10/10
More than a game.
19 July 2007
Never before has anyone been able to craft an RPG of such exquisiteness and depth. I picked it up 3 years ago, and after first playing it, I was not the same person, and it continues to waste weeks of my life time and time again. No wonder I haven't been laid.

The game is completely open-ended. You could avoid the main quest entirely if you wanted, racking up wealth and treasures in the countless sidequests featured. When creating your character, you can pick your gender, pick out of 10 races to play as, your class, and your birthsign. Their are dozens of skills to choose, all representing either Combat, Magic, or Stealth. But the way you level up is especially interesting. Instead of gaining experience points, you develop your character by actually developing their skills, similar to Final Fantasy II. If your fight with a Long Sword, your Long Sword skill will increase. When enough skills have increased, you level up, and raise attributes. You could conceivably create a dagger-wielding berserker with an arsenal of stealth spells, or exactly the opposite. It makes the most sense out of any role-playing system I've ever experienced, and it allows you to create any type of character you want.

While playing, you can really become immersed into the game world and your character. I often make up backstories in my head and play out scenarios and ramble dialog to myself, truly playing the role of my character.

But enough about character development. I haven't even gotten started on the game world itself. It is 8 square miles big, and so richly detailed you can feel like your in it. According to many sources, the developers would hire "clutter monkeys" to decorate the interior spaces with useless junk, like plates, cups, bottles, torches, vases, and thousands of other different types of clutter, all of which can be freely manipulated. The terrain is varied, with mountains, rocks, trees, and towns with unique architecture dotting the landscape, all rendered in beautiful graphics. The towns are populated with NPCs, most of them uninteresting, but sometimes you come across unique characters and unique oddities.

Obviously, there is an endless variety of equipment to be found. Weapons range from basic weaponry like Spears and Steel Daggers, to exotic weaponry like Glass Longswords and Ebony Warhammers, all free to use at any level you wish (good luck finding stuff like that at level 1 though).

There are several different factions and guilds to join, including the Fighters Guild, Mages Guild, Thieve's Guild, 3 vampire factions, and 3 great houses, House Hlaalu, House Redoran, or House Telvanni (you can only join one house at a time).

But what really makes Morrowind have endless replay value is it's customizability. Shipped with Morrowind is the Elder Scrolls Construction Set, which lets you modify just about any aspect of the game you wish. Once you get the hang of it, it's pretty easy to use. There exists an immense modding community, with mods fitting just about any purpose. The mods are THE reason to buy the PC version and not the Xbox version.

The game is not perfect. The combat can sometimes be boring, and unless you have the Tribunal expansion, your journal will become an unorganized mess. Some reviewers noted that the graphics can slow the game down, but I never had a problem, so I cant complain. These errors are in general overshadowed by all the positive aspects of the game itself.

As I'm sure you'll understand by now, Morrowind is possibly the greatest game in recent memory. Even if you don't like games like this, Morrowind will draw you win like a black hole and never let you out.
17 out of 20 found this helpful. Was this review helpful? Sign in to vote.
Permalink

Recently Viewed