2/10
Kind of dreadful...
15 December 2016
Warning: Spoilers
I'm sorry, I grew up with the C=64, making music myself as well as later on with the Amiga and so on. I got really excited when I saw the title of this documentary, but it was unbelievably uninformative, whilst loaded with repetitive answers and next to no accompanying example. There were almost no showcases that would properly illustrate what was being talked about, and talked about it was in extreme lengths with barely anything to learn from. Imagine there was a history on the car and you've had almost two hours of people, more or less involved with the creation of cars, talking about how you'd have to steer it and how the wheels needed to turn and that the engine had to get stronger and faster and glass needed to be used. Amazing! No? Yes, that covers pretty much the amount of revelation you'd get about the otherwise true glory of computer- and game music from the early days on until today. The only noteworthy aspect this whole documentary might have wanted to bring across, which was the early days' joy of having any sound coming from a device to today's worries about an A.I.'s accidental gas discharge and what that might sound like when it's wearing yoga pants, covered in fairy dust on spring day at dawn, could've sufficiently be presented in 5 to 10 minutes. And within that time you could've squeezed about all the actual example content this whole thing had to offer. I never expected myself to give up on this one, but after over one hour of it I decided to skip forward to see, if anything else might still be told... but no. I'm sadly disappointed, really, because the topic is absolutely beautiful and could've really made an excellent documentary, showing all the real passion that was brewing within each of the key eras of computer music's evolution, featuring at least SOME examples that would go with the interviews and not just the rare 3 seconds of barely related footage that actually made it into this one. And then, this has essentially about an hour worth of advertising for game companies, which really squeezes the life out of any interested audience. Again, I'm sorry, but I was just too bummed out about this one to hold back.
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