An unexpected storm hits and keeps tribes shivering all night in their shelters; one castaway puts their tribe at risk of going to tribal council after failing to pull their weight in the challenge.
The beware advantage returns and castaways must decide if they want to risk losing their vote; the trust in one tribe shifts after a castaway finds out that a few tribemates have been snooping through bags around camp.
One tribe makes a strategic decision in this week's immunity challenge that sends another tribe to tribal council; one castaway's paranoia and overconfidence risks leading them to their downfall.
Two castaways get caught by another tribemate while opening a "beware advantage"; one person from each tribe must take a journey together where they can risk their vote or play it safe.
The game intensifies when the tribes meet each other at the same camp; castaways must scramble and strategize before tribal council to avoid being the sixth person voted out.
In a game where knowledge is power, one castaway risks sharing their knowledge with a few too many people; a castaway tries to recover after a complete blindside at tribal council.
It is day 16 and castaways are getting to know their new tribe post-merge; hunger pangs are starting to take a toll and castaways must decide who will strike a deal with Jeff Probst to earn rice for their tribe.
In a shocking double tribal council, two castaways are blindsided; a revenge plan begins to brew around camp after several castaways are left out of the last tribal council vote.
The remaining eight castaways compete in a reward challenge that earns them a night in the sanctuary and a letter from home; one castaway must build their house of cards high enough to win immunity.
The remaining six castaways must get the ball rolling to win the reward challenge and earn a sweet treat; castaways need to hang in there during the immunity challenge to secure their spot in the final five.
The remaining five castaways must find the perfect balance in the immunity challenge; two castaways must make fire in order to earn their seat in the final three; with one player being crowned the title of sole survivor.