3/10
Save your money
16 August 2007
Warning: Spoilers
I rated it so low simply because of the subject matter; arguably the greatest murder mystery ever written, And Then There Were None should have had a superb video game adaptation, instead of the mediocre one we get.

The layout of the screens is clumsy. Standing directly behind the couch in the drawing room, for example, you have to go to the far window, then make a left and go to the fireplace, and then make another left to talk to anyone on the couch--you can't simply walk around and talk to them. Likewise, the constantly shifting perspectives make getting from one place to another tedious and cumbersome.

Worse, there's a lot of "busywork" involved that has absolutely nothing to do with investigating the murder. For example, Fred (the viewpoint character), spends a good chunk of the first half of the game building materials for a parachute to take him off the island--which, of course, you know is going to fail, because then you wouldn't catch the murderer, now, would you?

Finally, you definitely want to have this page handy: http://www.uhs-hints.com/uhsweb/hints/attwn/1.php because there's a lot of stuff you have to do that you'd never figure out in a million years.
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