Unbeknownst to him, a cynical but witty master-thief Garrett will become a key player in the secret war between the cult of builders and the cult of pagans in a medieval city where certain types of magic and advanced technology exist.
Directors:
Writers:
Photos and Videos
Cast
Stephen Russell | ... |
Garrett / Statue / Raoul / Guards / Hammerites / Servants (voice)
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Joffrey Spaulding | ... |
Constantine / Cutty / Hammerites / Ape Beasts (voice)
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Terri Brosius | ... |
Viktoria (voice)
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Daniel Thron | ... |
Ramirez / Renault / The Eye / Guards / Hammerites / Ape Beasts / Keepers (voice)
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Randy Smith | ... |
Murus (voice)
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Geoffrey Stewart | ... |
Guards / Prisoners (voice)
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Andy Meuse | ... |
Prisoner (voice)
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Nate Wells | ... |
Keepers (voice)
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Josh Randall | ... |
Keepers (voice)
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Emil Pagliarulo | ... |
Opera singers (voice)
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Karen Wolff | ... |
Opera songstress (voice)
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Mike Romatelli | ... |
Thieves (voice)
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Mike Chrzanowski | ... |
Thieves (voice)
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Ian Vogel | ... |
Mages (voice)
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Fred Galpern | ... |
Mages (voice)
(as Fred S. Galpern)
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Rest of cast listed alphabetically: | |||
Karen Saltus | ... |
Servant
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Directed by
Daniel Thron | ||
Josh Randall | ... | (co-director) |
Written by
Terri Brosius | ... | (cutscene screenplay) |
Dorian Hart | ... | (manual) |
Ken Levine | ... | (story concept) |
Produced by
Jonas Eneroth | ... | producer |
Joseph Gilby | ... | executive producer |
Matthew Miller | ... | producer |
Josh Randall | ... | producer |
Editing by
Josh Randall |
Art Department
Laura Baldwin | ... | designer |
Steve Canniff | ... | additional art |
Erin Coughlan | ... | additional art / additional help for cutscenes |
Dorian Hart | ... | designer |
Jennifer Hrobota | ... | additional help for cutscenes |
Ken Levine | ... | initial designer |
Mark Lizotte | ... | lead artist |
Peggy O'Connell | ... | additional designer |
Brennan Priest | ... | additional art |
Michael Thomas Ryan | ... | designer |
Randy Smith | ... | designer |
Tim Stellmach | ... | lead designer |
Daniel Thron | ... | artist / cutscene art / manual illustrations |
Sara Verrilli | ... | designer |
Marlon Carlo Violette | ... | additional art / additional help for cutscenes |
Ian Vogel | ... | additional designer |
Robb Waters | ... | additional help for cutscenes / artist |
Nate Wells | ... | additional art / additional cutscene art / additional design |
Jeff Yaus | ... | additional designer |
Sound Department
Eric Brosius | ... | cutscene audio / lead audio |
Visual Effects by
Sean Barrett | ... | render artist |
Liz Hincks | ... | motion capture |
Dean Wormell | ... | motion capture |
Animation Department
Daniel Thron | ... | cutscene animator |
Additional Crew
Michael Alexander | ... | management: Looking Glass Studios |
Kemal Amarasingham | ... | audio visual support |
John Arvay | ... | additional tester |
Paul Baldwin | ... | marketing supporter |
Zarko Bizaca | ... | additional programmer |
Susan Boshkoff | ... | marketing supporter |
Tony Bourne | ... | quality assurance manager |
Michelle Bravo | ... | marketing supporter |
Gary Keith Brubaker | ... | public relations |
Kevin Callow | ... | game tester |
Rob Caminos | ... | customer service |
Chris Carollo | ... | programmer |
Christopher Charles | ... | additional tester |
Jonathan Chey | ... | additional programmer |
Greg Coleman | ... | game tester |
Jonathon Conant | ... | motion capture actor |
Jean-Yves Duret | ... | quality assurance |
Rudi Ellis | ... | additional tester (as Rudy Ellis) |
James Featherstone | ... | quality assurance |
Robert Fermier | ... | additional programmer |
Sacha Fernandes | ... | marketing supporter |
James Wiley Fleming | ... | additional programmer |
Corey Fong | ... | additional tester |
Erik Gloersen | ... | management: Looking Glass Studios |
Tricia Gray | ... | public relations |
Tom Grealy | ... | game tester |
Eva Hoogh | ... | translator |
Jennifer Hrobota | ... | audio visual support / web site designer |
Jeremy Hunter | ... | game tester |
Kate Jenkins | ... | programmer |
Jason Jope | ... | customer service |
John Kavanagh | ... | publisher |
Alexx Kay | ... | game tester |
Michael R. Kelly | ... | customer support manager |
Darren LaFreniere | ... | additional programmer |
Lulu Lamer | ... | game tester |
Marc LeBlanc | ... | programmer |
Tom Leonard | ... | lead programmer |
Greg LoPiccolo | ... | project leader |
Mat MacKenzie | ... | programmer |
Michael Malizola | ... | marketing director |
Pat McElhatton | ... | additional programmer |
Michael McHale | ... | quality assurance manager |
Rob Meffan | ... | network administrator |
Andy Meuse | ... | network administrator |
Cynthia Monter | ... | additional programmer |
Timothy Moore | ... | additional tester |
Beco Mulderij | ... | marketing director |
Paul Neurath | ... | management: Looking Glass Studios |
Clayton Palma | ... | lead tester |
Steve Pearsall | ... | quality assurance manager / web site designer |
James Poole | ... | director of development |
Josh Randall | ... | web site designer |
Jonathon Redington | ... | quality assurance |
Karen Ridley | ... | marketing manager |
Greg Rizzer | ... | additional tester |
Briscoe Rogers | ... | additional programmer |
Mike Romatelli | ... | game tester |
Jonathan Rosenblatt | ... | public relations |
David Sax | ... | game tester |
Pete Schmalz | ... | additional tester (as Peter Schmalz) |
Dan Schmidt | ... | additional programmer |
Kenneth Schmidt | ... | additional tester |
Chris Siegal | ... | game tester |
Michael J. Steinkrauss | ... | lead tester |
Eric Stephens | ... | game tester |
Natasha Swift | ... | game tester |
David Teichholtz | ... | build engineer |
Flavia Timiani | ... | localization manager |
Sutton Trout | ... | marketing supporter |
Franklin Vasquez | ... | additional tester |
Mark Justin Waks | ... | additional programmer |
Jason Walker | ... | quality assurance |
Kevin Wasserman | ... | d3d support / hardware rendering |
Victor Waters | ... | additional tester |
Lee Wilkinson | ... | manual layouter |
Lars Wittkuhn | ... | localization manager |
Kelly Zavislak | ... | product manager |
Christian Zoch | ... | marketing manager |
Thanks
Eric W. Adams | ... | special thanks |
John Borg | ... | special thanks |
Lee Briggs | ... | special thanks |
William Carlson | ... | special thanks |
Alan Cash | ... | special thanks |
Michael Gilmartin | ... | special thanks |
Constantine Hantzopoulos | ... | special thanks |
Liz Hincks | ... | special thanks |
Frank Hom | ... | special thanks |
Mike Kawahara | ... | special thanks |
Spencer Liu | ... | special thanks |
Tom Marx | ... | special thanks |
Mike Schmitt | ... | special thanks |
Sandra B. Smith | ... | special thanks |
Warren Spector | ... | special thanks |
Yoni Tabac | ... | special thanks |
Mike Weksler | ... | special thanks |
Soren Winterfeldt | ... | special thanks |
Production Companies
Distributors
- Eidos (1998) (United States)
- Activision Value Publishing (1999) (United States)
- Eidos (1998) (Brazil)
- Sold Out Sales & Marketing Ltd. (2003) (Belgium)
Special Effects
Other Companies
Storyline
Plot Keywords | |
Taglines | Sneak...Stalk...Steal...Survive! See more » |
Genres | |
Parents Guide | View content advisory » |
Certification |
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Additional Details
Official Sites | |
Country | |
Language | |
Color |
Did You Know?
Goofs | On the level the haunted cathedral you can destroy the three haunts in the cathedral through the hole in the cathedral but when you return there 3 missions later the 3 haunts are back. See more » |
Movie Connections | Featured in Episode #20.12 (1999). See more » |
Quotes |
Garrett:
I Went to Cutty's place to deliver the spetar but Cutty wasn't there he had been arrested by the hammerites apparently they didn't approve of his occupation , and I doubt they approve of mine so hopefully they will never catch sight of me when I break them out of there prison which is what I'm going to do. They are holding Cutty in a mining complex carved out of a quarry the quarry is flooded but the hammers still work the top level, and have converted part of the complex in to a penitentiary for those who have violate their tenants . An associate of mine was confined there and has provided me with a map. It would be difficult to get in by way of the main gate but there is another option the mines break the surface of a hill south of the quarry I will drop into the mines and head into the prison which will be found somewhere up hill and to the north. The Hammers don't venture into the lower mine levels because they are reputed to be haunted. [Angrily] Garrett: I'd rather not have to do this job but Cutty is a reliable fence, and I don't appreciate the Hammerites abducting him,and he [Cutty] Garrett: still owes me money for the Bafford job! See more » |