Thu, Mar 10, 2016
Delve into Revolution's origins as founder members Charles Cecil, Noirin Carmody, Tony Warriner and David Sykes recall the heady days of an emerging games industry; a world of bedroom programming, micro-fares and cassette tapes; how photography created rock stars out of developers; the triumph of Revolution's first game Lure of the Temptress and the truth behind the legendary 'Mexico '86 scandal'.
Thu, Mar 10, 2016
Revolution begin their unique and industry changing collaboration with Watchmen co-creator Dave Gibbons in developing the dystopian universe of cult classic Beneath a Steel Sky. In a time before networks and the internet, Gibbons recalls the challenges of adapting his art and world building skills in to what became the world's first fully voiced adventure - pixel-by-pixel.
Thu, Mar 10, 2016
Following the incredible success of Beneath a Steel Sky Charles Cecil reveals how a meeting over a glass of wine on the King's Road in London sewed the seeds for what would become one of the most successful adventure games of all time - Broken Sword: Shadow of the Templars. Cecil and other key Revolution figures reveal how a unique collaboration with layout artist Eoghan Cahill and renowned composer Barrington Pheloung created one of the most complete and beautiful adventure games the industry had seen.
Thu, Mar 10, 2016
With the steady march of 3D visceral gameplay and the emergence of the big consoles Revolution embark on the development of their first 3D title, In Cold Blood - a game where technology came in to conflict with the facets of the traditional point-and-click adventure yet gave birth to Revolution's first collaboration with BAFTA nominated writer Neil Richards. The period also saw the company building it's own innovative tech, evolving from game to game and culminating in the fully 3D and highly successful Broken Sword: The Sleeping Dragon. However, in an era where publishers had firm control on content the strain begins to take its toll with dramatic consequences.
Thu, Mar 10, 2016
With the Revolution team largely dispanded Tony Warriner reveals how an email from a Dutch student inspired the company to revisit previous successes through open-source platforms while Charles Cecil works alone designing Broken Sword: The Angel of Death. Meanwhile the unveiling of the iPhone starts a tech revolution and a surprise visit from Apple opens the door for a new era in adventure gaming and independent development.
Thu, Mar 10, 2016
Following the huge success of Revolution's back catalogue in the mobile market the founding members recall how the company was reborn and they begin their most audacious project to date - an independently developed and published 5th instalment in the Broken Sword franchise. This final episode explores how the company utilised the full power of social media to engage with their community of fans to fund the game - a hair raising crowd-source funding exercise placing Revolution firmly in the ascendancy once again.