Mario Strikers Charged (2007 Video Game)
Full Cast & Crew
Directed by
Mike Inglehart | ... | (game director: Next Level Games) |
Cast (in credits order)
Takashi Nagasako | ... | Donkey Kong (voice) | |
Katsumi Suzuki | ... | Diddy Kong (voice) | |
Charles Martinet | ... | Mario / Luigi / Wario / Waluigi (voice) | |
Samantha Kelly | ... | Princess Peach (voice) (as Sam Kelly) | |
Scott Burns | ... | Bowser (voice) | |
Deanna Mustard | ... | Princess Daisy (voice) | |
Caety Sagoian | ... | Bowser Jr. (voice) | |
Rest of cast listed alphabetically: | |||
Toru Asakawa | ... | Dry Bones (voice) (uncredited) | |
Nate Bihldorff | ... | Shy Guy (voice) (uncredited) | |
Kelsey Hutchison | ... | Toad (voice) (uncredited) | |
Tôru Minegishi | ... | Petey Piranha (voice) (uncredited) | |
Motoki Takagi | ... | Hammer Bro (voice) (uncredited) | |
Kazumi Totaka | ... | Yoshi / Birdo (voice) (uncredited) | |
Toshihide Tsuchiya | ... | Kritter (voice) (uncredited) | |
Sanae Uchida | ... | Boo (voice) (uncredited) |
Produced by
Justin Dowdeswell | ... | producer: Next Level Games |
Satoru Iwata | ... | executive producer: Nintendo |
Kensuke Tanabe | ... | producer: Nintendo |
Ken Yeeloy | ... | producer: Next Level Games |
Music by
Mike Peacock | ... | music composer: Next Level Games |
Darren Radtke | ... | music composer: Next Level Games |
Chad York | ... | music composer: Next Level Games |
Art Direction by
Kalvin Lyle | ... | art director: Next Level Games |
Second Unit Director or Assistant Director
David Catlin | ... | technical director: Next Level Games |
Art Department
Dave Chambers | ... | concept artist: Next Level Games |
Jeremy Kersey | ... | technical art lead: Next Level Games |
Kanae Kobata | ... | in-game graphic supervisor: Nintendo |
Anthony Leonati | ... | environment artist: Next Level Games |
Kate Liu | ... | environment artist: Next Level Games |
Adam Munton | ... | environment artist: Next Level Games |
Yusuke Nakano | ... | illustration supervisor: Nintendo |
Shigehisa Nakaue | ... | illustrator: Nintendo |
Nigel Quarless | ... | concept artist: Next Level Games |
Masanori Sato | ... | illustrator: Nintendo |
Neil Singh | ... | front end designer and artist: Next Level Games |
Tsuyoshi Watanabe | ... | in-game graphic supervisor: Nintendo |
Ryusuke Yoshida | ... | illustrator: Nintendo |
Sound Department
Simon Delaat | ... | sound designer: Next Level Games |
Scott McFadyen | ... | sound designer: Next Level Games |
Chad York | ... | audio director: Next Level Games |
Special Effects by
Rob Willock | ... | special effects: Next Level Games |
Animation Department
Scott Lubker | ... | character modeler: Next Level Games (as Scott 'Lube' Lubker) |
Reece Mills | ... | animator: Next Level Games |
Aric Norine | ... | animator: Next Level Games |
Darcy Patko | ... | character modeler: Next Level Games |
Cai Wen | ... | animator: Next Level Games |
Rob Willock | ... | animator: Next Level Games |
Marie Wyatt | ... | animator: Next Level Games |
Jonathan Yao | ... | character modeler: Next Level Games |
Music Department
Scott McFadyen | ... | additional music: Next Level Games |
Davor Vulama | ... | additional music: Next Level Games |
Additional Crew
Jon Adkins | ... | additional work: Next Level Games |
Megumi Asakawa | ... | receptionist: Next Level Games (as Megumi Agakawa) |
Robert Baxter | ... | additional work: Next Level Games |
Duane Bieber | ... | additional work: Next Level Games |
Chiko Bird | ... | bilingual product specialist: Nintendo of America |
Steven Brekelmans | ... | additional work: Next Level Games |
Eric M. Bush | ... | product testing supervisor: Nintendo of America |
Laura Canedo Caravaca | ... | testing team: Nintendo of Europe (as Laura Canedo) |
William Cavaglieri | ... | testing team: Nintendo of Europe |
Eric C. Chan | ... | quality assurance: Next Level Games |
Barret Chapman | ... | additional work: Next Level Games |
Trevor Clark | ... | it: Next Level Games |
Chris Cleroux | ... | quality assurance team lead: Next Level Games |
Mike Cline | ... | programmer: Next Level Games |
Mike Vlad Cora | ... | programmer: Next Level Games |
Robert Crombie | ... | product testing senior manager: Nintendo of America |
Robert de Boer | ... | translator: Dutch |
Edoardo De Martin | ... | studio general manager: Next Level Games |
Nicko Gonzalez De Santiago | ... | text editor: Nintendo of America |
Ryan Dyck | ... | programmer: Next Level Games |
Sean Egan | ... | product testing supervisor: Nintendo of America |
Rafael DeLeon Erana | ... | quality assurance: Next Level Games |
Andy Fey | ... | coordinator: Nintendo of Europe |
Harlan Galer | ... | additional work: Next Level Games |
Brandon Gill | ... | additional work: Next Level Games |
Brett Gow | ... | supervisor: Nintendo of America |
Andrew Grieve | ... | programmer: Next Level Games |
Takahiro Hamaguchi | ... | ui supervisor: Nintendo |
Shuji Hashimoto | ... | director of product testing: Nintendo of America |
Keith Hentschel | ... | programmer: Next Level Games |
Daniel Herrón | ... | testing team: Nintendo of Europe |
Jim Holdeman | ... | product tester: Nintendo of America |
Bryce Holliday | ... | programmer: Next Level Games |
Kyle Hudson | ... | product testing manager: Nintendo of America |
Kathy Huguenard | ... | product tester: Nintendo of America |
Anthony Iammarino | ... | additional work: Next Level Games (as Tony Iammarino) |
Yuji Ichijo | ... | coordinator: Nintendo |
Tomoko Ichikawa | ... | ui supervisor: Nintendo |
Jamie Ip | ... | quality assurance: Next Level Games |
Norihito Ito | ... | technical support: Nintendo Wi-Fi Connection |
Tim Jennison | ... | programmer: Next Level Games |
Erik Johnson | ... | product tester: Nintendo of America |
Hironobu Kakui | ... | technical support: Nintendo |
Takumi Kawagoe | ... | intromovie supervisor: Nintendo |
Aazim Khan | ... | additional work: Next Level Games |
Jonathan Kift | ... | programmer: Next Level Games |
Grace Kim | ... | Marketing Director: Next Level Games |
Akira Kinashi | ... | technical support: Nintendo Wi-Fi Connection |
Kris Lang | ... | programmer: Next Level Games |
Melodie Li | ... | hr manager: Next Level Games |
Teresa Lillygren | ... | text editor: Nintendo of America |
Guillermo López-Anglada | ... | translator: Spanish |
Christian Massi | ... | translator: Italian |
Matt McTavish | ... | game designer: Next Level Games |
Shigeru Miyamoto | ... | supervisor: Nintendo |
Arnold Myers | ... | project coordinator: Nintendo of America (as Arnold A. Myers II) |
Bjorn Nash | ... | quality assurance: Next Level Games |
Shingo Okamoto | ... | technical support: Nintendo |
Toshihiko Okamoto | ... | coordinator: Nintendo |
Dennis Pena | ... | additional work: Next Level Games |
Sven Pötzl | ... | translator: German |
Jim Randall | ... | additional work: Next Level Games |
Carlos Rojas | ... | testing team: Nintendo of Europe |
Akiya Sakamoto | ... | coordinator: Nintendo |
Pierre Sanchez | ... | translator: French |
Ivan Sergeyenko | ... | programmer: Next Level Games |
Gary Shaw | ... | programmer: Next Level Games |
Matt Smits | ... | quality assurance: Next Level Games |
Tedd Streibel | ... | programmer: Next Level Games |
Masataka Takemoto | ... | debug support: Nintendo |
Jurjen Tiersma | ... | translator: Dutch |
Tokihiko Toyoda | ... | ui supervisor: Nintendo |
Douglas Tronsgard | ... | ceo: Next Level Games |
Marcus Wild | ... | additional work: Next Level Games |
Laura Winfield | ... | office manager: Next Level Games |
Hewan Woolley | ... | programmer: Next Level Games |
Jason Wylie | ... | programmer: Next Level Games |
Jack Yee | ... | programmer: Next Level Games |
Nick Ziegler | ... | translator: UK English |
Thanks
Mike Fukuda | ... | special thanks: Nintendo of America |
Koji Kondo | ... | special thanks: Nintendo |
Jeff Miller | ... | special thanks: Nintendo of America |
Akito Nakatsuka | ... | special thanks: Nintendo |
Tom Prata | ... | special thanks: Nintendo of America |