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Thief: The Dark Project ()


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Unbeknownst to him, a cynical but witty master-thief Garrett will become a key player in the secret war between the cult of builders and the cult of pagans in a medieval city where certain types of magic and advanced technology exist.

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Cast

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Stephen Russell ...
Garrett / Statue / Raoul / Guards / Hammerites / Servants (voice)
Joffrey Spaulding ...
Constantine / Cutty / Hammerites / Ape Beasts (voice)
Terri Brosius ...
Viktoria (voice)
Daniel Thron ...
Ramirez / Renault / The Eye / Guards / Hammerites / Ape Beasts / Keepers (voice)
Randy Smith ...
Murus (voice)
Geoffrey Stewart ...
Guards / Prisoners (voice)
Andy Meuse ...
Prisoner (voice)
Nate Wells ...
Keepers (voice)
Josh Randall ...
Keepers (voice)
Emil Pagliarulo ...
Opera singers (voice)
Karen Wolff ...
Opera songstress (voice)
Mike Romatelli ...
Thieves (voice)
Mike Chrzanowski ...
Thieves (voice)
Ian Vogel ...
Mages (voice)
Fred Galpern ...
Mages (voice) (as Fred S. Galpern)
Rest of cast listed alphabetically:
Karen Saltus ...
Servant

Directed by

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Daniel Thron
Josh Randall ... (co-director)

Written by

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Terri Brosius ... (cutscene screenplay)
 
Dorian Hart ... (manual)
 
Ken Levine ... (story concept)

Produced by

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Jonas Eneroth ... producer
Joseph Gilby ... executive producer
Matthew Miller ... producer
Josh Randall ... producer

Editing by

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Josh Randall

Art Department

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Laura Baldwin ... designer
Steve Canniff ... additional art
Erin Coughlan ... additional art / additional help for cutscenes
Dorian Hart ... designer
Jennifer Hrobota ... additional help for cutscenes
Ken Levine ... initial designer
Mark Lizotte ... lead artist
Peggy O'Connell ... additional designer
Brennan Priest ... additional art
Michael Thomas Ryan ... designer
Randy Smith ... designer
Tim Stellmach ... lead designer
Daniel Thron ... artist / cutscene art / manual illustrations
Sara Verrilli ... designer
Marlon Carlo Violette ... additional art / additional help for cutscenes
Ian Vogel ... additional designer
Robb Waters ... additional help for cutscenes / artist
Nate Wells ... additional art / additional cutscene art / additional design
Jeff Yaus ... additional designer

Sound Department

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Eric Brosius ... cutscene audio / lead audio

Visual Effects by

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Sean Barrett ... render artist
Liz Hincks ... motion capture
Dean Wormell ... motion capture

Animation Department

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Daniel Thron ... cutscene animator

Additional Crew

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Michael Alexander ... management: Looking Glass Studios
Kemal Amarasingham ... audio visual support
John Arvay ... additional tester
Paul Baldwin ... marketing supporter
Zarko Bizaca ... additional programmer
Susan Boshkoff ... marketing supporter
Tony Bourne ... quality assurance manager
Michelle Bravo ... marketing supporter
Gary Keith Brubaker ... public relations
Kevin Callow ... game tester
Rob Caminos ... customer service
Chris Carollo ... programmer
Christopher Charles ... additional tester
Jonathan Chey ... additional programmer
Greg Coleman ... game tester
Jonathon Conant ... motion capture actor
Jean-Yves Duret ... quality assurance
Rudi Ellis ... additional tester (as Rudy Ellis)
James Featherstone ... quality assurance
Robert Fermier ... additional programmer
Sacha Fernandes ... marketing supporter
James Wiley Fleming ... additional programmer
Corey Fong ... additional tester
Erik Gloersen ... management: Looking Glass Studios
Tricia Gray ... public relations
Tom Grealy ... game tester
Eva Hoogh ... translator
Jennifer Hrobota ... audio visual support / web site designer
Jeremy Hunter ... game tester
Kate Jenkins ... programmer
Jason Jope ... customer service
John Kavanagh ... publisher
Alexx Kay ... game tester
Michael R. Kelly ... customer support manager
Darren LaFreniere ... additional programmer
Lulu Lamer ... game tester
Marc LeBlanc ... programmer
Tom Leonard ... lead programmer
Greg LoPiccolo ... project leader
Mat MacKenzie ... programmer
Michael Malizola ... marketing director
Pat McElhatton ... additional programmer
Michael McHale ... quality assurance manager
Rob Meffan ... network administrator
Andy Meuse ... network administrator
Cynthia Monter ... additional programmer
Timothy Moore ... additional tester
Beco Mulderij ... marketing director
Paul Neurath ... management: Looking Glass Studios
Clayton Palma ... lead tester
Steve Pearsall ... quality assurance manager / web site designer
James Poole ... director of development
Josh Randall ... web site designer
Jonathon Redington ... quality assurance
Karen Ridley ... marketing manager
Greg Rizzer ... additional tester
Briscoe Rogers ... additional programmer
Mike Romatelli ... game tester
Jonathan Rosenblatt ... public relations
David Sax ... game tester
Pete Schmalz ... additional tester (as Peter Schmalz)
Dan Schmidt ... additional programmer
Kenneth Schmidt ... additional tester
Chris Siegal ... game tester
Michael J. Steinkrauss ... lead tester
Eric Stephens ... game tester
Natasha Swift ... game tester
David Teichholtz ... build engineer
Flavia Timiani ... localization manager
Sutton Trout ... marketing supporter
Franklin Vasquez ... additional tester
Mark Justin Waks ... additional programmer
Jason Walker ... quality assurance
Kevin Wasserman ... d3d support / hardware rendering
Victor Waters ... additional tester
Lee Wilkinson ... manual layouter
Lars Wittkuhn ... localization manager
Kelly Zavislak ... product manager
Christian Zoch ... marketing manager

Thanks

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Eric W. Adams ... special thanks
John Borg ... special thanks
Lee Briggs ... special thanks
William Carlson ... special thanks
Alan Cash ... special thanks
Michael Gilmartin ... special thanks
Constantine Hantzopoulos ... special thanks
Liz Hincks ... special thanks
Frank Hom ... special thanks
Mike Kawahara ... special thanks
Spencer Liu ... special thanks
Tom Marx ... special thanks
Mike Schmitt ... special thanks
Sandra B. Smith ... special thanks
Warren Spector ... special thanks
Yoni Tabac ... special thanks
Mike Weksler ... special thanks
Soren Winterfeldt ... special thanks

Production Companies

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Distributors

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Special Effects

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Other Companies

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Storyline

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Plot Keywords
Taglines Sneak...Stalk...Steal...Survive! See more »
Genres
Parents Guide View content advisory »
Certification

Additional Details

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Official Sites
Country
Language
Color

Did You Know?

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Goofs On the level the haunted cathedral you can destroy the three haunts in the cathedral through the hole in the cathedral but when you return there 3 missions later the 3 haunts are back. See more »
Movie Connections Featured in Episode #20.12 (1999). See more »
Quotes Garrett: I Went to Cutty's place to deliver the spetar but Cutty wasn't there he had been arrested by the hammerites apparently they didn't approve of his occupation , and I doubt they approve of mine so hopefully they will never catch sight of me when I break them out of there prison which is what I'm going to do. They are holding Cutty in a mining complex carved out of a quarry the quarry is flooded but the hammers still work the top level, and have converted part of the complex in to a penitentiary for those who have violate their tenants . An associate of mine was confined there and has provided me with a map. It would be difficult to get in by way of the main gate but there is another option the mines break the surface of a hill south of the quarry I will drop into the mines and head into the prison which will be found somewhere up hill and to the north. The Hammers don't venture into the lower mine levels because they are reputed to be haunted.
[Angrily]
Garrett: I'd rather not have to do this job but Cutty is a reliable fence, and I don't appreciate the Hammerites abducting him,and he
[Cutty]
Garrett: still owes me money for the Bafford job!
See more »

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