groomer: Weta Digital |
| Joe Letteri | .... | senior visual effects supervisor |
| Dean Lewandowski | .... | layout technical director: Weta Digital |
| J.P. Lewis | .... | r&d supervisor: Weta Digital |
| Carlos Lin | .... | creature technical director: Weta Digital |
| Mingzhi Lin | .... | senior lighting technical director: Weta Digital (as Mingzhi Victor Lin) |
| Randy Link | .... | animator: Weta Digital |
| Benjamin Liu | .... | previs artist |
| Chishan Liu | .... | lighting technical director: Weta Digital |
| Wendy Lloyd | .... | research and development: Weta Digital |
| Eung Ho Lo | .... | fur/hair artist: Weta Digital |
| Eung Ho Lo | .... | modeler: Weta Digital |
| Thomas Sing Wai Lo | .... | modeler: Weta Digital (as Thomas Lo) |
| Jason Locke | .... | camera technical director: Weta Digital |
| Daniel Lond | .... | software developer: Weta Digital |
| Nick Long | .... | systems and technical support: Weta Digital |
| Sophie Lord | .... | paint and rotoscope artist: Weta Digital |
| Jade Lorier | .... | motion editor: Weta Digital |
| Blaine Lougheed | .... | data wrangler: Canada |
| Jennifer Loughnan | .... | compositing production manager: Weta Digital |
| Ruth-Anne Loveridge | .... | modeler: Weta Digital |
| Daniel Lowenberg | .... | camera technical director: Weta Digital |
| David Luke | .... | facial mocap recordist: second unit, Weta Digita; |
| Ben Lumsden | .... | motion capture body technician: first unit, Weta Digital |
| Brooke Lyndon-Stanford | .... | visual effects supervisor: Atomic Arts |
| Daniel Macarin | .... | lead lighting technical director: Weta Digital |
| Frank Macfarlane | .... | animation production manager: Weta Digital |
| Sam Maclennan | .... | render wrangler: Weta Digital |
| Merlin Bela Wassiij Maertz | .... | animator: Weta Digital |
| Allan Magled | .... | visual effects supervisor: Soho VFX |
| Oleg Magrisso | .... | creature technical director: Weta Digital |
| Alastair Maher | .... | texture artist: Weta Digital |
| Kate Makarow | .... | witness reference assistant: first unit, Weta Digital |
| Mary E. Manning | .... | pre-visualization lead: Pixel Liberation Front |
| Jade Mansueto | .... | shader writer: Weta Digital |
| Jason Marlow | .... | camera technical director: Weta Digital |
| John Marnewick | .... | camera technical director: Weta Digital |
| Shaun Marnewick | .... | camera technical director: Weta Digital |
| Jan Maroske | .... | compositor: Weta Digital |
| Nic Marrison | .... | shader writer: Weta Digital |
| John Martin | .... | character technical director |
| Daniel Marwick | .... | visual effects building maintenance coordinator: Weta Digital |
| Jaydene Maryk | .... | additional visual effects coordinator: Canada |
| Ray Massa | .... | facial mocap recordist: first unit, Weta Digital (as Raymond L. Massa) |
| Sherryn Matthews | .... | visual effects recruitment assistant: Weta Digital |
| Kirk Mawhinney | .... | facial modeler: Weta Digital (as Kirk G. Mawhinney) |
| John Mayhew | .... | motion capture pipeline manager: second unit, Weta Digital |
| Neil Mayo | .... | editorial team: WETA Digital |
| David McCormick | .... | creature technical director: Weta Digital |
| Bradley McFlinn | .... | production runner: weta digital (as Brad McFlinn) |
| Bradley McFlinn | .... | visual effects production runner: Weta Digital (as Brad McFlinn) |
| Steve McGee | .... | compositor: Weta Digital |
| Steve McGee | .... | lighting technical director |
| Steve McGillen | .... | compositor: Weta Digital |
| Peter James McGrattan | .... | systems and technical support: Weta Digital |
| Matt McGuinness | .... | paint and rotoscope artist: Weta Digital |
| Anthony McIndoe | .... | animator: Weta Digital |
| Jeremy McKenzie | .... | layout technical director: Weta Digital (as Jeremy Ball) |
| Nick McKenzie | .... | shots r&d supervisor: Weta Digital |
| Richard McKenzie | .... | render wrangler: Weta Digital |
| Nigel McKissock | .... | textures department manager: Weta Digital (as Nige McKissock) |
| Steve McLafferty | .... | post-viz artist |
| Chloe McLean | .... | motion editor: Weta Digital |
| Tristan McMahon | .... | systems and technical support: Weta Digital |
| Brian McMillin | .... | camera technical director: Weta Digital |
| Donal McMullan | .... | production engineer: Weta Digital |
| Renton McNeill | .... | render wrangler: Weta Digital |
| Louise McNicholl | .... | layout department coordinator: Weta Digital |
| Mark McNicholl | .... | lighting technical director: Weta Digital |
| Ross McWhannell | .... | systems and technical support: Weta Digital |
| Tom Meade | .... | animation technical director: Weta Digital (as Thomas Meade) |
| James Meikle | .... | visual effects editor: Weta Digital |
| Neal Melancon | .... | witness reference lead: second unit, Weta Digital |
| Ronnie Menahem | .... | visual effects technical director: Weta Digital |
| Kim Menaster | .... | previs coordinator: Pixel Liberation Front |
| Kim Menaster | .... | visual effects coordinator: Pixel Liberation Front |
| Martin L. Mercer | .... | visual effects storyboard artist |
| Andrea Merlo | .... | creatures simulation supervisor: Weta Digital |
| Miklós Mesterházy | .... | lighting technical director: Weta Digital (as Miklos Mesterhazy) |
| Orlando Meunier | .... | animator: Weta Digital |
| Barbara Meyers | .... | lighting technical director: Weta Digital |
| John Meyers | .... | visual effects assistant |
| Goran Milic | .... | motion capture technical director: Weta Digital |
| Jessica Millar | .... | lighting technical director: Weta Digital |
| Tobin Millen | .... | render wrangler: Weta Digital |
| Ron E.J. Miller | .... | creature facial lead technical director: Weta Digital |
| Seth F. Miller | .... | senior paint and rotoscope artist: Weta Digital |
| Chris Millett | .... | visual effects production runner: Weta Digital |
| Adrian Millington | .... | animator: Weta Digital |
| Amy Minty | .... | visual effects production assistant: Weta Digital |
| Perry Miotto | .... | witness reference assistant: second unit, Weta Digital |
| Saki Mitchell | .... | lead and senior compositor: Weta Digital |
| Mahito Mizobuchi | .... | previs/postvis animator |
| Andrew Moffett | .... | previs artist |
| Chad Moffitt | .... | animator |
| Terry Molatore | .... | senior texture artist: Weta Digital |
| Dejan Momcilovic | .... | motion capture supervisor: Weta Digital |
| Alberto Montañés | .... | compositor: Weta Digital |
| James Moore | .... | modeler: Weta Digital |
| Richard John Moore | .... | creature technical director: Weta Digital |
| Eileen Moran | .... | visual effects executive producer: Weta Digital |
| Ben Morgan | .... | compositor: Weta Digital |
| Simon Dean Morley | .... | production engineer: Weta Digital (as Simon Morley) |
| Carla Morris | .... | research and development: Weta Digital |
| Zac Morris | .... | compositor: Weta Digital |
| Bo Mosley | .... | modeler: Weta Digital |
| Chris Moss | .... | motion editor: Weta Digital |
| Daniel Moy | .... | modeler: Weta Digital (as Daniel Goncalves Moy) |
| Alessandro Mozzato | .... | senior lighting technical director: Weta Digital |
| Matt Mueller | .... | senior on-set visual effects technical director: Weta Digital |
| Yvonne Muinde | .... | matte painting hod: Weta Digital |
| Nicky Muir | .... | animation production manager: Weta Digital |
| Arwen Munro | .... | layout department manager: Weta Digital |
| Matthew Muntean | .... | creatures supervisor: Weta Digital |
| Daryl Munton | .... | lighting technical director: Weta Digital |
| Laura Murillo | .... | senior paint and rotoscope artist: Weta Digital |
| Ben Murray | .... | motion capture supervisor: first unit, Weta Digital |
| Jun Zee Myers | .... | animator: Weta Digital |
| Alfred Mürrle | .... | lead and senior compositor: Weta Digital |
| Alfred Mürrle | .... | lighting technical director: Weta Digital |
| Kiyoyuki Nakagaki | .... | senior software developer: Weta Digital |
| Daniel Naughton | .... | lighting technical director: Weta Digital (as Dan Naughton) |
| Tony Neal | .... | 3d artist, Atomic Arts |
| C. Michael Neely | .... | previs supervisor: Blind Squirrel Digital |
| Tim Nicholas | .... | systems and technical support: Weta Digital |
| Wolfgang Niedermeier | .... | lead camera technical director: Weta Digital |
| Bryce Nielsen | .... | visual effects production manager: Weta Digital |
| Michael B. Nielsen | .... | research and development: Weta Digital |
| Ben Nightingale | .... | texture artist: Weta Digital |
| Peti Nohotima | .... | matte painting manager: Weta Digital |
| Keven Norris | .... | lead texture artist: Weta Digital |
| Greg Notzelman | .... | texture artist: Weta Digital |
| Alexander Nowotny | .... | visual effects technical director: Weta Digital (as Alex Nowotny) |
| Anders Nyman | .... | lighting technical director: Weta Digital |
| Pete O'Connell | .... | compositor: Weta Digital |
| Cyndi Ochs | .... | visual effects producer: Weta Digital |
| Mike Ocoboc | .... | compositor: Weta Digital (as Michael Ocoboc) |
| James Ogle | .... | lead modeler: Weta Digital |
| Anton Ognyev | .... | visual effects technical director: Weta Digital |
| Grant Okita | .... | main title designer: Picture Mill |
| Tyler Olson | .... | motion capture setup: second unit, Weta Digital (as Tyler Olsen) |
| Tyler Olson | .... | motion capture technician |
| Brandon Onstott | .... | shader writer: Weta Digital |
| Benjamin Orange | .... | systems and technical support: Weta Digital |
| Sasha Ortega | .... | sequence coordinator: Weta Digital |
| David A. Ostler | .... | lighting technical director: Weta Digital |
| Filippo Paganoni | .... | render wrangler: Weta Digital |
| Michael Paget | .... | layout technical director: Weta Digital |
| Sathyan Panneerselvam | .... | animator: Weta Digital |
| John Papafotiou | .... | lighting technical director |
| John Papafotiou | .... | lighting technical director: Weta Digital |
| Jonathan Paquin | .... | animator: Weta Digital |
| Rodrigo Carcamo Parga | .... | motion capture setup: second unit, Weta Digital |
| Andrew Park | .... | animator: Weta Digital |
| Helen Paul | .... | lighting technical director |
| Helen Paul | .... | senior compositor |
| Mitch Paulson | .... | digital colorist |
| Stephen J. Pavelski | .... | previsualization artist |
| Carlos Pedroza | .... | lead previs artist |
| Hannah Peirce | .... | compositor: Weta Digital |
| Angelica Perez | .... | compositor: Weta Digital |
| Mike Perry | .... | digital effects supervisor: Weta Digital |
| Ron Perry | .... | motion capture setup: second unit, Weta Digital (as Ronald Perry) |
| Patrick Peterson | .... | layout technical director: Weta Digital |
| Shaun Peyman | .... | lighting technical director: Weta Digital |
| David Phillips | .... | lead and senior compositor: Weta Digital |
| Shosh Phillips | .... | visual effects production runner: Weta Digital |
| Timothy Pick | .... | systems and technical support: Weta Digital |
| Carles Piles | .... | texture artist: Weta Digital |
| Teresa Alvarez Pino | .... | creature technical director: Weta Digital |
| Danila Pogalov | .... | lighting technical director: Weta Digital |
| Ron Pogue | .... | visual effects coordinator |
| Bruno Pollet | .... | lead and senior motion editor: Weta Digital |
| Jessica Ponte | .... | textures coordinator: Weta Digital |
| Tylah Pratt | .... | visual effects production runner: Weta Digital |
| Sam Prebble | .... | creature technical director: Weta Digital |
| Thomas Prebble | .... | systems and technical support: Weta Digital |
| Alan Precourt | .... | lighting technical director: Weta Digital |
| Niklas Preston | .... | modeler: Weta Digital |
| Matthew Provost | .... | visual effects systems manager: Weta Digital |
| Robin Prybil | .... | visual effects executive: Weta Digital |
| Lucas Putnam | .... | visual effects editor: Weta Digital |
| Simon Quach | .... | motion editor: Weta Digital |
| Inge Rademeyer | .... | visual effects travel coordinator: Weta Digital |
| Ula Rademeyer | .... | lead texture artist: Weta Digital |
| Paul Raeburn | .... | compositor: Weta Digital |
| Kade Ramsey | .... | paint and rotoscope artist: Weta Digital |
| Troy Ramsey | .... | senior paint artist: Weta Digital |
| Shane Rangi | .... | visual effects production runner: Weta Digital |
| Pavani Rao | .... | lead lighting technical director: Weta Digital |
| Ellen Rappenecker | .... | lead and senior motion editor: Weta Digital |
| Andres Rascon | .... | compositor: Weta Digital |
| Craig Douglas Rattray | .... | paint and rotoscope artist: Weta Digital |
| Jen N. Ray | .... | previs artist: Blind Squirrel Digital |
| Paul Redican | .... | compositor: Weta Digital |
| Chris Reece | .... | systems and technical support: Weta Digital |
| Greg Reed | .... | assistant visual effects editor |
| Phillip Reed | .... | data resource coordinator: Weta Digital |
| Saul Reid | .... | lighting technical director: Weta Digital |
| Leigh H. Rens | .... | previs animator |
| Marco Revelant | .... | models supervisor: Weta Digital |
| Thomas Revill | .... | layout technical director: Weta Digital |
| Eric Reynolds | .... | animation supervisor: Weta Digital |
| Nicholas Richter | .... | lead and senior motion editor: Weta Digital |
| Kim Rickard | .... | visual effects recruitment consultant: Weta Digital |
| Clarence Robello | .... | animation lead |
| Paul-George H. Roberts | .... | software developer: Weta Digital |
| Cesar Rodriguez Bautista | .... | digital paint artist: Weta Digital |
| Cesar Rodriguez Bautista | .... | senior paint and rotoscope artist: Weta Digital |
| Ryan Rogers | .... | lighting technical director: Weta Digital |
| Kevin Romond | .... | effects supervisor: Weta Digital |
| Elliot Rosenstein | .... | model groomer: Weta Digital |
| Stephen Roucher | .... | digital imaging technician: Weta Digital |
| Sam Rowan | .... | modeler: Weta Digital |
| Luaan Ruaine | .... | visual effects facilities coordinator: Weta Digital |
| Jance Rubinchik | .... | lead animator: Weta Digital |
| Frank Rueter | .... | lead and senior compositor: Weta Digital (as Frank Rüter) |
| Jesús Ruiz Torres | .... | motion editor: Weta Digital (as Jesus Ruiz Rorres) |
| Bill Ryder | .... | systems and technical support: Weta Digital |
| Marilyn Ryder | .... | visual effects housing coordinator: Weta Digital |
| Jalil Sadool | .... | lead animator: Weta Digital |
| Mark Sagar | .... | special projects supervisor: Weta Digital |
| Karim Sahai | .... | lead and senior compositor: Weta Digital |
| Christoph Salzmann | .... | compositing supervisor: Weta Digital |
| Adrian Samuels | .... | data resource manager: Weta Digital |
| Ben Sanders | .... | animator: Weta Digital |
| Kyle Sandilands | .... | witness reference: first unit, Weta Digital |
| Mahria Sangster | .... | lighting production manager: Weta Digital |
| Victor Sanz Fernandez | .... | texture artist: Weta Digital |
| Michael Sarkis | .... | senior on-set visual effects technical director: Weta Digital |
| Daryl Sawchuk | .... | previsualization supervisor: The Moving Picture Company |
| Jeremy Schichtel | .... | facial mocap technician: second unit, Weta Digital (as Jeremy Schichtek) |
| Caterina Schiffers | .... | compositor: Weta Digital |
| Caterina Schiffers | .... | texture artist: weta digital |
| Sebastian H. Schmidt | .... | visual effects technical director: Weta Digital |
| Jennifer Schoo | .... | systems and technical support: Weta Digital |
| Marcus Schoo | .... | software developer: Weta Digital |
| Florian Schroeder | .... | compositor: Weta Digital |
| Jens Schwarz | .... | lead creature technical director: Weta Digital |
| Rob Sclater | .... | shots r&d technical director: Weta Digital |
| Kristin Sedore | .... | lighting td |
| Brad Selkirk | .... | facial tracker: Weta Digital |
| Carsten Seller | .... | animator: Weta Digital |
| Keith Sellers | .... | lead compositor: Soho VFX |
| Paolo Emilio Selva | .... | software developer: Weta Digital |
| Paul Seyb | .... | motion editor: Weta Digital |
| Amir Shachar | .... | shader writer: Weta Digital |
| Thrain Shadbolt | .... | digital effects supervisor: Weta Digital |
| Behnam Shafiebeik | .... | compositor: Weta Digital |
| Sally Shanahan | .... | visual effects contracts coordinator: Weta Digital |
| Amy Shand | .... | it production manager: Weta Digital |
| Glen Sharah | .... | senior shader writer: Weta Digital |
| Sam Sharplin | .... | modeler: Weta Digital |
| Aurynn Shaw | .... | production engineer: Weta Digital |
| Martin Shelton | .... | r&d project manager: Weta Digital |
| Dean Sherriff | .... | visual effects storyboard artist |
| Kevin L. Sherwood | .... | on-set visual effects production manager: Weta Digital |
| Tomoko Shin | .... | compositor: Weta Digital |
| Jennifer Shoesmith | .... | modeler: Weta Digital |
| Robert Shrider | .... | senior shader writer: Weta Digital |
| Chrystia Siolkowsky | .... | motion editor: Weta Digital |
| Gershom Sissing | .... | modeler: Weta Digital |
| Anna Sitjà | .... | texture artist: Weta Digital (as Anna Sitja Mir) |
| Navin Sk | .... | render wrangler: Weta Digital |
| Brett Skinner | .... | texture artist: Weta Digital |
| Kim Slattery | .... | shaders coordinator: Weta Digital |
| Matt Sloan | .... | facial mocap technician: first unit, Weta Digital |
| Nik Slotiuk | .... | previs artist |
| Howard Sly | .... | facial modeler: Weta Digital |
| Layne Small | .... | render wrangler: Weta Digital |
| Lori Smallwood | .... | animation technical director: Weta Digital |
| Stephen Smart | .... | render wrangler: Weta Digital |
| Adam Brett Smith | .... | motion editor: Weta Digital (as Adsam Smith) |
| Cole Smith | .... | models coordinator: Weta Digital |
| Daniel Jacob Smith | .... | shots r&d technical director: Weta Digital (as Daniel Smith) |
| Jeremy Smith | .... | visual effects technical director: Weta Digital |
| Kevin Andrew Smith | .... | shader writer: Weta Digital (as Kevin Smith) |
| Marc Smith | .... | camera technical director: Weta Digital (as Marc J. Smith) |
| Mark Smith | .... | animator: Weta Digital |
| Sean Snyders | .... | motion capture production engineer: Weta Digital |
| Perry Hyunwoo Sohn | .... | camera technical director: Weta Digital |
| John Sore | .... | lead animator: Weta Digital |
| Eric Soulvie | .... | software developer: Weta Digital |
| Tom Southall | .... | sequence coordinator: Weta Digital |
| Jonas Sperl | .... | layout technical director: Weta Digital |
| Doug Spilatro | .... | visual effects |
| Holger Spill | .... | shader writer: Weta Digital |
| Christoph Sprenger | .... | head of effects r&d: Weta Digital |
| Ryan Stafford | .... | associate visual effects producer |
| Brett Stapleton-French | .... | compositor: Weta Digital (as Brett Dix) |
| Cam Steel | .... | systems and technical support: Weta Digital |
| Justin Steel | .... | modeler: Weta Digital |
| Albrecht Steinmetz | .... | lead camera technical director: Weta Digital |
| Grace Stephens | .... | texture artist: Weta Digital |
| John Stevenson-Galvin | .... | senior modeler: Weta Digital |
| Matteo Stirati | .... | facial modeler: Weta Digital |
| Bobby Stockport | .... | visual effects artist |
| Justin Stockton | .... | layout technical director: Weta Digital |
| Rosalind Stratton | .... | layout technical director: Weta Digital |
| Petra Stueben | .... | texture artist: weta digital |
| Jesse Sturdy | .... | witness reference: second unit, Weta Digital |
| Francois Sugny | .... | visual effects technical director: Weta Digital |
| Richard Sur | .... | lighting technical director: Weta Digital |
| Sandy Sutherland | .... | visual effects technical director: Weta Digital |
| Malino Suzuki | .... | lead and senior motion editor: Weta Digital |
| Masaya Suzuki | .... | senior texture artist: Weta Digital |
| Raqi Syed | .... | lighting technical director: Weta Digital |
| Sebastian Sylwan | .... | chief technology officer: Weta Digital |
| Peter Syomka | .... | lead and senior facial modeler: Weta Digital |
| Gaku Tada | .... | lead lighting technical director: Weta Digital |
| Giuseppe Tagliavini | .... | compositor: Weta Digital |
| Charles Tait | .... | compositing supervisor: Weta Digital |
| Michael Takarangi | .... | visual effects production runner: Weta Digital |
| Eric Tang | .... | lead creature technical director: Weta Digital |
| Anne Taunga | .... | motion edit department manager: Weta Digital |
| Jochen Tautges | .... | research and development: Weta Digital |
| Andrew Taylor | .... | shader writer: Weta Digital (as Andrew R. E. Taylor) |
| Sandy Taylor | .... | camera department manager: Weta Digital (as Sandy Coco Taylor) |
| Sompong Teekasathien | .... | modeler: Weta Digital |
| Sunny Teich | .... | lead creature technical director: Weta Digital |
| Felix Telfer | .... | visual effects technical director: Weta Digital |
| Eteuati Tema | .... | lead and senior motion editor: Weta Digital |
| Chris Templeman | .... | paint and rotoscope artist: Weta Digital |
| Tim Teramoto | .... | creature technical director: Weta Digital |
| Ali Tezel | .... | previs animator |
| Amy Thomas | .... | assistant technical director |
| Craig Thomas | .... | visual effects production runner: Weta Digital |
| Shannon Thomas | .... | senior modeler: Weta Digital |
| Ben Thompson | .... | senior lighting technical director: Weta Digital |
| Phyo Thu | .... | facial tracker: Weta Digital |
| Jonas Thörnqvist | .... | modeler |
| Edwina Ting | .... | animator: Weta Digital |
| Pär Tingström | .... | digital modeler |
| Vladimir Tkachenko | .... | visual effects technical director: Weta Digital |
| Philip To | .... | animator: Weta Digital |
| Geoff Tobin | .... | lead massive technical director: Weta Digital |
| Glenn Tocher | .... | render wrangler: Weta Digital |
| Audrea Topps Harjo | .... | creatures department manager: Weta Digital (as Audrea Topps-Harjo) |
| Chris Tost | .... | animator: Weta Digital |
| Daniele Tosti | .... | lead lighting technical director: Weta Digital |
| Mariko Tosti | .... | shaders coordinator: Weta Digital |
| Adrien Toupet | .... | visual effects technical director: Weta Digital |
| Diego Trazzi | .... | lead and senior visual effects technical director: Weta Digital |
| Sebastian Trujillo | .... | animator: Weta Digital |
| Kazuhiro Tsuji | .... | "Caesar" concept artist |
| Kazuhiro Tsuji | .... | "Caesar" scan head artist |
| Keith Patrick Turner | .... | previs artist |
| Natasha Turner | .... | vusial effects publicity coordinator: Weta Digital |
| Brent Tyler | .... | previs artist |
| Jon Tyler | .... | lead and senior motion editor: Weta Digital (as Jonathon Tyler) |
| Miquel Ubeda | .... | compositor: Weta Digital |
| Riaan Underwood | .... | creature technical director: Weta Digital |
| Ryan Valade | .... | visual effects editor: Image Engine |
| James Van Der Reyden | .... | motion capture studio technical director: Weta Digital |
| Phil Van Der Reyden | .... | modeler: Weta Digital |
| Adrien Van Viersen | .... | visual effects storyboard artist |
| Kara Vandeleur | .... | texture artist: Weta Digital |
| John Vassallo | .... | animator |
| Amy Vatanakul | .... | pre-visualization artist |
| Jenny Vial | .... | visual effects housing coordinator: Weta Digital |
| Marco Vidaurre | .... | creature technical director: Weta Digital |
| Kris Vieringa | .... | render wrangler: Weta Digital |
| Andreja Vuckovic | .... | digital modeler: weta digital |
| Sean Noel Walker | .... | lead lighting technical director: Weta Digital |
| Brenda R. Wallace | .... | production engineer: Weta Digital (as Brenda Wallace) |
| Ange Waller | .... | visual effects contracts manager: Weta Digital |
| Kelly Walsh | .... | lighting technical director: Weta Digital |
| Gwyneth Walton | .... | modeler: Weta Digital |
| Brian Ward | .... | animator: Weta Digita; |
| Martin Ward | .... | render wrangler: Weta Digital |
| Tim Ward | .... | lighting technical director: Weta Digital |
| Romy Webster | .... | visual effects production runner: Weta Digital |
| Shraga Weiss | .... | facial modeler: Weta Digital |
| Pete Wellington | .... | information systems |
| Kenneth Wells | .... | systems and technical support: Weta Digital |
| Ari Wheoki | .... | visual effects assistant purchasing officer: Weta Digital |
| R. Christopher White | .... | visual effects supervisor: Weta Digital |
| Cameron Widen | .... | previsualization supervisor: Image Engine |
| Lisa Wildermoth | .... | motion capture production manager: Weta Digital |
| Ed Wilkie | .... | creature technical director: Weta Digital |
| Joseph Wilkie | .... | wrangler manager: Weta Digital (as Joe Wilkie) |
| Alicia Williams | .... | visual effects relocation manager: Weta Digital |
| Clare Williams | .... | animator: Weta Digital |
| Gavin Williams | .... | motion editor: Weta Digital |
| Kevin J. Williams | .... | previs artist |
| Pete Williams | .... | digital imaging hod: Weta Digital |
| James Willingham III | .... | animator: Weta Digital |
| Nicholas Wilson | .... | lead and senior groomer: Weta Digital |
| Stephen Wilson | .... | compositor: Weta Digital |
| Tracey Wilson | .... | visual effects storyboard artist |
| Greg Wilton | .... | massive technical director: Weta Digital (as Gregory N. Wilton) |
| Erik Winquist | .... | visual effects supervisor: Weta Digital |
| Chris Winter | .... | systems and technical support: Weta Digital |
| Jedrzej Wojtowicz | .... | shaders supervisor: Weta Digital |
| Brian Wolf | .... | compositor: Weta Digital |
| Carolyn Wong | .... | creature technical director |
| Jasmine Wong | .... | texture artist: Weta Digital |
| Paul Marcus Wong | .... | sequence coordinator: Weta Digital |
| Roger Wong | .... | creature technical director: Weta Digital |
| Ross Woo | .... | assistant visual effects coordinator: Canada |
| Clare Woodford-Robinson | .... | modeler: Weta Digital |
| Michael Wortmann | .... | visual effects technical director: Weta Digital |
| Andy Wright | .... | render wrangler: Weta Digital |
| David Wright | .... | visual effects manager finance and corporate services: Weta Digital |
| Marta Wysocka | .... | modeler: Weta Digital |
| Piotr Fox Wysocki | .... | senior texture artist: Weta Digital |
| Xian Xiao | .... | software developer: Weta Digital |
| Junying Xu | .... | texture artist: Weta Digital |
| Kelvin Yee | .... | digital compositor: Weta Digital |
| Viki Yeo | .... | texture artist: Weta Digital |
| Dennis Yoo | .... | animator: Weta Digital |
| Craig Young | .... | animator: Weta Digital |
| John Young | .... | technical support lead: Weta Digital |
| Joyce Young | .... | lighting techical director: Weta Digital |
| Mark Young | .... | senior texture artist: Weta Digital |
| Daniel Zamora | .... | previs artist |
| Marzena Zareba | .... | camera technical director: Weta Digital |
| Matthias Zeller | .... | lead creature technical director: Weta Digital |
| Mohand Zennadi | .... | senior lighting technical director |
| Daniel Zettl | .... | senior animator: Weta Digital |
| Johan Åberg | .... | visual effects technical director: Weta Digital (as Johan Aberg) |
| James Albiez | .... | visual effects artist (uncredited) |
| Colin Cunningham | .... | lighting lead: SOHO VFX (uncredited) |
| Kerstin Herold | .... | visual effects production runner: Weta Digital (uncredited) |
| Steven Lo | .... | previsualization animator (uncredited) |
| |