Having one studio shoulder the workload of an ambitious project sometimes just isn’t enough. In the case of Marvel’s Avengers, Crystal Dynamics’ vision for the super-powered action-adventure has grown to such a scope that it had to draft in reinforcements to ensure that everything not only gets done on time but by the people that best know how to do so. In a recent interview with Gamesindustry.biz, Crystal Dynamics’ Scott Amos describes how the size of its newest venture is already well beyond that of anything it’s done in the past.
Prior to securing perhaps one of the most lucrative licenses on the planet right now, Crystal had previously dedicated several years to modernizing one of gaming’s greatest icons: Tomb Raider. That campaign reached its end last year with the release of Shadow of the Tomb Raider, itself a story told via a multi-hour campaign...
Prior to securing perhaps one of the most lucrative licenses on the planet right now, Crystal had previously dedicated several years to modernizing one of gaming’s greatest icons: Tomb Raider. That campaign reached its end last year with the release of Shadow of the Tomb Raider, itself a story told via a multi-hour campaign...
- 6/21/2019
- by Joe Pring
- We Got This Covered
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