Comet's older brother Flash stops by--and shakes up the snack shack by forcing everyone to do their jobs faster. Comet questions his skills as a leader before standing up for himself and taking back control of the ship.
Halley calls a frustrated Comet to help find her lost key-- in the process Comet loses his own key and learns not to make friends feel bad about their mistakes.
Taking care of Sputnik's peach tree proves hard for Comet, who ends up feeding it too much fertilizer. The tree takes over the ship until Sputnik gets it under control.
The crew decides to host a talent show--but not everyone's confident in their ability to perform. Sputnik and Comet try teaming up, but it turns out collaboration is more complicated than it sounds.
When Comet sees everyone else's complicated presents for Sputnik's birthday, he tries to compete. But it turns out a simple, heartfelt present is better.
Sputnik is excited to host her pen pal, Glippi, at the space station, but Comet blows her tame, quiet plans with some louder, rowdier things he likes. At first the friends clash-- but soon learn about how to make sure new friends have fun.
Halley discovers an adorable baby piffin, and the whole crew falls in love with the lost little guy. Radar becomes especially close to their new friend-- he even campaigns to keep him at the space station.
When Sputnik takes a ride on one of Halley's Starscreamer surfboards, she thinks Halley is the greatest and begins to imitate everything she does. Sal helps Sputnik discover how her own qualities make her special and important, too.
An overly-excited Sputnik shares her thoughts on the endings of movies, books, and games--taking all the fun out of them for her friends. In the end she learns that everyone has more fun if you avoid spoilers.
Halley's late with a large order of smoothies--leaving her questioning her job performance--and refusing to surf. But the crew steps up to show her she's skilled, and pretty soon she's back on her board.
Radar gets a little too enthusiastic about Billy Starrider--refusing to play other games with his friends, and forcing them to play along with his imaginary world. His friends team up to show him that it's important to find a balance.
When Comet beats Radar at one of his favorite games, Radar turns out to be a sore loser--and an even more unpleasant winner! His friends help him learn that winning isn't everything.
Halley steps up to run the Frosty Star alone, with the help of a new one-man smoothie-making machine. She's excited to show off her solo-smoothie-making skills, but when the café is overrun with customers, it's unclear if she'll succeed.
Radar forgets to clean up after himself--frustrating the crew and turning the station into a mess! When he can't find all the parts of a game to play with two visiting friends, he takes action--and learns it's important to be responsible for your stuff.
Halley twists her ankle, and enjoys being taken care of by the rest of the crew- maybe a little TOO much. When her ankle starts to get better, she fakes the injury for a little longer until a trip to the Pingo Pongian Water Park motivates her to come clean.
Inspired by a glossy magazine, Sputnik gives the café a makeover--reorganizing the kitchen and throwing a wrench in the crew's workflow. The crew must decide how to confront Sputnik--learning in this case, honesty is the best policy.
Sal invents a cleaning robot, and the crew can't wait to try it out. But when Sal leaves to visit his GamGam, a series of machine mishaps ensues...leaving Comet & Co. to figure out a solution.
The whole crew's excited about a secret gift exchange--except for Comet, who loves his gift so much he doesn't want to give it away. But when he sees how much joy it brings a friend, Comet learns that giving is the greatest joy of all.
Radar thinks techy gadgets are the best way to move around and get things done, but he learns that physical activity is essential to a healthy, happy lifestyle.
Neutrino goes missing--and Halley assumes her super cool new surfing friends accidentally took her favorite surfboard with them. She and Comet track them down, only to learn jumping to conclusions is a bad idea.
Radar seems excited for a sleepover, but when it comes time to leave, his anticipation turns to anxiety. Radar's friends help him overcome his fears--and he ends up having a blast!
The crew is a little leery of Comet's insect-like Veezleboog collection, but when they learn about the cool things Veezleboogs can do, they welcome them into the Astroblast eco system.
When Sputnik's prized giant peach disappears from the Frosty Star, she puts on her detective hat and interviews all the suspects. No one is safe from suspicion...until Sputnik learns she shouldn't have jumped to conclusions.
A mini golf competition pits fiercely competitive Sputnik and Jet against each other. But when they sacrifice their friendship for the game, they learn nothing is more important than your friends.
Comet's brand new space pod is the fastest in the galaxy--and all his friends want to borrow it. When he lends it to them, his friends try to take care of it, but they can't live up to Comet's exacting demands.
A mailbox mixup leaves Comet questioning his friendship with Halley--and refusing to ask her what's going on. Eventually he learns communicating about a problem is the best way to figure it out.
When the crew meets Sal's GamGam, they're shocked at how fragile she seems. But when she saves the day, they learn that they jumped to conclusions about what she could do.
Halley and Sputnik are BFFEEs until Sputnik takes up a new hobby with Jet, and Halley gets jealous of all the time they're spending together. It takes time, and feelings get hurt, but they learn other friends and interests are an important part of a healthy friendship.
Sputnik's so excited for a Carly Cosmos concert, she tries to hid the fact that she's sick. But her friends catch on and make her rest--and even bring the fun back home!
Jet's favorite sneakers are on their last leg, but he loves them too much to get new ones--even though they're too small and prevent him from playing soccer. His friends help him navigate his feelings and soon he's back on his feet--in some shiny new shoes.
The crew can't agree on how to show their customers they care--they try putting on a parade, building a ride, and making the galaxy's biggest smoothie. All these complicated ideas aren't so easy to execute. In the end they learn it's the thought that counts, not how complicated the event is.
The crew stumbles on a scavenger hunt on a lazy afternoon in the Frosty Star. It isn't long before they're working together and using their senses and problem solving skills to piece the clues together.