Seasoned hero Formigola begins to narrate tales of his adventurous feats and show the unique souvenirs he kept from each one of them. His first story re-evokes how the powerful Archmage, the resident wizard of Farland, once enlisted his help to thwart the menace of scheming Naepolitan vampire Ciro, responsible for kidnapping a Nymph whose magical singing allows the sun to shine over the land (a vicious move on his part to cast an eternal night upon the kingdom and become its lord). That's when Formigola joined a caravan of traveling artists and, armed with a prophecy of well-being from fortune-teller Vedonia, he embarked on his first adventure.
1994
By gaining control over the Tree of Destiny, the Troll Chief becomes able to summon natural disasters over Farland, threatening to turn it into a complete wasteland if the Archmage won't cede his magical powers to him. With a magical hourglass telling the time the Archmage is left with before Farland is completely destroyed, Formigola is given the seemingly impossible task of freezing time before the last grain of sand has fallen. Or at least to trick the Troll chief into believing that.
1994
Witch Perfidia finds a magical lamp and uses it to release a spider-shrimp hybrid creature with genie-like powers. As she casts a spell on him that corrupts his mind, the creature becomes an immense threat to the entire kingdom of Farland, being able to cast anyone into oblivion with a single ray. Having to cope with two dangerous magical foes at once, Formigola starts looking for a way to overpower the witch and the genie at the same time.
1994
As he ventures into the Farland woods looking for precious herbs, the Alchemist find himself unable to explain how someone was able to steal them under his very eyes while going completely unnoticed at that. Formigola finds out that the thief is none other than Prince Ridge, whom Ciro has magically turned into a shadow and forced to carry out his dirty deeds: the herbs possess in fact the power to make the vampire absolutely invulnerable. Formigola's double task includes restoring Ridge to his true form and preventing Ciro from achieving his goals.
1994
Trollino, the little brother of the Troll Chief whom Formigola turned into a golden statue with some accidental help from the Alchemist, kidnaps the latter and plans to keep him his prisoner until the spell is cast away from his sibling. With the Alchemist being literally unable to comply and in urgent need of rescuing, Formigola must find-- for obvious reasons-- another way to solve the matter than rely on the services of Farland's number one expert of alchemical matters.
1994
To Formigola's amazement, the redeemed giant Dante, who'd recently become his peaceful friend, has suddenly resumed his violent ways causing trouble for the inhabitants of Farland once again. Asked by the Archmage to shed some light on the mystery, Formigola soon finds out that Dante is upset over people's general reluctance at befriending him, and has taken up heavy drinking as a result. Suspecting that the giant's coarse manners might be the main reason behind the ostracism he's subject to, Farland's factotum problem-solver starts looking for ways to make his friend more socially acceptable.
1994
Formigola is incredulous when the Farland people suddenly turn against him as if he were a danger to the land. He soon learns that the reason behind this is a common belief that he became an ally to the witch Perfidia. To solve the problem, he must first find out how this rumor could've possibly spread.
1994
On his way to Lanabel's house to deliver a bucket of flowers, Formigola is horrified when he sees his beloved turning into a monster under his very eyes. His suspicions immediately fall on Perfidia, who has been trying to work her charm on him for a while in order to make him her obedient servant. Armed only with the mirror which had already helped him defeating the witch once, Formigola must find a way to do it again and free Lanabel from the spell.
1994
On a very unfortunate day for Farland, one magical phenomenon breaks the spell that once turned the Troll Chief into a golden statue and he's restored to life. Bent on revenge, the villain decides to summon an army of evil, and Formigola must find a new way to best him in a contest of brawn vs brains.
1994
Disgraced paladin Shalott returns, this time managing to put his hands on a crown that turns anyone who wears it into the supreme lord of Farland. Not even with one hundred fencing lessons could Formigola ever become able to confront such a skilled adversary on the battlefield, so he'll have to find a cunning alternative to combat once more.
1994
Mindful of the veritable shock he got from his previous battle with Formigola, the power-hungry ogre Urca opts for a different strategy to recruit allies. Knowing Dante's reputation as a sweet-tooth, he tries to capitalize on this soft spot to lure the giant to his side. Which leaves Formigola with the task of inflicting Urca another inglorious defeat.
1994
With Urca out of the way, a more dangerous ogre arrives in Farland: Mickey, a vicious game-master with the habit of challenging people to achieve seemingly impossible tasks. Once the Archmage loses one of these games to unpleasant consequences, Formigola must play for the destiny of whole Farland.
1994
Having recovered from his last painful encounter with Formigola, the Troll Chief is now more determined than ever to take over Farland once and for all. Realizing that the time for the final battle with the evil enemy has come, Formigola finds himself at a huge disadvantage with both the Archmage and the Alchemist being nowhere to be found. All he can do, now, is to pray for good luck to be on his side.
1994
The fire-spitting dragon that Formigola once managed to trick away from Farland has now come back for his revenge. Only difference is: he brought company this time. A horde of ferocious dragons spreading destruction all across the land may be too hot to handle even for Formigola's most powerful allies of preference, so he must come up with a different solution as quickly as possible.
1994
A natural phenomenon makes the sun so hot to set the Lizard Man free from his rocky imprisonment and grow more powerful than ever by feeding on its rays. With the Archmage and the Alchemist always choosing the worst moments to disappear, Formigola must search the mementos he's kept from all his past adventures to see if he can find one providing him with the answer to the problem.
1994
Having been humiliatingly turned into a rabbit by Formigola one time too many, Perfidia is finally able to return him the favor and have him undergo the same transformation. Now that he's been reduced to the witch's harmless pet, the cunning hero must find a way to take advantage of the situation and learn a way to defeat her: for good, preferably.
1994
The shrimp-spider genie witch Perfidia had once turned against Farland has now returned. Problem is: the spell cast on him by the witch hasn't grown off and he remains a threat to anyone in the land. Aware that the genie wasn't always like this, Formigola must find a way to free his mind from any conditioning so that it will retrieve its natural inner goodness.
1994
Formigola's day starts with what appears to be a routine encounter with the pesky Wolfman who lives by the stone fountain and always pesters him. But things soon turn out to be completely different, as the monster in question actually reveals to be Prince Ridge, on whom Ciro the Vampire has cast a dark spell. With the prince's mind growing more feral by the minute under the full moon, Formigola must hurry up to break the curse.
1994
Something strange has happened in Farland, with the sound of Ciro's distinctive vicious laugh starting to be heard all around the land. It's soon revealed that all inhabitants have been reduced to a bunch of giggling cretins through a nasty spell, something that will make it impossible to prevent the vampire from ruling over Farland. Formigola must resort to some powerful magic solution if he hopes to persuade Ciro to free the land from his influence, now and forever.
1994
Some characteristically unexemplary behavior from selfish peasant Dino, greedy merchant Nestore and gluttony giant Dante causes them to be magically teleported away by a mysterious stranger who's just arrived in the land. For the three of them to be brought back, Formigola must undergo a test of character in which to prove the more admirable traits of Farland people.