Halo Reach designer Christian Allen has secured Kickstarter funding for his new project. With one week remaining, Allen raised $$221,833 to make tactical shooter Takedown, $$20,000 more than the original goal. Described as a thinking person's shooter, Takedown is aimed at the player who "takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing". "Close-quarters battle brings the fight inside, as you would see Swat teams or Sof units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics (more)...
- 4/2/2012
- by By Liam Martin
- Digital Spy
The push for crowdsourcing among indie developers continue, this time with a proposed tactical shooter from former Bungie and Ubisoft designer Christian Allen as well as huge gains for the inExile Entertainment campaign for post-apocalyptic RPG Wasteland 2.
Cleanly over a million bucks: that's the total with 29 days to go for inExile's plan to get a sequel to the inspiration for Fallout, Wasteland. The original game designers for Wasteland, Alan Pavlish and Mike Stackpole are on board along with its producer, Brian Fargo, who acted as Executive Producer on Fallout (and founder of Interplay) as well. The concept art up above is by Andree Wallin, who's providing the look for the proposed new game.
The inExile team's plan is apparently to stick to the original's roots as closely as possible, going top-down, turn-based, and tactical with the action. Having already exceeded their $900k goal, inExile will put the game through six months of pre-production,...
Cleanly over a million bucks: that's the total with 29 days to go for inExile's plan to get a sequel to the inspiration for Fallout, Wasteland. The original game designers for Wasteland, Alan Pavlish and Mike Stackpole are on board along with its producer, Brian Fargo, who acted as Executive Producer on Fallout (and founder of Interplay) as well. The concept art up above is by Andree Wallin, who's providing the look for the proposed new game.
The inExile team's plan is apparently to stick to the original's roots as closely as possible, going top-down, turn-based, and tactical with the action. Having already exceeded their $900k goal, inExile will put the game through six months of pre-production,...
- 3/19/2012
- by Charles Webb
- MTV Multiplayer
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