- Paul Levitz: The role of DC in a project like this is to connect the video game team with their creative imagination with the movie team and with the rich history of the character.
- Denny O'Neil: I came to realize that I had been put in charge not of a fictional character but of postmodern folklore. The character had to evolve and had to stay contemporary yet stay true to his roots, to that essence that made the character popular back in 1939.
- Rob Letts: My name's Rob Letts and I'm the executive producer on Batman Begins of Electronic Arts. It's my job on the project to really coordinate all of the different teams to make sure everybody's coming together. Each day is completely different. One day I could be sitting in with the lead producer and the team and working on some animations. And then the next day, I could be working with our partners at Warner Brothers to make sure that we've gained all of the elements from the filmmakers, movie clips, voiceovers from the major principal talent from the movie and any kind of special effect sequences that we see and we can kind tie them with the game.
- Phillippe Erwin: One of the biggest challenges we had with Batman as a game was it wasn't enough to create a beautifully polished fun game that follows the movie. We had to do something that players wanted to pick up the joystick and the controller over and over again.
- Reid Schneider: This is the Batman fans have been wanting which is what's so cool about it. Chris Nolan has just done an incredible job of creating that dark version of the character and making the really, the true vision of Batman that players and that fans have come to expect. This is a return to Batman's roots and that's why it's so exciting to be able to turn his vision of Batman into a game.
- Charles Roven: Thematically, what the game is about is fear and as Batman instills fear in his enemies, he can beat them.
- Cillian Murphy: A lot of the lines we were doing today are lines from the movie. So you remember them.