Final Fantasy IV (1991 Video Game)
For the thinker, not the thrill seeker
4 December 2004
As one of the older Final Fantasy games, Final Fantasy IV (originally released as FFII in the U.S.) is one of those early games mostly neglected by the surge of Final Fantasy fans that came in after FFVII. As a game, this installment is set in the more traditional fantasy sense, where there's less emphasis on technology and more on the mystical. Each character has their own specified job, and contrary to what most people who give negative reviews for this game suggest, each one has a distinct personality that really shouldn't take much time to notice. While you're not given a huge in-depth look on the past of most characters, that's not the point of the game. This entry in the series focuses on the journey, the struggle to overcome obstacles to reach the intended goal. All characters must endure and push through some kind of handicap, and each comes out stronger for it.

The traditional modes of transportation exist in this game: foot, chocobos, and airship. However, there are many permutations of each, some of which reappear later in the series. The same can be said of key locations, items, equipment, and concepts: many started with this game that come back later in the whole set of Final Fantasy games. This does not mean this game eventually turned Final Fantasy into the powerhouse it is today, it simply means that it had a big hand in shaping the direction it went.

Music in this game accurately portrays the overall mood, as Nobuo Uematsu often does in his compositions. Fights feel that much more exciting, while sad seems are that much more emotional. Meanwhile, the graphics are fairly well-developed and colorful despite the fact that this was one of the games before the Playstation introduced polygons in place of pixels.

For fights, the traditional Active Time Battle system is in place in this period. Unlike some later Final Fantasy games, each character has a definitive, specific role for each battle, rather than a minor suggestive direction by the game creators. One character mostly uses Black Magic and excels at it, while another has a particular battle skill. The abilities of Fight, Black Magic, White Magic, and Item are commonplace for specific characters throughout the game, but not all characters have all 4 of these choices. In actuality, only two of the four are on every single character: Fight and Item. This game doesn't lend the characters to flexibility, and while that may seem bad to some people, it indirectly adds a sense of identity to the characters. White Magic infers that the character is very caring and self-sacrificing, for instance. This game, unlike many others, actively involves the battle system itself as important to the overall experience, rather than turning it into just a fun thing to do on a Saturday morning.

For the person who simply wants to kill monsters, be entertained by fancy graphics, and doesn't like to think too intently on the subject matter, this one is not for you. But for those who enjoy thinking about their gaming experience more deeply and are heavy in philosophy, this might become one of the shining gems of your collection if you choose to play it.
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