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1-48 of 48
- When the Gophers are denied the opportunity to perform in the Army circus, they crash the rehearsals.
- The Colonel leads an assault on the Gophers' secret hideout atop Lonesome Mesa - unaware that the mesa is a Gopher construct laden with traps.
- The Colonel and the Sergeant go to an amusement park for some much needed R and R. But Ruffled Feather and Running Board are already there.
- Having stolen the Indian Giver detection device during the mass attack, the Gophers leave it behind for the Colonel to find, its programming altered to detect everything EXCEPT Indians.
- The Colonel and the Gophers agree to settle their differences by a race to California. A race the Colonel plans to win by means of a "secret weapon".
- Having captured the Gophers, the Colonel and the Sergeant transport them to the reservation by rail. The Gophers escape custody and a wild train ride ensues.
- The Colonel and the Sergeant prospect for gold in Gopher Gulch, hoping that a gold strike will draw thousands of fortune seekers, crowding out Ruffled Feather and Running Board.
- The Colonel plans to build a fence all around Gopher Gulch, excluding Ruffled Feather and Running Board from their land.
- The colonel obtains a Gatling gun which he plans to use against the Indian Gophers.
- The colonel convinces the Indian Gophers to move to Cleveland.
- The Colonel tries to train the Gophers in unarmed self-defense, Army style. But the Gophers execute unarmed self-defense, Gopher style.
- The Colonel and the Sergeant disguise themselves as riverboat casino operators to entice the Gophers into putting their land at wager on rigged games of chance.
- Colonel Kit Coyote falls asleep and dreams that he has eaten some berries that made him large.
- The Gophers steal, from the fort's warehouse, jars of honey, one by one. Each time, the Colonel retaliates.
- The Gophers prepare a phony treasure map to send the Colonel and the Sergeant off on a wild goose chase filled with traps.
- The Colonel decides that the simplest way to get the Gophers out of Gopher Gulch is to pay for their room and board at a high-rise luxury hotel. It doesn't take the Gophers long to trash the place.
- Having built the fence all around Gopher Gulch to exclude Ruffled Feather and Running Board, the Gophers trick the Colonel and the Sergeant and exclude them instead. Now it's up to Corporal Crimp to get the key.
- General Nuisance visits the fort and threatens to transfer the Colonel because of his failure to capture the Indian Gophers.
- The Gophers send a false message to the Colonel (ostensibly from General Nuisance) ordering him to lose 25 pounds in one week.
- The Colonel tries to prevent his aunt Flora from visiting, lest she plant flowers everywhere, disrupting operations at Fort Gopher.
- The Colonel's plan to maroon the Gophers on an exotic island backfires. He and the Sergeant get marooned instead - and the island is inhabited by cannibals.
- The Gophers give the Colonel a headache and a stomachache as part of their scheme to steal his bologna.
- The Indian Gophers plan to send the colonel to the moon in a rocket.
- The Colonel communicates with the Sergeant by 2-way radio to direct cannon fire against the Gophers. The Gophers re-direct the cannon fire back on the Colonel, no radios needed.
- The Colonel lures the Gophers onto his yacht with the promise of an ocean cruise to an exotic island - where he plans to maroon them.