- A serial killer, with a religious secret, captures four victims and plays a deadly game of Q & A. The winner is promised to come out alive from this "wreck" room where truth, sin and religious faith are the game of choice.
- Our protagonist, Den, drugs & kidnaps four people, three women & a man whos married to one of them. They awaken to find themselves imprisoned in a large room, wearing hospital gowns & shackles. As they try to grasp the reality of their situation, Den enters the room and begins to conduct the first round of what is to become a series of increasingly more sadistic debates, as well as revealing some vague insight to his motives. He encourages the group to engage him in conversation, suggesting that the better their conversational skills, the better their chances of survival will be. He says he wants to get to know them, to see what makes them tick, & for them to get to know each other, or more accurately, for them to get to know certain things about each other. It seems our group of strangers have some skeletons stashed away in mutual closets & Den delights in using that to provoke paranoia, distrust & animosity among them. He lays responsibility for certain events on the characters to not only further their distress, but to absolve himself of any guilt in his own mind. By injecting certain topics and suggestions, Den keeps his prisoners at each others throats in order to try & quash any desires to unify for the greater good. Days pass & the predicament continuously spirals downward as the prisoners are starved, humiliated, taunted & physically tormented.
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