S1.E1 ∙ Bad Writing - Why Most Games Tell Bad StoriesWed, Jul 28, 2010Discussion on video game writing and the importance of narrative.Rate
S1.E2 ∙ The Future of MMOs - Why Are There So Many WoW Clones?Wed, Aug 4, 2010A look at Massive Multilayer Online games, why so many of them fail and what the future may be for them.Rate
S1.E3 ∙ Innovation - How AAA and Indie Games Can Learn From Each OtherWed, Aug 11, 2010Discussion of the Indie and AAA branches of the game industry, and how joining forces might help them to drive innovation.Rate
S1.E4 ∙ Where Did Survival Horror Go? - How Franchises Kill MysteryWed, Aug 18, 2010Survival Horror games and why the genre is suffering.Rate
S1.E5 ∙ No Redeeming Value - Why the God of War Sequels Failed at StorytellingWed, Aug 25, 2010Discussion of the "God of War" trilogy's triumphs and failings in storytelling.Rate
S1.E6 ∙ Free Speech - The Supreme Court Case Against Violent Video GamesWed, Sep 1, 2010Discussion of a Supreme Court case and what it could mean for the future of video games.Rate
S1.E7 ∙ Enriching Lives - What Mass Effect 2 Teaches Us about MoralityWed, Sep 8, 2010Discussion of a moral choice sequence in Mass Effect 2, and the power video games have to teach us about ourselves.Rate
S1.E8 ∙ "Gamer" - What's in a Name?Wed, Sep 15, 2010Discussion of the problems surrounding the term 'Gamer'.Rate
S1.E9 ∙ Video Game Music - How to Create a Timeless ThemeWed, Sep 22, 2010A look at the way video game music has evolved over the years, and compares the strengths of today's game music with the chiptunes of gaming past.Rate
S1.E10 ∙ Project Ten Dollar - EA Campaigns Against Used GamesWed, Sep 29, 2010A look at EA's "Project Ten Dollar" and suggestions of some alternatives.Rate
S1.E11 ∙ Kinect and Move - Can Motion Control Ever Succeed?Wed, Feb 8, 2012Analysis of motion controls in the video game industry and the potential future to which they might lead.Rate
S1.E12 ∙ Diversity - Why Do Games Lack Diverse Characters?Fri, Feb 10, 2012A brief overlook of the different types of diversity in video games or the lack thereof.Rate
S1.E13 ∙ Mailbag #1 - Questions About the Game IndustrySun, Feb 12, 2012Several frequently asked questions are answered.Rate
S1.E14 ∙ Symbolism 101 - How Horror Games Instill FearFri, Feb 17, 2012A Halloween special considering how symbolism can make horror games more frightening.Rate
S1.E15 ∙ Facing Controversy - How to Stand Up for Games as a MediumSun, Feb 19, 2012A discussion of the negative stereotypes of video games and how gamers can rise above it.Rate
S1.E16 ∙ So You Want to Be a Game Designer - Career Advice for Making GamesSun, Feb 26, 2012Advice for making video games and making a career out of them.Rate
S1.E17 ∙ Easy Games - What Happened to Hardcore Games?Mon, Mar 5, 2012A discussion of how video games have gotten easier over time and the different ways that difficulty can be implemented in a game.Rate
S1.E18 ∙ The Skinner Box - How Games Condition People to Play MoreMon, Mar 12, 2012An explanation of how some video games use the Skinner Box, a method of conditioning an individual to do what you want.Rate
S1.E19 ∙ Sex in Games - How Games Need to Mature as a MediumFri, Mar 16, 2012A discussion about sex and sexuality in video games and how sexual representation can be improved.Rate
S1.E20 ∙ Sexual Diversity - How a Gay Character Made Persona 4 GreatSat, Mar 17, 2012An analysis of the character Kanji Tatsumi from Persona 4 and the example this game sets for portraying sexual orientation in video games.Rate
S1.E21 ∙ Narrative Mechanics - How Missile Command Tells a StorySun, Mar 18, 2012The idea is proposed that narrative can be told exclusively through gameplay mechanics, citing Missile Command as an example.Rate
S1.E22 ∙ A Season of Hope - Child's Play Charity and the Games CommunityWed, Mar 21, 2012This week, we take a break from all the "art and design" talk to appreciate the Child's Play Charity Dinner Auction.Rate
S1.E23 ∙ Choice and Conflict - What Does Choice Mean in Games?Fri, Mar 23, 2012A look at the concept of choice and how it is implemented in video games.Rate
S1.E24 ∙ Mailbag #2 - Questions About the Game IndustrySun, Apr 1, 2012Frequently asked questions are answered.Rate
S1.E25 ∙ Non-Combat Gaming - How to Make Social Mechanics FunSun, Apr 1, 2012This week, we consider the neglected potential for game experiences that aren't combat based.Rate
S1.E27 ∙ Amnesia and Story Structure - Character Development in Fallout: New VegasThu, Apr 5, 2012Add a plotRate
S1.E31 ∙ An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the IndustryWed, Apr 18, 2012Add a plotRate
S1.E33 ∙ True Female Characters - How to Write Deep and Interesting CharactersWed, Apr 18, 2012Add a plotRate