7/10
Just too damn hard!
11 December 2006
I had a lot of fun playing Mario and Luigi: Partners in Time, but in the end it just proved to be too damn hard. Overall, there are more pros than cons but it's a close call.

Pros: Very cute, quite funny, gameplay is easy to get to grips with, nice graphics.

Cons: Too hard, loads of very, very long cut-scenes, not much to differentiate it from every other hand-held RPG out there, power-ups not so powerful, can get a bit repetitive, did I mention those cut-scenes?

I really must continue this gripe. It's something that is increasingly common in RPGs. I am sick to death of sitting through endless dialogue bubbles of generic dialogue. There should be a button that you can choose to press to skip by it all. But there's not. Even when you lose against a boss and have to try again you have to suffer the same crap over and over. I got completely sick of it. The worst part was when I spent 45 minutes killing a near-impossible boss only to be tortured with 15 minutes of unskippable dialogue crap. I was fighting against the clock as my DS was almost out of power. In the end I could not save it in time and I lost my game. If there was a way to skip the stupid dialogue I could have. It's at this point I gave up on M&L:PIT and I had to resist the urge of throwing my DS against a wall.

Man, writing this review has gotten me so angry again that I am seriously thinking about retracting my 7/10 score.

Graphics A Sound B- Gameplay B- Lasting Appeal B-
3 out of 11 found this helpful. Was this review helpful? Sign in to vote.
Permalink

Recently Viewed