Thief (Video Game 2014) Poster

(2014 Video Game)

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7/10
Age and beauty
TBJCSKCNRRQTreviews2 October 2015
You wake up, missing a year, everything's changed around you, and you have to figure out what's going on. There's more, however, this gets increasingly confusing with every detail you learn... you're spared. This way, you'll get an idea of just how much this drops you right in the middle.

This isn't the Garrett we've spent years with. I'm not only talking about the recasting... Orzari does about as well as one could hope for, and certainly delivers the best performance of anyone in this. He's proud of his work, and takes no sides – there aren't that many places to go with that. Yes, Russell did better, he may have just been more suited. Voices change, and not everyone can go through mo-cap. No, I mean the way he is, overall. He's now emo, has at least the occasional attachment, and is in bad need of a sandwich. There are reasons for this. A sequel that comes out a decade after the previous entry has to find the middle ground of what came before, and what is expected today. This fares OK in that, with some ground lost here and there. And then there's her. Dames, man. They change everything. Erin. Matsui does what she can, and it's not her fault that we end up with a snarky, obnoxious ball of pure teen angst. She was your student for a while, then the two of you split up over disagreement on the whole casual murder thing. To be fair, that "works" for this. You went on one job together after, and then, boom, amnesia. And not the Frictional Games kind. We're not that lucky. When you come to, it's all questions. What happened, and why am I not properly investigating it? Is this a reboot, or did these guys not know the source material? And finally, where and in what state is she... and do we have to care? We do...? It's the main focus of the tightly knit plot?!? *sigh* Well... at least I get to burgle again.

You hide in shadows and silence, albeit the latter is less dependable than before. Almost no type of surface makes much noise, and guards must be the understudies of mice, they're so quiet. They do stick to posts, patrols and investigating the unusual... and with you around, either that is entirely in your control... or they don't even notice anything, until you're long gone. You have numerous tools for stunning, distracting, thieving, and... when called for... you can KO with a Takedown. Behind, above, on someone seated and/or sleeping, even from the side if you're close enough... you can render them unconscious. It's hard not to take some pleasure in the act. Killing them is rarer and can now only be done from a distance... still, it is an option: you are, after all, carrying a bow, which is now a badass compact model. Special arrows galore, as hoped. Moss and Noisemakers are gone, and in are Dummy, for breaking vases, lowering bridges, and the like, Sawtooth for piercing armor, and of course Blast, which takes over for Fire for your rocket(!)-like projectile needs. They're all entirely dependable. There are fewer places they can be used... like every great idea in this, there's too little of it, and we feel like this rushed development meant we ended up with only 1/3 of the intended final product.

This captures a lot of elements from the trilogy better than I see many recognize. I understand there's a lot you have to look past... I devoted an entire paragraph to just the tip of the iceberg in the opening of this review. It really does, though. The atmosphere. Grit. The City a mess of Victorian England, Goth design and early industrialism, showing the oppressive, crushing nature of those. Men dying as machines mercilessly continue running, the rich elite ignoring the weak dying in the streets. The missions flesh out the world. They take you to ancient ruins, through cities long buried under the ground and into the realm of the supernatural. One of the first things this introduces is a Primal Stone. Not merely the concept, no, you see the massive power of it unleashed in the prologue, which doubles as a decent, unskippable, short tutorial. You spend the rest of this gradually realizing just how much of an impact the calling forth of such force has had, and, once again, your considerable abilities are required to save us all. And as you do... you still get to nick a ton of purty rocks, drawings and forks, knives... oh the sheer volume of silverware you'll grab in this. Unfortunately, you don't get to face no strange animal life, and barely any creatures that don't belong in this, or preferably any, reality. It goes with the bad fighting mechanics that you only go up against humans. And as such, only swordsmen, and crossbowmen. Run and hide, especially to higher ground, and you'll be fine. No forests of eyeballs. Trees don't suddenly come alive and flay you. No creepy, deep laugh telling you you're dead meat.

You'll spend about 50% of the time, for me it was 9 hours out of a total 27 and a half, in the Hub. Going into empty houses, robbing them blind, and trying to just find out how you go from one section of this place to the next. The map highlights walls, stairs, you, and which way is North. That's it. No area has a designation, no doors, much less paths in general, heck, it won't even let you see any section you aren't currently in, and any floor you're not on right now. Even the ones you just came from! In time, you learn your way around, and it will put Objectives on there, nevertheless, it's inexcusably frustrating.

I recommend this to any fan of the genre. Just go into it with reasonable expectations, and you'll have a blast, as I did. 7/10
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8/10
Thief: A refreshing game to break in your next gen console
rocklandparanormal12 March 2014
Warning: Spoilers
(Mild Spoilers)

You have to give credit to any game where developers utilize Shroud (software designed for the sole purpose of making fabrics look, move and sound real).

Many hardcore fans of the series have balked at the fact that the original voice over artist for the games main character was not used, but in reality that isn't such a big deal. Garrett isn't very chatty anyhow. This game offers so much more by way of story, graphics, dialog, fluid gameplay and near less endless free roaming in search of loot.

The City is a unique blend of old world European and dark Gothic stylings. Every new area is a joy to explore and steal from. The AI is fairly intelligent and slipping away can be just as difficult as a fight if you're caught where you shouldn't be, or simply spotted by patrols. This game demands players plan out their every move. Those who "wing it" will end up loading their last save way too often. Patience is the key and that's part of what makes this a great game. Rushing gets you nowhere but dead. Carefully casing your sorry undying sand obstacles is key. The developers also added numerous ways in/out of locations during missions so exactly how safe you want to play it is up to you. It's a refreshing change from other games that may give you two entry/exit points if you're lucky.

This game is certainly not for young children as nudity and sexual innuendo is abound, yet appropriate for the story. The story also contains an eerie paranormal twist that definitely takes this from being a mere stealth game. The variety of game difficulties is nice and the option to customize your own personal game mode can really be fulfilling; allowing you to play to your strong suits or merely bone up on your weaker skills. The Challenge maps/modes are few but certainly satisfying as you constantly wish to play them over to outdo yourself and your friends.

I gave this 8/10 because there are some obvious audio glitches with conversations heard on the streets and the Side Jobs were far from plentiful and at times feel "beneath" you in comparison to story line missions that demand much more for the biggest rewards.

In all I feel fans of stealth games who consider themselves true pro's will not be disappointed and those new to stealth games will find it to be an excellent introduction to the genre.
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6/10
Not great but better than I had thought it would be
ReddHead18811 March 2014
Warning: Spoilers
The first problem was no Stephen Russell without him Garrett didn't seem right. If you can get by that and you are a fan of this series or stealthy games like Assassins Creed you should love this game. But there is a few more problems first off I haven't beat yet but the 2nd main character Erin annoying as she is killed off early in the game so the question is for Edios what was the point of having her. The game play is closer to Thief deadly shadows and Assassins Creed than to Thief the Dark Project and Thief II the Metal Age stealing is easier on here than in the first to games.Next is the level design which like the other 3 Thief games it is easy to get lost in them you decide if that is a good thing. Id say rent this game before buying it especially if you are like me a fan of Dark Project and Metal Age. The lack of a dagger or sword is not what I care for the gas arrows are gone and so is the black jack replaced with a club like thing then Erin's own claw after she bites the dust.Like I said in the title not great but better than I'd thought it would be.
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7/10
Your 3D review for Thief 2014 - from Ratcat the only 3D games reviewer on IMDb
ratcat09 September 2014
Warning: Spoilers
First for my 3D review. This game is almost perfect in 3D and Square Enix have taken the extra time to add a feature in your options menu to allow for 3D settings. You can adjust depth and convergence to your liking so naturally 3D works perfectly... well almost. The first problem although minor is the NVidia 3D rating pops up every time you play the game so you must hit ctr-alt-ins to remove it. Secondly, although this game is made to support 3D you need to turn brightness up a fair way although I haven't played a game in 3D yet that did not require brightness to be turned up. You are looking through darkened glasses after all. Gameplay was a bit of fun but not overly joyous. Get your objective - Crouch/hide in shadows (mostly night time) steal as much as you can you crazy Kleptomaniac! Knock out bad guys or find a way to cleverly sneak past them and grab that treasured item. For the most part this was an acceptable past-time but not a total must do for the day type deal. Depending on your age and if you have played the previous Thief games you can either take it or leave it. There is a certain amount of satisfaction gained from completing an objective of that there is no doubt. The main (in game) Journal is badly organised in that once you have viewed the item you wanted to look at pressing escape doesn't take you back to the game as you would expect - rather it takes you back through every stage of the menu although you can hit 'close Journal' with your mouse. The weapons selection menu only show icons of each weapon such as a rope icon for rope arrow, That's fine but several icons are similar to each other and unless you are really on the ball you don't know what a particular arrow type may be. There is probably a tutorial somewhere in the game but it would probably have been easier to just have the word 'rope' 'shock' etc above each arrow type. there are a few minor annoyances like this through the game but at least you can save your game via the F5 key any time. Be aware that this only saves your progress for that game slot. Yes its a bit confusing and unfortunately that seems to be this games downfall. There is also a major bug in the game where you may complete an entire objective, save and close the game, the next day you will start the game and you will be back where you were before you started the mission you just finished! Searching through your game save slots reveals no save for when you completed the mission so do yourself a big favour and save in a different slot altogether when You finish a side quest. Using the F (focus key) highlights areas in your situation that can really help out so use it frequently! Another major annoyance is when you go to the menu to save your game or access the options section you get a seriously loud thud. Instead of a nice 'click; sound such as the emulation of turning off a light switch you get DONK!! It is so amazingly annoying that you actually have to turn your speakers down to access the main menu then back up again when you want to go back to the game. 7.5 rubber (gloomy) chickens from this reviewer.
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9/10
An awesome sequel to the originals
clinton-585-2155096 November 2014
I am really surprised to see the bad reviews of this game. I found it really pulled you in, made you feel like you were sneaking around the streets. I found the graphics and game play fantastic, remembering the how they were on the older versions.

the only thing i found disappointing about it, is the fact the decided to close the division and not make any expansions.

Perhaps the story line could have done with some work, but from what i took away, was the intention to expand on the story with sequels, which it seems we will unfortunately never see. in my opinion, it as a great game, people who have played the older games, must play this one.
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10/10
A masterpiece of stealth
filipmace21 April 2022
The best stealth game of the 8 generation long story short geret sleeps a year and everything gone to crap. A well done stealth sistem which allows you to beet people up if you can't sneak (like me). Good graphics. Even if you suck you still fell like a sneaky boi.10/10.
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4/10
Idea that was almost there...
daddychainmail26 February 2014
Thief proposes many great and fascinating additions to the stealth genre of gaming. Unfortunately, it seems to do them at all the wrong times and places. Where sneaking is best done in the shadows, it seems that this entire game is at nighttime. Where knockout takedowns can be entertaining, the game far too often gives you the Game Over when spotted by select individuals. And my least favorite blunder: the AI doesn't do anything fluid or natural. Neither does Garrett for that matter. Save for his "Swoop" ability, Garrett's movements are simple: stay crouched the entire game, hold Ctrl, and pray for a time that this game implements the run-and-duck maneuver that we so love from Square-Enix's Deus Ex (among others).

The enemy AI, however, is what disappointed me more than anything. I distinctly remember a time that I should have been killed six times over if not more. I had accidentally fallen off a wooden beam in front of three armed guards. They noticed me in a heartbeat and I ran. I stood hidden in a pantry for a few minutes and decided that I ought to grab a soda. When I returned, I was still happily hidden, with no one even dreaming to find me in a man-sized pantry, but even so, these guards wandered for no more than a few seconds and then stood in scripted locations and....well, posted like basketball players. They posted just in those locations where their torches were a nuisance and their eyesight pointed directly at you. They didn't ever move again, forcing me into combat again. After that bout, they moved right back where they were before and the process continued until I ended up killing everyone I saw until the end of the map.

It's amazing how a game of such hype can be no greater than its cloned predecessor. With a comparison that I hate to give but must needs be, Dishonored is a game that far surpasses Thief in every way. The milieu is more intriguing, the characters more engaging, and the plot more involving and much less predictable. For those who haven't, go buy Dishonored. For those who have, don't waste your time here. It was a game that meant well, that fell on every caltrop with the exception of encouraging kleptomania.
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5/10
Just play the original
Lefteris-Anagnostopoulos28 February 2021
I don't (normally) leave games unfinished but I guess I 'll make an exception for this one. The main reason is because it's SUPER boring! I really liked the original Thief. By no means I fancy myself a fan of the franchise, just an admirer. But I liked the original well enough and I remember levels like The Haunted Cathedral which was fenomenal!

Now, in my opinion and the reason that I can't finish this one is simple because it takes you hours to (you know) STEAL SOMETHING.... in a freaking Thief game.

In the original, you click, you steal. Simple, right? Here you have the same repetitive animation for every action and it drags what's supposed to be the main mechanic of the game. Besides that, I don't like his Eagle/Detective/Wraith/Thief/Whatever vision. At the very least they incorporated in the story, but it's the most overused gimmick in modern video-gaming and I avoid using it.

Speaking of story, is it good enough to keep you entertained since the gameplay (in a video GAME) is so tedious? No! From the originals I didn't like the paranormal elements of the story but Garrett was relatable enough to keep me going. He wanted to steal just to pay his rent and you know this information from the first minutes of the game. In Thief 2014 after 4 hours of gameplay (MASTER difficulty) I 'm not sure why I 'm stealing stuff. I guess because of the name of the game? \_(-_-)_/
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