Resident Evil: Outbreak - File #2 (2004 Video Game)
Full Cast & Crew
Directed by
Eiichiro Sasaki |
Writing Credits (in alphabetical order)
Yasunori Ichinose | ... | (scenario director Desperate Times) |
Kazunori Kadoi | ... | (scenario director: End of the Road/Flashback) |
Yuji Matsumoto | ... | (scenario director: Flashback/Wild Things) |
Haruo Murata | ... | (scenario director: Desperate Times) |
Koichi Okada | ... | (scenario director: Underbelly) |
Cast
Dee Bradley Baker | ... | Al Lester, the Axe Man (voice) | |
Beau Billingslea | ... | Mark Wilkins / Jim Chapman / Lieutenant Marvin Brennaugh (voice) | |
Bob Buchholz | ... | George Hamilton (voice) | |
Wendee Lee | ... | Alyssa Ashcroft / Officer Rita Phillips / Additional Voices (voice) | |
Julie Maddalena | ... | Cindy Lennox (voice) | |
Karim Morgan | ... | Jim Chapman (voice) | |
Bob Papenbrook | ... | David King / Additional Voices (voice) | |
Michelle Ruff | ... | Cindy Lennox (voice) | |
Lia Sargent | ... | Yoko Suzuki (voice) | |
Kirk Thornton | ... | Kevin Ryman (voice) |
Produced by
Tatsuya Minami | ... | executive producer |
Tsuyoshi Tanaka | ... | producer |
Music by
Kento Hasegawa | ||
Akihiko Matsumoto | ||
Tetsuya Shibata | ||
Mitsuhiko Takano | ||
Etsuko Yoneda |
Art Department
Takao Namiki | ... | lead designer: Digital Artist Guild Co. |
Yoshihiro Ono | ... | illustrator |
Tomohiro Shibuya | ... | lead designer: Digital Artist Guild Co. |
Kazumasa Takeuchi | ... | lead designer: cutscene design crew |
Osamu Tamai | ... | lead designer: Digiwork Plus Corp. |
Koichi Yamagishi | ... | lead designer: cutscene design crew |
Kouji Yamamoto | ... | background art director (as Kohji Yamamoto) |
Sound Department
Les E. Claypool III | ... | sound recordist: English voice (as Les Claypool III) |
Wataru Hachisako | ... | cut-scene sound effects: Capcom |
Hisashi Kuramoto | ... | sound programmer |
Rika Kuroiwa | ... | cut-scene sound effects: Capcom |
Collin McQueen | ... | digital adr tracking: English voices |
Yoshiki Sandô | ... | in-game sound effects: Capcom (as Yoshiki Sandou) / sound director (as Yoshiki Sandou) |
Hiromi Shibuta | ... | recording coordinator: sound crew (as Hiromi Shibuuta) |
Kazuya Takimoto | ... | sound mixing engineer: Capcom |
Yasuyuki Tsujino | ... | cut-scene sound effects: Capcom |
Eiji Uchinuma | ... | mixing engineer |
Visual Effects by
Alyson Court | ... | motion capture director |
Takashi Ishijima | ... | production manager: cutscene design crew, Animation Staff Room Inc. |
Masashi Kitada | ... | production manager: cutscene design crew, Imagica Corp. |
Hisashi Kuramoto | ... | visual effects programmer: software engineer |
Yuji Matsumoto | ... | motion capture director |
Tsubasa Nakai | ... | CG designer: Underbelly/Flashback cutscenes, Mixcore Inc. |
Katsumi Nihonmatsu | ... | production manager: cutscene design crew, Digital Artist Guild Co. (as Katsumi Nihomatsu) |
Eiichiro Sasaki | ... | motion capture director |
Fumihiro Shikano | ... | CG creator: cutscene design crew, Spec5zigen Co. Ltd. |
Koji Sugimine | ... | visual effects supervisor |
Masaki Tanaka | ... | cutscenes & staff roll |
Yasuhiro Yanagi | ... | visual effects programmer: software engineer |
Stunts
Kenji Hata | ... | stunt supervisor: motion capture crew, Capcom |
Camera and Electrical Department
Kiyoshi Kitaoka | ... | photographer: character texture photography |
Takayuki Kosaka | ... | photographer: character texture photography, Capcom |
Ken Ohara | ... | photographer: ending epilogue, Los Angeles (as Ken O'Hara) |
Koichi Takeda | ... | photographer: location film crew |
Kouji Yamamoto | ... | photographer: location film crew (as Kohji Yamamoto) |
Keiichi Yasokawa | ... | photographer: character texture photography |
Animation Department
Ryota Fujii | ... | animation coordinator: real time cutscenes / character animator |
Hitoshi Igarashi | ... | character modeler |
Yuji Imamura | ... | character modeler |
Takaaki Ishizuka | ... | character modeler |
Takayuki Kosaka | ... | character modeler |
Akemi Kurihara | ... | animator: enemy animation |
Mizue Morimoto | ... | animator: enemy animation |
Aki Murai | ... | animator: real time cutscenes |
Fumihiro Nagata | ... | character modeler |
Yoshihiro Ono | ... | character modeler |
Yoshinori Ono | ... | character design director |
Yasuhide Owada | ... | animator: enemy animation |
Miwa Sakaguchi | ... | character animator |
Masayoshi Shinoda | ... | animator: real time cutscenes |
Tsunenori Shirahama | ... | animator: enemy animation |
Hiroki Takeda | ... | animator: real time cutscenes |
Yoshiko Terada | ... | animator: enemy animation |
Hiroki Tsuru | ... | animation director / animator: enemy animation / character animator / lead animator: animation crew |
Junya Yamamoto | ... | animator: real time cutscenes |
Yuko Yoshimura | ... | animator: real time cutscenes |
Editorial Department
Shigeaki Nunokawa | ... | lead editor: motion capture, Links DigiWorks Inc. |
Tomokazu Sakamoto | ... | lead editor: motion capture, Links DigiWorks Inc. |
Ryuji Tominaga | ... | editor: motion capture, Links DigiWorks Inc. |
Takafumi Tsuchiya | ... | editor: motion capture, Links DigiWorks Inc. (as Takahumi Tsuchiya) |
Location Management
Shuichi Ichikawa | ... | location film crew: Jamps Inc |
Taro Matsushita | ... | location film crew: Jamps Inc |
Kayo Terada | ... | location film crew: Jamps Inc |
Additional Crew
Bari Abdul | ... | staff: Capcom Entertainment Inc. |
Kohei Akiyama | ... | main programmer / system programmer |
Mark Alberts | ... | motion capture engineer: Canada |
Vittorio Altomare | ... | motion capture talent |
Takayuki Amaya | ... | quality assurance staff |
Punch Andrews | ... | motion capture talent |
Eugene Archibald | ... | staff: Nokia Network Game Solutions |
Jun Asakawa | ... | director: cutscene design crew |
Nicolas Azizian | ... | staff: Nokia Network Game Solutions (as Azizian Nicolas) |
Omeed Badri | ... | staff: Capcom Entertainment Inc. |
Laili Bosma | ... | staff: Capcom Entertainment Inc. |
Marcia Brackett | ... | motion capture talent |
Jeremy Caine | ... | staff: Nokia Network Game Solutions |
Cham | ... | tool programmer |
Jay Christie | ... | motion capture talent |
Alyson Court | ... | motion capture talent |
Tony Craig | ... | motion capture talent |
David Crislip | ... | localization crew |
Arne Cual-Pedroso | ... | staff: Capcom Entertainment Inc. (as Arne Cual) |
Jennifer Deauville | ... | staff: Capcom Entertainment Inc. |
Bonnie Denoyer | ... | staff: Capcom Entertainment Inc. (as Bonne S Denoyer) |
Robert Detrick | ... | staff: Nokia Network Game Solutions |
Brian Dunn | ... | staff: Capcom Entertainment Inc. |
Sarah Felbinger | ... | staff: Capcom Entertainment Inc. |
Dorian Foley | ... | motion capture talent |
Ryota Fujii | ... | coordinator: motion capture, Capcom |
Naoki Fukuda | ... | modeler: weapon & item |
Kaori Funakoshi | ... | localization crew |
Noritaka Funamizu | ... | event planner |
Shogyoku Gen | ... | quality assurance staff (as Gen Shogyoku) |
Allison Graham | ... | motion capture talent |
Hironobu Hagihara | ... | motion capture actor: Team Mujina |
Noriyuki Harada | ... | event planner / head coordinator: real time cutscenes, Capcom |
Kenji Hata | ... | coordinator: motion capture, Rescuers |
Scott Howard | ... | staff: Nokia Network Game Solutions |
Thomas Huston | ... | staff: Capcom Entertainment Inc. |
Naoko Ibuki | ... | quality assurance staff |
Yasunori Ichinose | ... | event planner / game part designer |
Hitoshi Igarashi | ... | modeler: enemy modeling |
Yoichiro Ikeda | ... | game designer: single player system |
Masashi Imanaka | ... | system operator: motion capture, Capcom |
Hiroshi Inaba | ... | programmer: enemy programming |
Kenichi Iritsuki | ... | motion capture actor: Kinema Koubo |
Hyouei Ishida | ... | director: Animation Staff Room Inc. |
Rey Jimenez | ... | staff: Capcom Entertainment Inc. |
Robert Johnson | ... | staff: Capcom Entertainment Inc. |
Ben Judd | ... | localization crew |
Kazumasa Kadoi | ... | motion capture director: Capcom |
Kazunori Kadoi | ... | character system designer |
Michael Kiyotaka Kamata | ... | motion capture coordinator: Canada |
Ayumi Kambara | ... | localization crew |
Kentaro Kaneko | ... | game programmer: online system |
Haruyo Kanesaku | ... | producer: English voices |
Keiki Kawamukai | ... | inferno editor: cutscene design crew, Imagica Corp. |
Yuko Kawamura | ... | game programmer: online system (as Yu Kawamura) |
Takeshi Kawasaki | ... | quality assurance staff |
Alicia Kim | ... | staff: Capcom Entertainment Inc. |
Steve Kishewitsch | ... | motion capture talent |
Kiyoko Kitagaito | ... | programmer: enemy programming |
Katsumi Kobayashi | ... | system operator: motion capture, Capcom |
Masanori Kobayashi | ... | assistant producer: Just Cause Productions LLC |
Satoru Kohama | ... | online game system designer |
Tetsuya Koide | ... | game programmer: online system (as Koide Tetsu) |
Tae Komatsu | ... | game programmer: interface program / system programmer |
Takaya Kondo | ... | quality assurance staff (as Takaya Kondou) |
Lubov Koroleva | ... | staff: Nokia Network Game Solutions |
Takayuki Kosaka | ... | coordinator: character texture photography crew, Capcom / modeling director: modeling crew |
Takashi Kubozono | ... | staff: Capcom Entertainment Inc. |
Tomokazu Kudo | ... | quality assurance staff (as Kudo Tomokazu) |
Junya Kumabe | ... | level designer |
Hisashi Kuramoto | ... | system programmer |
Tatsushi Kuriyama | ... | stage concept designer: background art design |
Doug Land | ... | staff: Nokia Network Game Solutions |
Cyrus Lane | ... | motion capture talent |
Reuben Langdon | ... | producer: cutscene design crew, Just Cause Productions LLC |
Mitchell Lazar | ... | motion capture talent |
Yutaka Maseba | ... | producer: English voices |
Chiaki Matsubara | ... | quality assurance staff |
Hiroaki Matsumoto | ... | programmer: artifical intelligence system |
Tomoyoshi Matsumoto | ... | quality assurance staff (as Matsumoto Tomoyoshi) |
Yuji Matsumoto | ... | level designer |
Akihiro Matsumura | ... | quality assurance staff |
Yasuhiro Matsuo | ... | quality assurance staff |
Tetsunori Matsuoka | ... | quality assurance staff |
Mark Perceval Maxwell | ... | motion capture engineer: Canada (as Mark Perceval-Maxwell) |
Judith McDowell | ... | motion capture engineer: Canada (as Judy McDowell) |
Henry Messenger | ... | staff: Nokia Network Game Solutions |
Yoji Mikami | ... | game programmer: online system |
Miss | ... | game programmer: online system |
Atsushi Miyamoto | ... | staff: Nokia Network Game Solutions |
Akito Mogi | ... | supervisor: real time cutscenes |
Melinda Mongelluzzo | ... | staff: Capcom Entertainment Inc. |
Malcolm Moore | ... | staff: Nokia Network Game Solutions |
Michi Morita | ... | staff: Capcom Entertainment Inc. |
Aki Murai | ... | actor: real time cutscenes |
Haruo Murata | ... | head coordinator: real time cutscenes, Capcom |
Tatsuya Nakae | ... | game crew: direction & planning, online system |
Hideki Nakano | ... | producer: Digiwork Plus Corp. |
Philip Navidad | ... | staff: Capcom Entertainment Inc. (as Phillip Navidad) |
Raymond Ng | ... | motion capture engineer: Canada |
Makoto Nishibori | ... | director: cutscene design crew, Mixcore Inc. |
Yutaka Nishikawa | ... | producer: cutscene design crew, Mixcore Inc. |
Kazuhisa Nishimura | ... | producer: Links DigiWorks Inc. |
Hisako Nishiyama | ... | motion capture actor: Team Mujina |
Minami O. | ... | game programmer: online system |
Satoshi Ogino | ... | director: cutscene design crew, Mixcore Inc. |
Masahito Ohya | ... | game programmer / programmer: artifical intelligence system |
Koichi Okada | ... | event planner |
Marc Parrish | ... | staff: Capcom Entertainment Inc. |
Parsetag | ... | game programmer: online system |
Kelly Peacock | ... | motion capture talent |
Sara Power | ... | motion capture talent |
Darryl Pring | ... | motion capture talent |
Chad Robinson | ... | staff: Nokia Network Game Solutions |
Carrie Root | ... | staff: Capcom Entertainment Inc. |
Yuichi Sakai | ... | producer: cutscene design crew, Digital Artist Guild Co. |
Yoshiki Sandô | ... | English voice director: Capcom (as Yoshiki Sandou) |
Daisuke Sanekane | ... | tool programmer |
Norimasa Sankoda | ... | game designer: single player system |
Lia Sargent | ... | adr director: English voices |
Eiichiro Sasaki | ... | game designer: single player system / motion capture director: Capcom / online game system designer |
Takuro Sato | ... | motion capture actor: Kinema Koubo |
Kanae Seki | ... | production coordinator: English voices |
Senor | ... | game programmer: online system |
Shaun Shetty | ... | motion capture talent |
Takuya Shibata | ... | producer: cutscene design crew, Just Cause Productions LLC |
Masayoshi Shinoda | ... | actor: real time cutscenes |
Shinji Shinohara | ... | producer: cutscene design crew |
Katsuhiko Sometani | ... | assistant software engineer |
Suekkojiru | ... | assistant software engineer |
Koji Sugimine | ... | modeler: enemy modeling |
Yutaka Tachibana | ... | artist management: sound crew |
Nobuko Takai | ... | executive manager: motion capture crew, Kinema Koubo |
Takuro Taketani | ... | technical coordinator: cutscene design crew, Imagica Corp. |
Ryuhei Tanabe | ... | staff: Capcom Entertainment Inc. |
Masaki Tanaka | ... | supervisor: real time cutscenes |
Ken Tannebaum | ... | staff: Capcom Entertainment Inc. |
Hiroshi Tarukawa | ... | producer: cutscene design crew, Digital Artist Guild Co. |
Tim Tedford | ... | staff: Nokia Network Game Solutions |
Saki Terabe | ... | motion capture actor: Kinema Koubo |
Todd Thorson | ... | staff: Capcom Entertainment Inc. |
Hiroshi Tobisawa | ... | staff: Capcom Entertainment Inc. |
Yoshihiro Tomita | ... | quality assurance chief |
Aaron Toney | ... | motion capture actor: Just Cause Productions LLC |
Yoshitaka Toyama | ... | quality assurance staff (as Yoshitaka Touyama) |
Corey Tran | ... | staff: Capcom Entertainment Inc. (as Cory Tran) |
Ryozo Tsujimoto | ... | game crew: direction & planning, online system |
Hiroki Tsuru | ... | motion capture director: Capcom |
Masao Ueda | ... | modeler: enemy modeling / modeler: weapon & item / weapon/item coordinator: weapon & item |
Tomohiro Ueno | ... | game programmer: online system |
Yuusaku Ueno | ... | quality assurance team leader (as Ueno Yusaku) |
Shinichi Ueyama | ... | game programmer: online system (as Shin) |
Hiroyuki Ujike | ... | game designer: single player system |
Mary Wall | ... | motion capture talent |
Mary Chris Wall | ... | motion capture actor: Just Cause Productions LLC |
Hisaaki Watakawa | ... | producer: Animation Staff Room Inc. |
Nate Williams | ... | staff: Capcom Entertainment Inc. |
Mike Wilson | ... | motion capture actor: Just Cause Productions LLC (as Michael Patrick Wilson) |
Kouji Yamamoto | ... | game designer: online system (as Kohji Yamamoto) / interface designer (as Kohji Yamamoto) |
Saori Yamaoka | ... | quality assurance staff |
Yokota | ... | game programmer: online system |
Akira Yoshida | ... | director: cutscene design crew, Spec5zigen Co. Ltd. |
Kiyo Yoshizawa | ... | motion capture actor: Team Mujina |
Nobuya Yoshizumi | ... | programmer: enemy programming |
Shiraga Yukisato | ... | quality assurance staff |
Mike Wilson | ... | motion capture talent (uncredited) |
Thanks
Masayuki Fukumoto | ... | special thanks |
Kouki Fuse | ... | special thanks |
Taro Hamasaki | ... | special thanks |
Yoshinobu Harada | ... | special thanks |
Tsutomu Ikai | ... | special thanks |
Kennsuke Imamura | ... | special thanks (as Kensuke Imamura) |
Yuji Ishigaki | ... | special thanks: Studio Lights |
Hideaki Itsuno | ... | special thanks |
Akari Kaida | ... | special thanks |
Koji Kanemori | ... | special thanks |
Tomonobu Kikuchi | ... | special thanks: Blue One Music |
Seiko Kobuchi | ... | special thanks |
Jean-Christophe Hideaki-Sinclair Moine-Maeda | ... | special thanks |
Yoshitaka Mori | ... | special thanks |
Minoru Nagaoka | ... | special thanks |
Wakana Nakahara | ... | special thanks |
Hironori Nishiyama | ... | special thanks: Studio Lights |
Eri Sawada | ... | special thanks |
Megumi Segawa | ... | special thanks |
Shosuke Suzuki | ... | special thanks |
Masahiro Takayama | ... | special thanks |
Chiho Tamoto | ... | special thanks |
Yutaka Utsugi | ... | special thanks |
Yuriko Yamamoto | ... | special thanks |