Brett Douville, lead programmer for one of LucasArts most beloved and fondly remembered titles, Star Wars: Republic Commando, was kind enough to chat with me about his experience at LucasArts and dive deep into the heart of what the game work. Come inside to check out my full interview!
Last week, I dropped a snippet of information for Star Wars fans and gamers about the sequel to Republic Commando we never got. It was something that had been bothering me for quite some time, especially with Sev’s fate left in the air, and gave me some much needed closure.
While I know that’s something many fans had been waiting for, my chat with Brett was incredibly enlightening all around. While the main focus of our talk centered on Republic Commando, we started off talking about his early time at LucasArts:
You worked with LucasArts/Lfl on a few projects,...
Last week, I dropped a snippet of information for Star Wars fans and gamers about the sequel to Republic Commando we never got. It was something that had been bothering me for quite some time, especially with Sev’s fate left in the air, and gave me some much needed closure.
While I know that’s something many fans had been waiting for, my chat with Brett was incredibly enlightening all around. While the main focus of our talk centered on Republic Commando, we started off talking about his early time at LucasArts:
You worked with LucasArts/Lfl on a few projects,...
- 2/18/2016
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
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