|Index||4 reviews in total|
I have to be honest with you fellow IMDb users... I bought this game on
December 2008 for two reasons: because it was in offer, I had only to
pay around $18 bucks for it. I said: "what the heck?, it can't be that
Second and most important; the cover looked great! I mean, I'm in love with Egyptian culture and most of all, with the GREAT SPHYNX. I've been there so I can say that it's an amazing experience so I thought the video game could have some "magic" about it.
Oh, huge mistake... The video game looks, plays, and sounds like a Super Nintendo effort. The game play is atrocious! I mean, you only get to push buttons in the most tedious hack and slash style I've seen! Not even in "Golden Ax" from the Arcades.
The missions are repetitive, easy to beat, and there's no real emotion or the feeling of wanting to get involved into the plot.
I won't even get into the production values because most of it is taken from the movie directly but when it's time to exploit the system's "power", you just don't receive anything positive.
I regret buying this game but hey, at least I really like the cover of it.
This is a review of the version for the Wii; it appears there are differences between them. First I should explain my approach. I am of an extremely optimistic disposition, trying to find some redeeming aspect in everything. Going into this, I had no axe to grind. I was merely looking to be entertained, as I was by the film. And yet I rate this as low as I am allowed by this site, signifying that I did not, in fact, locate any saving grace. The movie tells us that there are people who can transport to anywhere in the blink of an eye, and they are hunted by the so-called Paladins(that are your enemies in this... they'll literally come out of nowhere), religious fanatics sworn to kill them, that have a weapon all about the shock value that is a combination of 2003's Daredevil's staff(come on, I can't be the only one who's noticed the resemblance) and glo-sticks, which prevents them from using their ability. I'm explaining all of this here because this doesn't bother to. Oh, a few lines in the tiny manual, that's it. This is about Griffin, the supporting character(and best of them, other than maybe Sam Jackson's, also in this... Christensen's was flat and boring) in the flick(this happens at the same time as it... I think, there are hardly any references to it), and there are designs from it, as well. What you have to wonder is why they bothered to dedicate this to him if there was this little to delve into. You're pursuing revenge for slain parents, and killing whatever police or guards get in your way, too(is it just me, or didn't this medium attempt to motivate you to take out the opponents, once? Now with The Conduit and this... are they mimicking Commando?). To do this, you engage in hack-and-slash(fast or heavy attack, and chains of them... somewhat; also, you can Block, I found no use for that) combat(it barely lets you know you're hurt, you perish without realizing you were low on life), with five classes(...short and long Cudgels(gesundheit), same for Blades(the Katana rocks... they always do), and then Special, Grenades(that have to be restocked if you die... don't ask) and Flamethrower(don't get excited, it blows)), you can pick the ones to bring into the next or current mission) of mêlée arms. Oh, and you go instantly back and forth between positions in the immediate area as you fight. Yes, it honestly feels like an afterthought, because you have literally *no impact* on it, yourself. You don't activate it, direct it or choose to do anything else with it. There are three bars that gradually fill up as you strike others(in this, no in RL... stop punching people), and each(you can't select one, it does the strongest one of them it can) is a use of the power... sort of(the only cool one is abducting the victim to somewhere far up and scenic, then tossing them down from there... the Brooklyn Bridge, for example), and the third one gets everyone in the vicinity... except for when it doesn't, and that's most of the time. There's no timing or reflexes to the majority of it, it's pure button-mashing. You can't stun anyone, though they can do it to you. Bosses are overly easy or hard, like the rest of this(only one difficulty setting, by the way), you'll either whale on 'em or run away and avoid them while your health regenerates until you can go for another try at taking them down. That's the entire game-play. Oh, well, that and the Jump puzzles(and if you mess up, early on, it'll simply rescue you automatically). No, no. I'm not apologizing. I couldn't resist it. Yes, you point with the Wii-Mote, click C, and voilà... you're where you indicated. If it was a flat surface, and you don't go "over" it. And it's not acting up at the time. The performances are decent, Bell is good, and the banter isn't bad(the humor is great). Hey, it seemed apropos. Teleportation isn't in many VG's, because, hey, how on Earth do you actually realize it? Nightcrawler in X-Men: The Official Game had complex controls(only played the demo, but can't claim that I mastered them), instead; however, it gave you a sense that you were *doing* something, it wasn't random and the battles had intensity. This never grabs you. The plot is non-existent(talk about taking the saying "make a long story short" to heart), doesn't elicit any emotional response and is exceedingly poorly covered. All of the sound work and music is lackluster. The graphics are unimpressive, going for a comic book style(...why?), like XIII, only pretty limited compared to that. Licensed games suck(other than Aladdin and TMNT, the only two that don't), and it's because they are rushed and incomplete, and this is no different. It uses a third person camera that screws you when it can, by letting you move around without it being behind you, every couple of seconds(the reset function is on 1, awkward to get to at a moment's notice). Oh, you can turn it... well, don't expect it to aid you. You go to Rome, Nepal and Tokyo. Won't know why... it doesn't tell you what leads you're following or anything. It's just a series of replayable(...meanwhile, why would you want to? There's hidden stuff, that's it, and it does *nothing*) levels, next to no connection between them, and they are so quickly gone through that you will probably complete this in a day, and a single sitting. A couple of hours, no multi-player, that's it. You're thrown right into it and learn by doing, starting at the Forum. This doesn't take advantage of the endless opportunities of the concept. There is a little disturbing content and brutal violence(not seen). I recommend this solely to those who can not be talked out of this. That goes for if you can get it for free. It's barely fun. At all. 1/10
Let's get this out of the way right of the bat when it comes to my
x-box 360, I'm a self-professed achievement whore (for those not in the
know, Achievement points are worthless little points that you get for
accomplishing various tasks of any given x-box 360 video game) Well I
play any game, any time to accrue said points.
Long story short (too late), Jumper is the first game I couldn't bring myself to finish. The game was horrendous. Sloppy controls, awful graphics, a clunky storyline that will have those that haven't seen the movie it's based on scratching their heads, and above all it wasn't the least bit fun to play. This has to be one of the worst games on not only the 360, but any current generation system (or even last gen for that matter) Avoid at all costs!!
My Grade: F
I bought this game with the hopes of it being a challenging, exciting
and free-ish game that was true to the film. This was not the case.
Jumper was an amazing movie that I liked very much and so I bought the game with the anticipation the movie gave me. What I got was an extremely linear and boring storyline with a little bit of jumping.
The fighting mechanism is awful and you can do the same thing over and over without getting hit. this bores me to tears as there is just no fun in the game. I found that I couldn't jump more than 20 metres or so! The game would have been awesome if only they had thought about what the movie had set up. It seems as though the movie and the game are 2 completely different items.
I definitely would not get this game as there are so many better games out there with the same idea. Heck, you can jump further in Minecraft than you can in jumper!
Peace out, Nate
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