Mega Man Legends (Video Game 1997) Poster

(1997 Video Game)

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7/10
Good Overall
hoppytoad7 December 2006
Warning: Spoilers
This game was pretty good. I bought it on internet a couple years ago and couldn't wait to check it out. This game is like a lot of good movies: there are things you won't catch the first time. Now, for a review.

Graphics: Pretty good for the fist 3d mega man game. The only problem will be described in the sound section.

Sound: Good sound overall, but on a few playthroughs, at the very end, when he is shouting and waving to the people, the sound and animations didn't match up. You could hear him speak without moving his mouth, then a couple seconds later, his mouth would move, but no words came out. Some of the music was dull and sounded like something off of a SNES.

Gameplay: Great Game overall. Has many unexpected twists and turns that make it more interesting. Not the typical side-scrolling mega man bi-dimension games of the old days. More tactical necessary to defeat bosses. Only problem is that you are told exactly what to do on almost every boss. Very interesting side-quests and such. I for one enjoyed all the police missions and also building the clubhouse. The way you must search for parts and money to make bigger, badder weapons is superb. As before stated, it is like a good movie, with things you probably will not get on the first time through.

Overall rating 7.5/10. A good game for Megaman fans
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7/10
Nice, but graphics need work...
elsa_naranek25 September 2000
A well thought out game and a refreshing diversion from the monotonous formula of every other megaman game. The graphics are a bit rough and blocky, but not bad for the series' first shot at 3D design. The mystery aspect to it is appealing, in that you have basically no idea who or what you are. It's also appealing in that it's not a totally linear game. You have some freedom of choice not directly related to the plot of the game.
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Adventures of the Blue Boy in a 3D world.
mrphantasm27 September 2005
Rockman DASH (Megaman Legends) was the attempt of Capcom of prepare the Rockman franchise for the new century, the video-game of late 90's were all in 3D worlds. This game has some similarities with the previous incarnations of Rockman as well as it has many differences. Rockman's adventures no longer take place in a bi-dimensional world. He doesn't have to jump from platform to platform, shoot fast and use the adequate weapon with the right "boss".

DASH presents the live of Rockman in a high-tech world where cities are strong fortresses surrounded by the natural environment. In this world some people dig underground tunnels to find pieces of technology and credits. The gamer will have to be able of understand the right technique to attack the enemies and build a better armor for Rockman, the opponents Every time will be stronger and bigger, in a classic Rockman style.

The graphics are not top-notch today, but they still look cool. The game offers hours and hours of game play. The scenarios are huge and there are many things to explore, in order to find the right elements to solve the game in its entirety. It is unavoidable talk to all the characters. Hopefully the save system appears in the right place and moment to avoid the loss of hours of game play. A must have video-game for fans of Megaman.
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9/10
Truly the God of the Megaman Trilogy!
spiderguy_078 February 2007
Warning: Spoilers
The Megaman series is quite endless and this title boasts great about it. The first time I played this game, I was kind of thrown off track with the "Flutter", Barrell Caskett, Data, and Islands. No Gutsman, Cutman, or Protoman? Well, this game makes up for those robots by introducing Reaverbots, a very destructive type of robot that someone made throughout the years and put in various ruins around the world.

Megaman and Roll, along with Data and Barrell, are doing digs all across a mysterious world of water and islands to find hidden Zenny (diamonds that are money) and to discover new things. Roll suddenly has to make an emergency landing because the engine is acting up. They land on an island called Kattelox Island, which they think is uninhabited. They soon find out there is a town because 2 cops come to their aid. Megaman now must try to find out how to fix the Flutter and fight the pirates that are attacking the island, off and on.

Yes, this game isn't as good as some other Megaman games, but it isn't the worst. I bought this game 10 years ago, and am still playing it to this day. That should give you an idea of how great it is.
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Fairly Decent (possible spoilers)
BinaryCode100122 July 2004
Warning: Spoilers
Though I've played this game about 10 or 20 times since I bought it, I felt I needed to say something on its behalf. However, though I am a die-hard MegaMan fan, there a still a *few* things I'll reconsider...

GRAPHICS: Not a lot going on here, really, though it is the first 3D MegaMan game. The character motions are above par, for the PS1, that is. The motions are actually fluid and realistic. The character model faces also have real expressions, which is something else you normally don't see in PS1 games, since most games on it have blocky character models with wooden face models, along with the aid of "frozen" motion capture movements.

SOUND: I'm not poking fun at it, but *some* of the music does sound a little drab. However, some of the music does the job due to the atmosphere of the situation at hand. Some of the music sounds so much like they should have been in SNES games, though. The voice acting is well-done, too. Not bad for a first entry in a separate series.

GAMEPLAY: Classic MegaMan run-and-gun, but I'm not talking about Robot Masters as bosses (besides, that's another universe). Join MM as he runs, jumps, shoots, and saves the day from bad guys. There are a few extra toys for him to utilize outside of his Buster, but you have to find or "dig" for parts in ruins to turn them into weapons. There is a diverse array of weapons to find in the game, but you probably won't be finding all of them on your first few play thoughts. In my recent game, I only found the necessary parts to make the Powered Buster (a weapon that fires a large fireball), the Active Buster (a homing missile launcher), the Splash Mine (self-detonating land mines that you will be receiving eventually), and the Drill Arm, which is a power drill, useful for destroying false walls. There are MANY other weapons, such as a Machine Buster and a Vacuum Arm, but I didn't find all those parts. This brings on the RPG element, you know...collecting money (or zenny, in this case) from battles or finding them scattered about, and using them to enhance yourself or upgrade weapons (which is costly, by the way).

STORY: MegaMan and company (Roll and Barrel) are cruising through the sky in their Flutter airship, up until the engines on the ship give away, and they settle on Kattelox Island for repairs. However, what isn't known is that the story gets more involved as you go through. What starts off as a small engagement with the air pirates (the Bonnes, which have become my all-time favorite villain troupe), turns into a fight for the future. MegaMan stops the Bonnes from attacking the city and the ruins on every attempt (thus bringing up the Team Rocket clause...the villains keep coming, knowing MegaMan will flush them out anyway), but apparently at the end of the game, the Bonnes aren't the real problem. MegaMan stepped into a lot more mess than he anticipated. After involving himself in a lot of dangerous situations that really weren't his business to begin with, he discovers something about himself once he faces off with MegaMan Juno (the final boss). Once he saves the island from the disaster set up by Juno, he finds out there's a greater significance to his life...he actually has a deeper purpose. Unfortunately, we're not going to figure all that out until "MegaMan Legends 2," so until then, the gamer will be left shrouded in wonder. "MegaMan has an alternative purpose? What could that be?" Ironically, none of this was ever meant to happen. They landed on Kattlox because of their busted up airship, but like I said, once MegaMan went off exploring the ruins further, he started moving in over his head.

BOTTOM LINE: This is a likable treat for all MegaMan fans, but if you don't like MegaMan, you probably won't accept this too much. Being the MegaMan fan I am, I'll give this a 8.25/10.
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