S1.E1 ∙ The Trouble with NothingSun, Oct 15, 2006Zero escapes the sofa and makes things disappear, so Six has to catch him.Rate
S1.E2 ∙ Going Wrong, Going LongMon, Oct 16, 2006The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. Four soon sorts him out.Rate
S1.E3 ∙ Sphere Today, Gone TomorrowTue, Oct 17, 2006Things that should be spherical are being turned into cubes, thanks to the Shape Japer. Six goes to sort things out.Rate
S1.E4 ∙ In, Out, Shake It All AboutWed, Oct 18, 2006Thanks to the Puzzler, things that should be in are out. Five and Three race to the rescue.Rate
S1.E6 ∙ Forward ThinkingSun, Oct 22, 2006Things can't stop going forward thanks to the Problem Blob.Rate
S1.E7 ∙ Seven WondersMon, Oct 23, 2006Seven is kidnapped by the Puzzler, causing everyone to get seven of things when they only need one.Rate
S1.E9 ∙ BelongingsWed, Oct 25, 2006Things don't belong when Spooky Spoon mixes things up - another problem for 5 to solve.Rate
S1.E10 ∙ 4 He's A Jolly Good FellowThu, Oct 26, 2006The Numbertaker is sucking up the number fours, so Four has to replace them all before dealing with the evil Numbertaker.Rate
S1.E11 ∙ Boxing DaySun, Oct 29, 2006Sides, bottoms and lids of boxes are disappearing and some boxes are turning into very odd shapes, but Six is on the case and finds the Shape Japer behind all the irregularities.Rate
S1.E13 ∙ Nine LivesTue, Oct 31, 2006Nine is captured by the Puzzler, so Six and Three must rescue her.Rate