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- Cyril Sneer attempts a relationship with a movie star whom he meets in a car accident, only to find that she has an extreme dislike for his recent business client. Meanwhile, Bert and Cedric must deal with the traumatizing experience of sky diving.
- When Fico's messiness causes friction at the clubhouse, Gabi suggests they build a wall around his space. But could a big wall really stop the fighting? To find out, Doki, Mundi and Anabella fly to THE GREAT WALL OF CHINA and join a restoration crew, while Fico, Gabi and Oto become wall-builders back home. Doki's group learns how the wall was made, and how it worked to stop invaders. Back home, the Great Wall of Fico takes shape, and it does temporarily stop the fighting - but the friends soon miss each other. In the end, they tear down their not-so-great-wall, and compromise instead./When Anabella accidentally volunteers the team to make 100 cupcakes for a festival, they all pitch in to help bake but still end up in a mess. How can we make a lot of cupcakes fast, and without getting in each other's way? To find out, Doki leads a team to visit a TOY FACTORY in GERMANY where they see how an assembly line can help to make a lot of identical items in a short period of time. But when they try this method the machine.
- When Doki shares Oto and Anabella's bubble-gum blowing pictures online, a WEC friend says it reminds him of the bubbles the worms make in WAITOMO, NEW ZEALAND. Doki is amazed - why would a worm blow bubbles? With Gabi's own pet worm Lancelot in tow, they set off to find out. In New Zealand, Doki, Gabi, Mundi and Anabella explore a glow-worm cave, while Fico and Oto worm-sit. But Fico decides to take Lancelot 'zorbing' (a hill-rolling sport) and the worm ends up stuck in a kiwi bird's burrow. Will the glow-worms inspire a solution before Lancelot becomes a kiwi snack?/ While touring? CAPE CANAVERAL, FLORIDA, the Team meets Doki's doppelganger, an astronaut named DUNCAN. Doki excitedly asks - what does it take to be an astronaut? and Duncan gives them the chance to find out. But while getting a taste of astronaut training, Doki is mistaken for Duncan, and mistakenly sent to space. Oto must fly the plane-rocket to rendezvous with this mission gone wrong, to save Doki and safely complete the mission. Doki reaching from space.
- It's time for the annual Talent Show, but Gabi can't decide which animal impression to do. When Anabella suggests she dance like a 'Bird of Paradise', Gabi is intrigued. Why would a bird, dance? To find out, and get a video of the rarely-seen dance, the Team flies to NEW GUINEA. The boys vow to get the video first, but get comically lost in the jungle instead. The girls do track down a bird, but when Gabi sees the famous dance, she decides it's far too silly to perform - until Anabella's camera gets stuck in a high nest in a tree. Anabella realizes that they can use what they've learned - that the male bird dances to attract a mate - to distract the bird and recover the camera./Mundi's Day Off Mundi often uses her special physical abilities to help her friends. But one day, Fico flings his Frisbee up on a roof, and Mundi feigns an injury to get a break. Fico puts out a call for help from a superhero, and they get a surprising offer to 'borrow' superpowers for the day. How could we have superpowers? They flying.
- When Oto shares his homemade rock candy, the Team sees an odd similarity between the candy and a picture of giant crystals in Oto's rock book. It sounds crazy, but - are those giant crystals candy? Tempted by the idea that they might be, they set off to CHIHUAHUA, MEXICO, to find out. Gabi is happy to lead the expedition down into the cave of giant crystals - but not so happy to admit when they become lost. Fortunately, Fico's candy fixation helps them find the way out. It turns out, their candy looks like a crystal because it IS one but not all crystals are candy. When amateur magician Doki accidentally makes Gabi's worm 'vanish', Gabi is in a panic. How can they bring Lancelot back? To find out,/Team Doki travels to a magic show in LAS VEGAS, NEVADA to ask for help from a real magician named The Fantabulous Fenn. The trouble is, the 'Magician's Code' won't let him share magical secrets with anyone but another magician. Will the team be able to come up with a magic trick to prove their worth, so that is magic.
- Doki figures that to be a knight, all you had to do was joust. Gabi thinks there was more to it than that but what did you have to do, to become a knight? To find out, they head to medieval festival in TEWKESBURY, ENGLAND When they arrive, the King of the Festival isn't so sure they're ready to be noble knights so he assigns them a story-quest to test their worth. As Doki, Oto and Gabi complete the challenges, Doki is slow to catch on to the idea that being a knight is about more than winning battles. But when a jousting contest goes wrong and Doki throws his own victory away to help Gabi, he finally discovers the true meaning of 'chivalry' behaving with knightly honour. When Oto shows Anabella a Chinese coin, she yearns to get her own 'coin with a hole in it', and wear it on a necklace. Doki is curious why Do some coins have holes in them? To help Anabella get a similar coin, they fly to YAP, MICRONESIA, where they know the coins also have holes. But to get one of the valuable 'rai', they have to.
- After reading the Wizard of Oz, the gang wonders - could a tornado really pick up a house? To find out, they call up Mundi's friend Luke, who's a storm-chaser but when the call ends abruptly, Doki declares a rescue expedition. The Team flies to a weather station near OKLAHOMA CITY, OKLAHOMA to make sure Luke is okay. Luckily he's fine and with a storm brewing, the Team goes tornado spotting with him. Fico becomes a hero when he sounds a warning siren to alert a town to an oncoming twister - but he also learns respect for nature when his bike is mangled in the storm. / Oto has a big tennis match coming up, but his smelly shoes are banned from the clubhouse. Their distinctive smell is stinking the whole place up. But why do Oto's lucky shoes smell exactly like stinky cheese? If they answer that question, maybe they can deodorize Oto's smelly shoes, AND the clubhouse. They head to a stinky cheese festival in LIMBURGER, BELGIUM, to learn what makes things smell. While there, Oto's shoes go missing and is taking it.
- Oto is trying to build a working model of a tank, from designs by Leonardo DaVinci. But the tank won't roll. He followed the plans exactly, so why won't Oto's tank work? Anabella suggests they ask a friend of hers for help, so they visit FLORENCE, ITALY. Where Oto joins a secret society for fans of the renaissance genius. Oto figures out why his hero's plans don't work - by relying on his own logic and creativity. Meanwhile Gabi and Fico fill in for their new Italian friend, by running his pizzeria while he helps Oto. When Mundi is startled by a Fico prank, she insists she isn't afraid of ghosts. They don't even exist. Oto and Anabella disagree they definitely believe in ghosts./Doki wonders do ghosts really exist? Mundi vows to prove they don't, with a trip to a so-called 'ghost town' in TOMBSTONE, ARIZONA, U.S.A. As they explore the old mining town, they encounter plenty of unusual happenings. But some are merely pranks by Fico, and ALL have logical explanations. In the end, they realize a ghost hunting.
- This year's W.E.C. fishing derby is being held at LAKE WEEWANNANOH and Oto and Fico are determined to do their team proud by catching a 'whopper' with Oto's over improved fishing rod. But when it breaks, they have a big problem. How can Oto catch a fish without a fishing rod? Doki and Mundi set out (spy style) to discover how the other International teams are doing it, and come up with some fun and surprising alternatives. Meanwhile, Gabi and Anabella set up a fish sanctuary to give the fish a safe place to stay during the tournament but it becomes a victim of its own success./When Doki accidentally breaks Anabella's vintage tea tray, she's hopping mad. Doki wants to make it up to her, but how can he fix her broken tea tray? The team heads to ISTANBUL, TURKEY, where a 'puzzle solving pro' is putting together fragments of an ancient ruin. Doki wants to help Anabella fix it, but she doesn't trust him so instead he and the boys head to the Grand Bazaar to try to replace it. But it's a struggle to keep to unbreak.
- Doki idolizes the TV host and undersea explorer Rock Undertow. He decides to go to the OGASAWARA ISLANDS of JAPAN, to make his own deep sea nature video, and get footage of the rare and elusive giant squid. How hard could it be? But not everyone fits in the submarine, so Fico and Oto are left onshore. While Doki, Gabi, Mundi and Anabella hunt down the squid and discover that they're quite unprepared for this expedition, Fico and Oto get a chance to train as junior sumo wrestlers. Both teams learn that sometimes you can't just jump in and do you have to practice and prepare before taking on big challenges./When Anabella has a crazy dream in which she rides a flying fish, it inspires her to create a giant fish sculpture. But - could Anabella's kooky fish REALLY fly? She is sure it can but flying experts Oto and Mundi have their doubts. They head to a 'birdman' competition in CALIFORNIA, U.S.A. to try to turn the crazy creation into a flying machine. But Anabella doesn't want to compromise her design.
- Oto's delighted when he's chosen to compete on a TV cooking show 'Titanium Chef!' But when the others accidentally throw out his truffle, the friends must rally to replace this rare ingredient. But what are truffles, anyway? And if they're so rare, how do we find some? Doki, Gabi, Mundi and Fico head to the TUSCANY region of ITALY, to borrow a comically lazy truffle hunting dog, and try to snuffle up a new truffle. Meanwhile, Oto and Anabella stay behind to complete the show's cooking challenges, while struggling with over complicated kitchen gadgets and challenging new flavors./When Anabella breaks a mirror, she worries that she's going to have bad luck, and refuses to go through with her Irish dancing recital. But are superstitions real? They travel to BLARNEY, IRELAND to try to find a four leaf clover to turn her luck around and also get her dancing shoes fixed. While there, Fico becomes convinced the shoemaker is a leprechaun. And Oto kisses the Blarney stone to try to get the 'gift of gab' and tab.
- After Doki tells them the story of Theseus and the Labyrinth, Mundi boasts about her 'natural' sense of direction. Gabi is skeptical she thinks Mundi relies on her ability to fly. To prove her own skill, Mundi suggests they visit a hedge maze in CUMBRIA, ENGLAND. Doki wonders How do you solve a maze, anyway? On arrival, they split into two teams. Team Riddle (who will look for clues to solve the maze) and Team Speed (counting on speed and Mundi's sense of direction) and set off on a race to solve the maze. In the end, Gabi realizes that it's fair to use ALL your skills, and Mundi admits that it takes more than a 'sense of direction' to solve a maze. After auditioning many pets,/Fico has decided that the ideal pet for him, is a dolphin. Seems ridiculous at first, but then everyone gets excited. After all, why can't Fico have a dolphin? They fly to the coast of AUSTRALIA to find one and upon landing, they spook a herd of kangaroos, and Fico decides he wants a kangaroo instead. While Fico and Anabella.
- When the Team's high tech dance party is threatened by a power outage, they're frustrated. How can we have any fun, without electricity? Determined to carry on, they fly off to find a place where things are still 'normal' and mistakenly end up at a HISTORIC VILLAGE, where they live like it's 150 years ago. They're planning a party there too, but it sounds lame to Mundi, so she vows to build a windmill and generate their own power. (Won't the Villagers be pleased!) But while her project is underway, Doki's gang discovers that the simple life can be fun too. Ultimately, Mundi learns that there's a time and place for technology and the Team learns not to impose their values on others. When the Team wants a new water slide for the clubhouse beach, they decide to fund it by selling Anabella's delicious lemonade. But it costs a lot, and they want the slide fast. So - how can we sell as much lemonade as possible? They can't agree on the best strategy, so they split into two teams. Doki figures they need the peace of lemonade.
- The mosquitoes are driving Oto crazy, so he and Doki build a 'bug trapper' device to solve the problem. To Mundi, this seems wrong, but no one is taking her point of view seriously. What good are pesky flies and mosquitoes, anyway? Offended, Mundi makes off with the device in the plane, and hides it in GEORGIA's OKEFENOKEE SWAMP. But when they recall the plane while Mundi's not in it, she ends up stranded. It's rescue expedition time. They set off on a swamp-boat adventure to find Mundi, and along the way, discover that even 'annoying' bugs have an important role in the food chain./Oto's proud of his driving skills, so when his RC car goes haywire in the middle of a race, he's sure it's the car's fault. The others aren't certain, and Doki is eager to find out the truth.Why did only Oto's car break? They set off to a TOY DESIGN LAB, to meet the toy's designer, and hopefully solve the mystery of what went wrong with that one car. Meanwhile, Fico, Gabi, Mundi and Anabella get to test a prototype of a brand new.
- The Team trophy case is filled with awards, won by everyone except Oto. Determined to win a shiny trophy of his own, Oto decides to attempt a world record for 'Biggest Pancake.' But can Oto really make the world's biggest pancake, all by himself? They set off to a pancake festival at a SUGAR BUSH in QUEBEC, CANADA, to find out. But Oto realizes the job is bigger than he thought, and he's forced to delegate the gathering of ingredients to his friends, while he builds a giant 'pancake flipper'. The stakes are high, and Oto worries his friends won't come through but in the end, he realizes that the fun of the endeavor is the most important thing./ Fico wants Anabella to help him create a comic book about a bat superhero the Winged Mammal. But Anabella needs to see a real bat, to draw one. For once, Doki is nervous to go on this expedition. He's heard that bats drink your blood, and tangle in your hair - why shouldn't he be afraid of bats? But Doki musters the courage to join them on an expedition to the Panel of bats.
- Mundi enjoys making duct tape accessories for her friends. Anabella loves hers but the others aren't so keen. So when Anabella suggests they model them in a fashion show, the others are appalled. They'd hate to hurt Mundi's feelings, but are her accessories even 'fashion'? To find out, they set off to PARIS, FRANCE, where they end up searching a fashion designer's inspiration room in search of a lost necklace. Meanwhile, Oto and Fico set out to deliver a trunk to a fashion show but lose it. To get the trunk back, they have to make their kooky accessories work for them. In the end, the kids discover that 'fashion' can be anything you want it to be and they also learn a lesson about tactful honesty./ Doki wants his Team to be champions in the game of 'Grounders', (a tag-like game in which you can't be caught touching the ground.) Doki figures they have to learn to play entirely off the ground but how long can you really go without touching the ground? To find out, they head to a RAINFOREST in COSTA RICA.
- Gabi's always been competitive, but sometimes, she takes winning WAY too seriously. When Gabi demands a re match after losing a just-for-fun race, Doki wonders - does Gabi really have to win, to have fun? To find out, they set off to the 'One of a Kind Game Kingdom' a SILLY SPORTS PARK in JAPAN, where the games are as goofy as they are unique. With Gabi and Doki as Team captains, the kids compete at hilarious games they can't help but enjoy all except Gabi, who's still too focused on winning. Even Doki starts to catch the competitive bug. Will Gabi and Doki spoil the adventure for their friends - or will they remember that games are meant to be fun?/ When Oto finds Fico's favorite rubber band ball 'Bouncer' under the stairs, he figures it's fair game. Finders keepers. It ends up as part of Oto's Mars lander, and is blasted off to space. But when Fico finds out, he demands they go to Mars and get it back. But can we really go to Mars? The Team blasts off, and before you know it, they're exploring Mars.
- It's 'toy drive' time, but Oto is having a hard time parting with anything not even a little old toy plane he forgot he had. Anabella thinks the plane is too 'junky' anyway, but Oto thinks it's a treasure. Doki wonders is Oto's plane junk, or a treasure? To find out, Oto, Doki and Fico head to a TOY AUCTION in CHICAGO, U.S.A., where Oto has agreed to try to sell it. Meanwhile, the girls stay home to find more toys to donate and realize that they're pretty attached to some of their toys too. The auction is exciting even more so, when the float plane is accidentally sold instead of the toy one. But when Oto meets a collector who thinks his toy plane is a 'treasure' too, Oto is finally able to let it go./When Gabi spots a rare woodpecker, two W.E.C. members (Haley and Rowan) come to LAKE WEEWANNANOH, hoping to see it too. Haley is smart, but also critical. She soon has Doki wondering - did Gabi really see what she thinks she did? Gabi is determined to show Harley the bird, and prove that she was right.
- Doki can't stand when he doesn't know something. So when Gabi becomes extra-secretive about her diary, he's determined to find out why. What's Gabi hiding? To find out, Doki, Mundi and Anabella fly off to a friend's JUNIOR SPY LAIR, to learn about spy techniques, and ways to uncover secrets that others don't want you to know. They share what they learn with 'Sneak-ret' Agent Fico and his spy-gear provider Oto, who are doing their best to get a look at Gabi's locked diary. But the kids begin to wonder if invading their friend's privacy is the right thing to do, and in the end they race home to call off the mission. (And it's a good thing, too - they almost spoiled a lovely surprise!)/Team Doki is eager to meet their friend Emma's pet monarch butterfly. But the Team has barely landed in Emma's MICHIGAN, USA town, when 'Augustine' flutters away, heading south. Anabella imagines she's going to a beautiful 'butterfly city'. Emma hopes that's true. Doki isn't convinced, but where do monarchs go for the winter?
- Team Doki is invited to a dinner party at a palace in DENMARK, and they're excited to be going to such a fancy affair. But Anabella and Gabi worry that Fico might embarrass them with his poor table manners. Doki doesn't think it's a big deal. What are manners for, anyway? But Fico agrees to a crash course in manners, to help things go smoothly. But of course, things don't. When they arrive, they accidentally 'spook' the royal dog, and Doki, Mundi and Oto race off to get him back. They succeed but arrive at the party very late and disheveled. But their hosts are deeply grateful. It turns out that thinking of others first, is always good manners. /Anabella loves to help her Team, but sometimes it's hard for her find practical ways to do that. So when the Team is asked to go and check on some radio tagged wildlife unicorns to be precise. she's eager to pitch in. The whole Team is dying to know - are unicorns real?. The gang sets off to the CANADIAN ARCTIC, using a tracking beacon to find the mysterious.
- When Fico can't yodel down an 'avalanche' of snow from the clubhouse roof, Doki wonders what does cause avalanches? Luckily, it's time for their ski trip to INNSBRUCK, AUSTRIA, so hopefully their friend Ralf can tell them. But when they arrive, they learn that a blocked road has delayed the staff, so Ralf can't open the ski lodge - until Team Doki offers to help. But when Fico's 'help' accidentally creates a dangerous overload of snow on the ski hill, the Team must find a way to start a real, controlled avalanche, to make things safe again. /The Team is excited to visit a big ART MUSEUM, so that Anabella can take a special art class. Despite the interference of an annoying classmate, she manages to produce a near perfect copy of The Starry Night, by Vincent Van Gogh. But soon after the end of class, the real masterpiece goes missing and since Anabella has her own painting in hand - she becomes the prime suspect. How can we prove that Anabella is innocent? By catching the real thief, and then using scientists.
- When Mundi is asked to house-sit a really 'special' home, Doki wonders - what's so special about it? They head over to the 'SMART HOUSE' across the lake, to find out. It turns out to be a high tech house, full of interconnected gadgets. Oto gets over-excited, and tries to 'improve' the home's security system, but accidentally damages it, causing stress for Mundi./Instead of giving him the chance to fix his mistake, she banishes him back to the clubhouse. But she soon wishes she hadn't, when Fico and Doki accidentally trip the security system, trapping them all inside. When Doki is foiled by a 'windmill' on Oto's mini-golf course, the Team realizes that they don't actually know - what do real windmills do? Doki wants to find out, (and avoid fixing an obstacle he broke) so he and Fico pack their putters and the whole team heads off to HOLLAND, in the NETHERLANDS. But golf is even harder in this windy country, and a stray ball damages a dike, forcing Doki and Fico to plug the leaks with their fingers. Fortunately.
- Anabella loves all things pink she even invented a holiday for her favorite colour. Pink day. But when her friends aren't as excited to celebrate, her feelings are hurt. To make it up to Anabella, the gang decides to move the festivities to LAC ROSE in SENEGAL a pink lake. But hang on, why is the lake pink? When they arrive, Doki sees someone putting something mysterious in the lake. Aha they must be polluting it. And the white mounds surrounding the lake must be pollution too. The Team jumps into action to save the lake but they soon discover that they've been jumping to conclusions too - /In route to a comic book festival, Doki stumbles upon a newly hatched duckling. To Doki's surprise, the duckling follows him. Why is this duckling following me? It seems like 'Ducki' has mistakenly 'imprinted' on Doki he thinks he's his mama. To set things right, half the Team heads off to search LAKE WEEWANANOH for the mother, while Anabella and Gabi stay behind with a reluctant Doki. Doki grudgingly agrees with duck.
- It starts with an intriguing e-mail. A rubber duck has been found on a beach - with Fico's name on it. Fico gasps - he lost it on a trip to Iceland last year. But how did Fico's duck travel so far? Curious, the Team fly off to recover the duck. Then they hear about more of his ducks turning up in far-flung places. Fico is excited maybe someone somewhere has found 'Flapsy', his most beloved duck of all. The trail leads to an OCEANOGRAPHY RESEARCH SHIP, where they learn that Fico's ducks have been helping scientists map and measure ocean currents. Hmm. Could those currents help the Team find Flapsy?/ When Oto builds a tunnel-boring machine, Doki suggests they try to find out if what his grandma used to say is true: can we really dig to China? The boys hop into the machine, and set off on a journey to bore right into the EARTH'S CRUST, while the girls playfully race them to BEIJING, CHINA in the plane. Arriving early, the girls try making a giant fortune cookie and accidentally trap Mundi inside one. Meanwhile.
- Fico is eager to prove to his cousin Rico that he's the better skateboarder. So they all head to a skate park in SHANGHAI, CHINA, to enter a big competition. But they discover that it's a team event. To compete, Fico must teach the rest of Team Doki who are novices to skate very well. But Fico's only teaching technique is 'watch me'. How can Fico teach them to skateboard? As they practice, they find that each of them has a different learning style, which Fico can use to teach them the skills. But will they learn enough to win? And for that matter is it really so important to be the best/When a day at the carnival makes the Team feel small, Mundi muses about what it would be like to be a giant. Doki is sure giants don't exist - until they're invited to come and be giants, at a Giant Festival. But how can we be giants? They set off to DOUAI, FRANCE to find out. On arrival, they literally run into two giants. Fortunately, they turn out to be hollow statues that once fixed the Team can carry in a big adventure.