Not unlike the ‘Big G’ himself, our coverage is unstoppable! Up next is an interview with Aaron Taylor-Johnson from the set of Warner Bros. and Legendary’s upcoming May 16 release of Gareth Edward’s reinvention of Godzilla, stemming from our visit to the Vancouver set last June.
Emanating from director Ishiro Honda’s classic 1954 original of the same name, the 2014 Edwards-helmed Godzilla features actors Bryan Cranston (“Breaking Bad”), Taylor-Johnson (Kick-Ass), Juliette Binoche (The English Patient), David Strathairn (The Bourne Legacy), Elizabeth Olsen and Ken Watanabe, in a script by Max Borenstein, Dave Callaham and Frank Darabont, which pits the world’s most famous monster against malevolent creatures who, bolstered by humanity’s scientific arrogance, threaten our very existence.
Thomas Tull, Jon Jashni, Mary Parent and Brian Rogers produce alongside executive producers Alex Garcia, Patricia Whitcher, Yoshimitsu Banno and Kenji Okuhira.
(Writer’s Note: Spoilers ahead so proceed at your own discretion.
Emanating from director Ishiro Honda’s classic 1954 original of the same name, the 2014 Edwards-helmed Godzilla features actors Bryan Cranston (“Breaking Bad”), Taylor-Johnson (Kick-Ass), Juliette Binoche (The English Patient), David Strathairn (The Bourne Legacy), Elizabeth Olsen and Ken Watanabe, in a script by Max Borenstein, Dave Callaham and Frank Darabont, which pits the world’s most famous monster against malevolent creatures who, bolstered by humanity’s scientific arrogance, threaten our very existence.
Thomas Tull, Jon Jashni, Mary Parent and Brian Rogers produce alongside executive producers Alex Garcia, Patricia Whitcher, Yoshimitsu Banno and Kenji Okuhira.
(Writer’s Note: Spoilers ahead so proceed at your own discretion.
- 3/24/2014
- by Sean Decker
- DreadCentral.com
As the five-year court case between Epic Games and "Too Human" developer Silicon Knights winds down, it looks like the Denis Dyack's company's future is in doubt. After having to pay out $4.5 million back in May (and another $4.7 million in court fees) for breach of the Unreal licensing agreement, Silicon Knights will now have to destroy all code which used Epic's engine as well as initiating a complete recall of all unsold copies of "Too Human" and "X-Men: Destiny."
Keep in mind, this all stemmed from a suit Dyack brought against Epic, alleging insufficient support for the Unreal Engine while Silicon Knights was developing the action-rpg "Too Human." Epic countersued, maintaining that Silicon Knights was breaching the terms of the original licensing agreement for the code, accusing the Canadian developer of effectively re-compiling Unreal in their own proprietary engine.
In the judgement, handed down in a North Carolina court by District Judge James Dever,...
Keep in mind, this all stemmed from a suit Dyack brought against Epic, alleging insufficient support for the Unreal Engine while Silicon Knights was developing the action-rpg "Too Human." Epic countersued, maintaining that Silicon Knights was breaching the terms of the original licensing agreement for the code, accusing the Canadian developer of effectively re-compiling Unreal in their own proprietary engine.
In the judgement, handed down in a North Carolina court by District Judge James Dever,...
- 11/12/2012
- by Charles Webb
- MTV Multiplayer
Silicon Knights ordered to pay damages to Epic Games after suing the Unreal Engine developers for the failure of Too Human.
With a tweet from Epic's Mark Rein, it looks like the drama between the two companies has come to an end in a decisive victory for the North Carolina studio behind Gears of War: "Case over. Jury finds for Epic on all counts," Rein Tweeted this morning, seeming to put an end to a particularly acrimonious case.
The legal saga has been ongoing since 2007, when Silicon Knights, then some years into development of their hack-n-slash sci-fi Norse-themed RPG, sued Epic, whose Unreal Engine was being used in the development of Too Human. It was Silicon Knight's contention then that Epic was not providing enough support to their engine, thereby hampering the development of Too Human, and forcing them to start from scratch with their own engine.
The case has...
With a tweet from Epic's Mark Rein, it looks like the drama between the two companies has come to an end in a decisive victory for the North Carolina studio behind Gears of War: "Case over. Jury finds for Epic on all counts," Rein Tweeted this morning, seeming to put an end to a particularly acrimonious case.
The legal saga has been ongoing since 2007, when Silicon Knights, then some years into development of their hack-n-slash sci-fi Norse-themed RPG, sued Epic, whose Unreal Engine was being used in the development of Too Human. It was Silicon Knight's contention then that Epic was not providing enough support to their engine, thereby hampering the development of Too Human, and forcing them to start from scratch with their own engine.
The case has...
- 5/31/2012
- by Charles Webb
- MTV Multiplayer
Plus, the surprising revelation about a nixed Sega/Silicon Knights collaboration.
Too Human was supposed to be the start of the next great, expansive RPG franchise and a reason that gamers would want an Xbox 360 back in its early days. Touting a futuristic take on Norse mythology, the Silicon Knights-developed game was supposed to be a big deal. But then, the game was delayed for two years, the critical response to the game was less than enthusiastic (the combat was stiff, repetitive, and just plain not fun), and what was intended to be the next great trilogy was Doa with just 130,000 units sold and Microsoft ending their agreement with Silicon Knights.
It's been a while since we've heard any news about it, but remember Silicon Knights' suit against Epic Games over Too Human? Essentially, Silicon Knights alleges that Epic misrepresented the functionality of Unreal Engine which was initially used for Too Human,...
Too Human was supposed to be the start of the next great, expansive RPG franchise and a reason that gamers would want an Xbox 360 back in its early days. Touting a futuristic take on Norse mythology, the Silicon Knights-developed game was supposed to be a big deal. But then, the game was delayed for two years, the critical response to the game was less than enthusiastic (the combat was stiff, repetitive, and just plain not fun), and what was intended to be the next great trilogy was Doa with just 130,000 units sold and Microsoft ending their agreement with Silicon Knights.
It's been a while since we've heard any news about it, but remember Silicon Knights' suit against Epic Games over Too Human? Essentially, Silicon Knights alleges that Epic misrepresented the functionality of Unreal Engine which was initially used for Too Human,...
- 12/29/2011
- by Charles Webb
- MTV Multiplayer
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