This is, of course, the second game in the Fantasy series that was released on the Sega Master and Genesis systems, before they became more of an online fad. This is the first on the Genesis as only the first game would appear on the Master System. The graphics are a mild improvement over the first game and the music is greatly improved as it features lots of catchy tunes. This game is also a direct sequel to the first game as oftentimes, RPG games will not really feature a continuation in the story...Final Fantasy for example; however, all four games made for the Master and Genesis system are interconnected. Well, I know the first, second and fourth are interconnected...not sure about the third, but will hopefully find out if it is as well as I've started playing it. The game's dungeons are no longer 3D as they were in the first game and while I detest 3D mazes from this era, the dungeons here are probably even more difficult.
The story has the main character, Rolfe, experiencing a terrible dream where he witnesses a young girl battling a dark force. For those who played the first game they will recognize her as Alias from the first game and it being the last battle. Well, this young man goes to his job where his superior asks him to find out why the planet has more monsters on it as of late and thus a long journey will take place. Though the game seemed actually more expansive last time as right away one was able to fly to different worlds and such. Here you are pretty much stuck on one world until near the end. Rolfe and his companion Nei must set out to find out why there are more monsters and to find out why the worlds operating system called "mother brain" seems to be going out of control. Many more will join you on your journey as you try to uncover the truth.
The game is okay, but just is too difficult. I played many role playing games over the years, and for the most part I have won the majority of which without strategy guides. This one, I had to use multiple online guides and maps to figure out the dungeons that seemed to be crafted by a madman! In one dungeon you had 70 different portals you could traverse! If you played it without a map you could be playing for years as you could not save in a dungeon and there were no healing spots in them. Meaning one would have to leave the dungeon repeatedly and return and not even know what progress they had made. There is also a lack of boss battles too that is a bit disappointing.
So, it had its positive points. The music was cool, the graphics were great in the battle sequences and the story had its moments. Just a lot that brought it down like the absurdly large dungeons, the lack of focus at times where the story seemed forgotten and really insane ending that kind of ruined all that you had done. So, I think the first game overall was the superior game, but not by all that much. Once again, the game had awesome music though, playing to the Genesis' strengths. The game also just does not seem as grand compared to the first game considering it was on a more powerful console and a sequel.
The story has the main character, Rolfe, experiencing a terrible dream where he witnesses a young girl battling a dark force. For those who played the first game they will recognize her as Alias from the first game and it being the last battle. Well, this young man goes to his job where his superior asks him to find out why the planet has more monsters on it as of late and thus a long journey will take place. Though the game seemed actually more expansive last time as right away one was able to fly to different worlds and such. Here you are pretty much stuck on one world until near the end. Rolfe and his companion Nei must set out to find out why there are more monsters and to find out why the worlds operating system called "mother brain" seems to be going out of control. Many more will join you on your journey as you try to uncover the truth.
The game is okay, but just is too difficult. I played many role playing games over the years, and for the most part I have won the majority of which without strategy guides. This one, I had to use multiple online guides and maps to figure out the dungeons that seemed to be crafted by a madman! In one dungeon you had 70 different portals you could traverse! If you played it without a map you could be playing for years as you could not save in a dungeon and there were no healing spots in them. Meaning one would have to leave the dungeon repeatedly and return and not even know what progress they had made. There is also a lack of boss battles too that is a bit disappointing.
So, it had its positive points. The music was cool, the graphics were great in the battle sequences and the story had its moments. Just a lot that brought it down like the absurdly large dungeons, the lack of focus at times where the story seemed forgotten and really insane ending that kind of ruined all that you had done. So, I think the first game overall was the superior game, but not by all that much. Once again, the game had awesome music though, playing to the Genesis' strengths. The game also just does not seem as grand compared to the first game considering it was on a more powerful console and a sequel.