While the Pocket Dragons are helping the Princess and the villagers build a new windmill, the village gets a visit from a trio of knights: Sir Plus, Sir Charge, and Sir Prize, the Knights Without a Table to Call Their Own, on a bizarre quest (thanks to garbled orders) to protect dragons from marauding princesses! The Pocket Dragons must outwit these valiant but dim-witted would-be heroes before their efforts to "save" the Pocket Dragons lay waste to the entire village.
—Anonymous