The Institute (2012) Poster

(2012)

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6/10
The Institute: A movie metaphor for urban planning side effects
clario327 October 2014
Warning: Spoilers
Urban planners understand that surrounding are a major factor when planning layouts or projects in close quarter cities. Planners take advantage of their settings in order to produce a quality urban environment that will stimulate a positive growth in cities. In director Spencer McCall's documentary, The Institute, artist Jeff Hull uses San Francisco's vast space to create a city-wide alternate reality game. Started in 2008, eccentric fliers posted all over town had caught the eye of over 10,000 ordinary residents over the three years the game occurred. Hull's interactive project had the whole city in the loop. From small-time bookstores to the San Francisco Police Department, every bit of the bay area municipality was participating. As abstract and bizarre as the game was, there was one thing that was clear: it brought a mass variation of people together. Co-producer of the project, Urinah Findlay, summarizes it as, "A game that you play by going out into the city and doing things. And as you do that you become part of the story that's unfolding in the city." Hull's main goal was to get people interested and invested in the town more, to get people to come out and explore their surroundings. This urban playground project mirrors what urban planning is and what it can do to an area's inhabitants.

The main point shown in this film is based on how surroundings can affect a person. Surroundings can change how someone thinks, acts, and is, as a human being. McCall presents these ideas through interviews with multiple participants of the game and even the game's designers and organizers. The players and makers would recite what they experienced during the game process, and express their emotions towards that moment. While these interviews are being taken, video clips displaying their experience or picture-Esq shots of key items or incidents, would occasionally be shown over. The retelling of memories, the presentation of game areas, and exhibition of props, were the only ways McCall provided proof of the reality game. Hull's main objective with this art piece activity was to get more San Franciscans playing around the city. It would have been nice to see some research results or statistics that came out of this project presented, to prove that Hull's game was really effective in the community.

The documentary begins with a series of shots of San Francisco street art, some motion animated, with a funky electronic music playing in the background. The tune fades and a interview, with Garland, a player, recalling how he discovered the game, plays over. He explains that his interest was caught by the large amount of strange fliers he saw posted in the city and decided to call some of the numbers on said papers. These phone calls invited him to an orientation at The Jejune Institute headquarters in San Francisco. The meeting was held in a empty, but strangely decorated room, in a normal business office located at the professional financial district of the city. In the room, the inductee had to watch a video about The Jejune Institute.

The organization's fake back story explained that Jejune was created by academic people who had "a common interest in the advancement of socio-reengineering." Social engineering by definition is the psychological manipulation of people into performing actions or divulging confidential information. To re-engineer something is to take something old and change it up. The group was also "a closely knit forum for experimental research techniques, utilized to expand interpersonal trust among fellow human subjects." The video goes on to list high-tech institute inventions and many ways the institute has helped humanity. One for example, is The Vital-Orbit Human Force Field, a conductor that supposedly acts as an ambassador to your body - whatever that means. In short, Jejune uses estranged messages, unreal advertisements, and the power of settings, to lure people in to be manipulated even more, and it worked.

Throughout the whole introduction experience, from noticing the fliers to watching the orientation video, the inductees' whole persona changed due to their exposure with their surroundings. When Garland and many others continued on with tasks that the Jejune Institute assigned them to do immediately after the orientation, it is safe to assume that their way of thinking changed. They consciously chose to spend their time searching around the city for clues about an obscure organization, which lead them to answers or even more clues. Ex-inductee, Carolee, expressed that after the orientation experience, she began looking at life with a different mindset and purpose. Game players, like Carolee and Garland, continued to follow instructions from the institute or from other players that organized their own activities based on what they learned from clues and messages. These inductees melded the San Francisco scene into their world of nonchalance, a way of living promoted by a radio station the institute tells its followers to listen to. The large meet-ups in busy, public areas or the use of well placed secretive, interactive messages made people feel like they were really part of something big in their community, of not only San Francisco, but the entire world.

The Institute isn't just a documentary about an obscure, experiment type of game. McCall's film goes to show that if an environment is organized a certain way, people can be subject to change. In a way, urban planners are social engineers. The ways communities are set up, from a slum to a high-class suburb, reflect who lives there. What someone does, what someone thinks, who someone is, is what makes a neighborhood. It all comes down to who plans the layouts of the city and the projects soon after it is built, in order to maintain a good, influential environment for the inhabitants.

Works Cited: McCall, Spencer, dir. The Institute. Argot Pictures, 2013. Film. "Social engineering (security)." Wikipedia. Wikipedia. Web. 23 Oct 2014. http://en.wikipedia.org/wiki/Social_engineering_(security)
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7/10
Interesting but not really just a documentary
Pukeonthestreet19 April 2020
After watching dispatches from elsewhere I had to see this. It's just as interesting except there's a point where you see the director at the check in table and that's when you know this isn't just a documentary it's heavily manipulated and he was in on it. Still an interesting watch though.
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6/10
what is reality?
abcvision24 March 2013
Is the world we see around us reality or is it a series of layered perceptions? Who really runs the show and what is it all about. In The Institute, the viewer is taken as a few chosen ones are taken on a riddled filled adventure full of twist and turns. They are lead on a wild goose chase and their perceptions changed as the secrets of a whole unseen underworld is presented in front of them. This fictional narrative blends in true settings to where the lines between fiction and reality blur. The journey takes you in and out all type of locations, a busy street, a serene park, and the final resting place for some bookish type. The end is at a bringing together of these adventurous souls. I saw this film as part of the Atlanta Film Festival
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FINALLY!!! A film that is related to the NSA's Mind Control program...
Lisbeth_S3 October 2013
There have been many attempts to do a straight up documentary about the NSA's Mind Control program, but it's been shot down every time it gets going. Someone in the govt gets wind of it and then before it even gets off the ground, the project is terminated.

This seems to take ALL of the aspects of what Targeted Individuals experience-- Electronic Harassment, gang stalking, EEG Cloning with supercomputers that send back other negative cloned emotions from other individuals via electromagnetic microwaves. In order to map a person's electromagnetic signature, you have to have them in one spot for a good while to capture their unique signal. That's why most TI's are picked up at low income apartment buildings... they clone them there, through walls, then once they have the signature signal... they're tagged for life. I'm surprised this project got this far... even though they're turning some of the story into fiction, by making it look like a game. It should be interesting to see what other projects come out, now that this has been released.
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7/10
Thought provoking
nancyldraper22 July 2021
The documentary that inspired DISPATCHES FROM ELSEWHERE, is a bit of a trip itself where the lines of reality and fantasy blurred for the participants of an alternative reality game. I give this documentary a 7 (thought provoking) out of 10. {Documentary}
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1/10
The Blair Witch Institute
gein9 October 2015
A wonderful interactive street-art project based on the philosophies originated by the Church of the SubGenius, the band DEVO, the David Cronenberg film Videodrome and the television miniseries Wild Palms is turned into a very tedious mockumentary. Unfortunately, unless you participated in the analog-geocaching-role-playing-game, watching The Institute can be a very eye-rolling experience. Much of the film is filled with poorly acted re-enactments, hokey "found footage" and phony interviews.

If you make it past the sixty minute mark, it becomes very apparent that you are watching a semi-talented improv-group's re-imagining of David Fincher's The Game starring Michael Douglas. I love ingenious street-art and clever stunts and would have loved to have watched a serious documentary about how the artist(s) came up with this very well thought-out hoax, but to sit down and watch what you know is a joke, gets very tiring and very boring very quickly.
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8/10
Divine Nonchalance
MrEricSir10 May 2013
An seemingly normal office building in San Francisco held a secret; a strange office for something called The Jejune Institute.

At first glance, The Jejune Institute appears to be a cult. But some of their claims seemed outlandish even by cult standards -- a machine that records your memories to a VHS tape? A method for talking to dolphins? Huh? Those looking for a strange adventure would visit The Jejune Institute, only to be presented with a trippy presentation, a scavenger hunt, etc.

Let me assure you that this film does document many real events. Yes, people really did visit a payphone and dance. Yes, there really was a protest at Union Square. Yes, the Jejune Institute was a real place in a real office building.

I can tell you all of this for certain because I participated in The Jejune Institute and the so-called "Games of Nonchalance" that are documented in this film. I suppose I can't review a film fairly as someone who is documented in it, even if only in the background. But the film is not the game.

Ultimately, with The Institute there's a moment during the film where you star to question whether what you're seeing is real, is part of the game, or is fictionalized for the purpose of the film. I'm sure that moment will be different for everyone.

Even as someone who played Games of Nonchalance in its entirety, I'm not sure I can decipher fact from fiction with 100% accuracy. Watching The Institute for the first time felt a lot like watching Exit Through The Gift Shop, where it's unclear how much of what the camera is feeding you is true and how much the director is winking and smiling.

There's no question in my mind that this was the right decision for telling the story of the Games of Nonchalance. An alternate reality game messes with your head; for a film to capture such a game, it must do the same.
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1/10
If you have nothing better to do with 90 minutes, this film might be OK Warning: Spoilers
Spoiler alert- possible spoilers below. Not much to spoil though, its already a rotten tomato.

The trailer and reviews, as well as film festival pedigree had me interested. Wow- only $0.99 to rent on iTunes- I wanted to like this film. I only made it though 35 minutes before I had to turn it off.

Its a pretty lame doc/mockumentary about a goofy fantasy game that players with psychiatric disorders or predispositions might misunderstand or think is real.

I've seen worse films and mockumentaries, but I wouldn't intentionally watch one.
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10/10
Glimpse the Elsewhere
flinched28 November 2013
Prepare to dive into an interactive new form of art. The creators describes it as an "urban playground movement" or "alternate reality game". It's essentially a mix of art, video, and elaborate clues that lead curious citizens of San Fransisco to explore their city all the while immersing themselves into a bizarre story.

It's all created by Jeff Hull who's main theme is on seeing things in a nonchalant way. By nonchalance, it's described as a cartoon where the unconscious character goes around a city and seemingly avoids dangerous situations through extraordinary luck; a way of exploring using your unconscious mind. The goal is to go elsewhere, to go somewhere between here and there. Basically a place you may or may not have gone before and enter a storybook world of imagination that exists hidden in the world around us.

It sounds crazy typing it out and reading it back to myself, so no doubt it must sound absurd to you the reader. Nevertheless, the movie gave me a sense of awe and joy as I followed each participant down the rabbit hole, all the while, surrounded by these all immersing elaborate clues that create this tension between reality and fiction. Watching how each participant was effected by these clues and how it changed them is what makes this a great film. This movie and the artist transformed the ordinary world into a place full of potential and mystery. And isn't that what makes art, isn't that what makes a movie a magical experience. And as such, I humbly recommend you watch this film and take a glimpse into the elsewhere.
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1/10
It's not a documentary
yowilwasup5 May 2020
I was looking forward to learn more about what probably was a creative piece of interactive free range performance art. I learned nothing you will learn nothing more than that which you already didn't know. Don't waste your time.
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4/10
Unfortunately too obvious
SteveStockholm31 May 2020
Warning: Spoilers
Other's have described the premise so i won't waste time on doing that. I appreciate what they tried to do with this film and I am very sympathetic to the idea. The "documentary" is clearly a continuation of the game / performance art piece itself. The film makers mix actual people who are themselves and who were involved with this game / art piece, with actors and "faked" material, attempting to create the same sort of illusion of mystery that the game / art project did.

The problem is that the acted / constructed parts are too obvious, to anyone who is reasonably observant, I think. I had no problem picking out the actors, and the constructed material (for example, there is no missing girl, the supposed police interrogation tape that is played is obviously faked/acted etc). The same with some events that some of the people explain, that just don't quite sound plausible.

I'm not necessarily criticizing the film makers for these flaws, I think that this is an exceptionally difficult stunt to pull off. If this proves anything it's that reality is really, really difficult to recreate or fake. It's a pity, to be honest, I would have loved this film/project, if it had done a better job at fooling me.

It's possible that ALL of it is "constructed" or faked and that I only picked out some of the acted parts, and that what I do believe are actual people are also acted, but the critique still stands because I too easily saw through way too much to keep the illusion going.

So... watch it if you find the concept interesting. The film is not a complete waste of time, but ultimately I think it fails in its goals.
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9/10
What is real?
be_a_klugman1 November 2013
I saw this movie at the Mill Valley Film Festival last year and have thought about it a lot since then. From the start, the film has incredibly compelling visuals and soundtrack, but the interviews with members (?) seem pretty straight forward. As the movie continues though, it seems as though things start twisting and the information may or may not be "real." Are these people acting? Is this even what happened? It might all be fake, or it might all be real, or a beautiful mixture of fact and fiction. Regardless, it looks like it was a lot of fun to participate, and I love the idea of having things like this going on around you without your knowledge. I recommend watching the movie (I think you can get it on iTunes) and seeing if you can tell what is real -- if anything.
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8/10
Aha, I get it...
light-rock7 November 2013
NOT !

I have no idea what I just saw exactly, but I was glued to the screen the whole time. Should there be some definitive resolution to art? This was a unique viewing experience. I give it a high score. Why? No idea, but that seems like the right thing to do for some reason. Maybe somebody else will get it and then explain what in heck just happened.

Meanwhile, there is plenty of stuff to wrack your brain on. Human psychology, belief, art, what kind of life are we living, would I participate in such a thing? Is modern society missing something like this? Should we ask for more? What kinds of "stone soup" have we created in the past, and is that a bad thing to do or a good thing...

Too many chefs... at least bring ingredients !
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10/10
A must watch
rubenoftheorchard18 March 2020
I'm not huge documentary guy, but this was great. I feel like everyone should know about it. I wish I could have actually been a part of it. It reminds me of the Darma Initiative or something, but real. I'm quite surprised by the negative reviews. I highly recommend this documentary.
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9/10
Imagine if the Darhma Initiative from LOST was real...
ichamil-11 November 2013
Imagine if the Darhma Initiative from the TV series LOST was real...

Aren't you hooked right there? Well, I think that's how I felt watching The Institute. Hard to believe that this actually happened.

Fascinating and thought provoking. Ultimately it does make you think that modern life has hollowed out existence to the point where creating an all-consuming "game" would be the thing that sparks people back to reality.

And like the other reviewer commented, what is reality these days?

Honestly I was pulled in by the deliciously beautiful artwork. But the trailer had me about 10 seconds in, when I knew I needed to watch this to find out what the heck this is all about.

I supposed it would be nice if the ultimate objective of all this was really to create a better world, but maybe just giving people a little inspiration to be adventurous is doing just that.

When I rented the movie this morning it had just become available on iTunes and now it's up to like the top 10 in the Documentaries section, which is pretty amazing.

Maybe the game is still afoot? Maybe the Jejune Institute really is still out there pushing people's buttons.

A mystery wrapped in an enigma shrouded in subterfuge.

Gamers out there might want to put down their joysticks for 90 minutes and snack on this absurdly fun real-life game. Although apparently the people in this experiment did not like to think of it as a "game."

And I guess they are right -- just as in LOST, if you experienced it, then I suppose to some degree it is "real."
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8/10
Really enjoyed this
reelbutter19 May 2014
Warning: Spoilers
I didn't know what to expect and that helped a lot.

Everyone is part of the game, I suspect even us viewers. Those moments when you are not sure what is real and what is not, happens to the viewer as well and boom... THEY GOTCHA...

The idea of the art game project is wonderful and what stuck with me is the idea that the world can be a fun and interesting place, if you look at it through the right eyes, the eye of wonder and mystery.

I laughed and smiled a lot while watch. That is a good sign.

So if you want to see a documentary about something that happened and didn't happen and happened, this is the doc for you.
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8/10
A Bizarre Game
gavin694210 June 2014
Warning: Spoilers
A documentary on the Jejune Institute, a mind-bending San Francisco phenomenon where 10,000 people became "inducted" without ever quite realizing what they'd signed up for.

What is this? We have people checking in to a place for reasons unknown based on flyers that suggested products like the "time camera", a bizarre "cryptic" radio that preaches "nonchalance", somewhat like Art Bell but completely different, coming from the Elsewhere Public Works Agency.

The radio rallies against Octavio Coleman, Esq a saboteur, former CIA operative, who allegedly heads the Jejune Institute and preaches false nonchalance.

The man behind all this, Jeff Hull, wondered why "play" could only be within a certain defined area. So, what does he do? He creates a blurred reality where people can break dance with a Sasquatch.

Is the documentary also a clever game? One man interviewed, Kelvin Williams, is actually a man named Daniel Shoup. Is his part in this thing a ruse? We clearly see he is connected to the game somehow, but how much of what he says is true? Is any of it?

We are left to question, with the final frame directing us to what seems like the next phase... the Latitude Society.
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