Connect 3+ type puzzle games are rife at the moment, they're simple and plentiful but surely they're going to wear out their welcome? The only way to prevent this is by adding a gimmick and lately we've been seeing "Battle" gimmicks with games like Gems of War (2014) and this is one.
Heavily story orientated (Which is rare for games like this) you find yourself with multiple different story arcs and finales dependent on your actions and choices. Progressing the story when not on the map you'll be doing your usual matching icons but here its a bit more complex as the icons are different attacks, healing abilities and similar which need to be used to defeat your opponent(s).
This works no end, the "Combat" is fun, addictive and I'll be honest really quite tricky in some instances. Lux Obscura is pretty merciless in its gameplay mechanics and plot which may I add is certainly 18+ and very risque in parts.
I would love to see a sequel here, I was sad when the game was over (Which was far too quickly). Games like this are simply addictive and enjoyable and I have a lot of time for them.
The Good:
Very stylish
Extremely addictive
Some great ideas
The Bad:
Too short
Heavily story orientated (Which is rare for games like this) you find yourself with multiple different story arcs and finales dependent on your actions and choices. Progressing the story when not on the map you'll be doing your usual matching icons but here its a bit more complex as the icons are different attacks, healing abilities and similar which need to be used to defeat your opponent(s).
This works no end, the "Combat" is fun, addictive and I'll be honest really quite tricky in some instances. Lux Obscura is pretty merciless in its gameplay mechanics and plot which may I add is certainly 18+ and very risque in parts.
I would love to see a sequel here, I was sad when the game was over (Which was far too quickly). Games like this are simply addictive and enjoyable and I have a lot of time for them.
The Good:
Very stylish
Extremely addictive
Some great ideas
The Bad:
Too short