"Hugo's House of Horrors" is an independent video game from 1990. It is no point-and-click adventure meaning you have to type in all of your commands with a lot of imagination and actually try to beat a highscore by solving every puzzle available in the best possible way.
Being both from the early 90s and independent, the game is a.) rather short, b.) painstakingly cryptic, c.) very, very weird but most of all, d.) really engaging.
The plot couldn't be simpler: You play Hugo, a guy who enters the.eponymous House of Horrors in which Hugo's girlfriend Penelope disappeared. The game starts of easy enough with a simple puzzle in which you have to find the key to the front door. As it is really easy, it really captivates you and motivates you to solve the rest of the game as well.
But as soon as you enter the main hall the game gets weird as hell. A dining room and which you meet Frankenstein's Monster, the Grim Reaper and other iconic classic monsters is the least weird part and bears no relevance to the overall plot at all.
It seems like the developer had a lot of weird and funny ideas while programming the game and tried to fit them all in, no matter if they suited the overall game or not (which is not bad from my point of view).
Being both from the early 90s and independent, the game is a.) rather short, b.) painstakingly cryptic, c.) very, very weird but most of all, d.) really engaging.
The plot couldn't be simpler: You play Hugo, a guy who enters the.eponymous House of Horrors in which Hugo's girlfriend Penelope disappeared. The game starts of easy enough with a simple puzzle in which you have to find the key to the front door. As it is really easy, it really captivates you and motivates you to solve the rest of the game as well.
But as soon as you enter the main hall the game gets weird as hell. A dining room and which you meet Frankenstein's Monster, the Grim Reaper and other iconic classic monsters is the least weird part and bears no relevance to the overall plot at all.
It seems like the developer had a lot of weird and funny ideas while programming the game and tried to fit them all in, no matter if they suited the overall game or not (which is not bad from my point of view).