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Reviews
Citizen Sleeper (2022)
8/10
An interesting world, a very nice aesthetic and ambience, great characters - could be even greater with voice acting. An overused sci-fi theme implemented well. Provides plenty of food for thought, with the dialogue philosophizing whenever possible. Some pretty conflicting choices to make. Balanced and chill game play. Citizen Sleeper is a cool way to spend eight hours or so, preferably on a stormy night. The game has multiple endings, and it does not really encourage you to choose one specifically. Not perfect, but definitely worth playing. To quote a famous and wholesome youtuber: "I mean, it's alright, like..."
Omori (2020)
10/10
I have played many video games in the past, but there has never been one that could close the gap to my heart as effortlessly as OMORI has. The first hour or so of this game is misleading, probably intentionally so. I thought this was going to be a cute lo-fi aesthetic RPG with some, quite frankly, sluggish combat, or something along these lines. But as I progressed through the game and the first major plot point, I realized: I wasn't playing OMORI for the gameplay, no, there are clearly better RPGs than this. But the story, the world, the characters... now this is something worth exploring. And believe me when I tell you that in the end of it all, I regret even thinking of doubting this game at the beginning.
I can't say much without getting into spoiler territory, but I can tell you this: OMORI has so, so many powerful ways of gripping your heart, tightly so. One moment you'll find yourself with a glowing grin and watery eyes, then moments later you'll be feeling the painful chills down on you as you slowly explore the horrible truth. You CARE about what is happening, without the game making you do so. It is the most meaningful game I've ever played in terms of presentation... the world building is meaningful, the horror aspects of this game are meaningful. Everything matters, and this game will make you realize this thoroughly.
What is even more astounding, is that such a brilliant game was made in RPG Maker. It just shows that a bold vision can shine adamantly even on restricted environments. Five years of rough development that paid off tremendously. A tiny group of individuals that wanted to create something beautiful. Even on RPG Maker, this game looks amazing. The little details in every level, the gorgeous pencil-drawn animations, the expressive character portraits, complementing each other to deliver a bizarre, colorful world... and let's not get started on the soundtrack of this game.
OMORI is sad, it is happy, it is terrifying, it is a macabre ode for young people, it is a message of love and forgiveness. OMORI is a warm smile in the cold fog, in the endless void. It is a reminder. A reminder to look ahead, past the overwhelming darkness. There, somewhere, you'll find the smiles and love of the ones waiting for you. So don't keep them waiting :)
Perusona 5: Za roiyaru (2019)
9/10
Persona 5 introduced me into a new world of possibilities for how AWESOME a game can be. A visual marvel, from character design, to the mind-blowing UI, to the incredible All-Out Attacks, and much more that often left me staring at my screen in awe. There is simply so much artistic talent poured into this project... I thoroughly enjoyed many, many hours of this game.
Personally, however, I cannot dub this game a masterpiece. There are certainly issues, and the most glaring ones are found in the story: plot holes, abandoned threads, dry morality, jumps in logic (sometimes huge ones)... Persona 5 is an INSANELY long game, and unfortunately that leaves much room for error. Don't get me wrong, there are many good moments for the story, and notably the first and last story arcs were really good. But in between, both the story and characters of this game can (and will) fall flat on their faces.
It is obvious that this game wasn't made in one go. Development lasted about five years, so we're talking about multiple revisions and adjustments for characters and plot. As you might understand, this makes achieving coherency quite a daunting objective, especially for a game of this scale (we are talking more than a hundred hours of gameplay). This, in turn, is maybe why the story has the issues that it has.
At the end of it all, however, I have nothing but love for this game. The visuals and the OST, the combat sequences, the characters, the voice work (speaking about the Japanese dub), they all work together to capture you in the mood, be it the relaxing ambience of a rainy Tokyo, or the hype of the group rushing in a Palace to steal the "Treasure"... I love watching this game, I love listening to it, and I will keep writing and talking for all the reasons I love and hate it.
Love, Death & Robots: Bad Travelling (2022)
8.5/10
A gruesome voyage on morality. Atmosphere and characters breathing trepidation; excellent design and voice work. A story on betrayal, fear, and humanity. A sharp leader faced with questions, with the hardest ones being: when and how should you share the answers? A merciless attempt to weigh life, asking you at every opportunity: monster or hero? Embraces death and gore too tightly to be a genuine dichotomy. Leaves you disturbed, even still. Great work.
Love, Death & Robots: Kill Team Kill (2022)
3/10
Desensitized, tasteless humor, pointless & uninteresting action. The finest implementation of American entertainment; an episode I liked to dislike. Well-made trash.
Love, Death & Robots: Zima Blue (2019)
7.5/10
Very short, yet very clear in its vision. Open to interpretation; naturally philosophical. Truly elegant art style, perhaps the best in the series. Makes a few jumps in logic, but they do not feel obstructive.
Love, Death & Robots: Good Hunting (2019)
8/10
A fast-paced story waltzing through time. An awe-inspiring world, a peculiar mixture of aesthetics, successfully delivered through visuals. Tells many things with two or three characters at most - lets the world speak for itself at times. However, there is no commitment; a jack of all trades and master of none. Is the barrage of social critique purposeful, or just for the sake of it? Furthermore corroded by overt nudity and instant gratification. From the former, derives an uncanny feeling when coupled with the art style; one moment you've turned into a Disney child, then you remember that this is Love Death and Robots. The last sequence is completely unnecessary. A need to spoon-feed the insatiable viewer, another defining characteristic of this series. Beautiful vision, yet feels betrayed and/or rushed.
Love, Death & Robots: The Secret War (2019)
7/10
Nice concept, aptly executed. A short, yet daunting adventure in the Siberian tundra. Bleak and cold, both in its story and environments. A flicker of warmth that comes with characters. Doesn't feel forced. Subtle historical background. The last part was unnecessary, albeit with a nice touch at the very end. Good direction. Not enough tanks :P.
Love, Death & Robots: The Witness (2019)
4/10
Deeply submerged in hedonism for no reason like most episodes in this series. Why not make porn at this point? Decent world building, yet tonaly misleading; comical effects on a horror chase?? Jumbled message; victimhood or revenge?
Love, Death & Robots: Alternate Histories (2019)
2/10
Supremely immature humor. Assumes that having a "bad person" die on repeat is inherently funny and even enjoyable. Cause of death doesn't matter - the sillier, the better. Provides no historical insight, yet dubs itself as "Alternate Histories". A threat to entertainment and morality; are we content with this? Borderline parody on parodies.