One young filmmaker just got the trip of a lifetime.
Nespresso launched a countrywide program to find the next generation of filmmakers with its Nespresso Talent contest — and Andrea Marshall is the newly crowned winner. Marshall, who lives in Hawaii, was flown out to New York for the Tribeca Film Festival along with two other finalists. Her short was picked as the winner at a screening Thursday night at the Roxy Hotel by a panel of judges that included Richard Kind and Paul Schneider.
Titled Growing, Marshall used the theme of “the power to…” and animated a poem while using...
Nespresso launched a countrywide program to find the next generation of filmmakers with its Nespresso Talent contest — and Andrea Marshall is the newly crowned winner. Marshall, who lives in Hawaii, was flown out to New York for the Tribeca Film Festival along with two other finalists. Her short was picked as the winner at a screening Thursday night at the Roxy Hotel by a panel of judges that included Richard Kind and Paul Schneider.
Titled Growing, Marshall used the theme of “the power to…” and animated a poem while using...
- 4/28/2017
- by Ale Russian
- PEOPLE.com
When a game opens up with you in an old Victorian style building, there are some assumptions made. This is what happens when you first load up The Crow’s Eye. Wandering the corridors of the Medical University of Crowswood though, it isn’t long before things start to change.
In 1947 four students disappeared within the walls of the university and it was shut down. Entering the now closed down building in 1966 it is your job to discover the truth behind the mystery. Waking up in a confused state though and seemingly a part of a bizarre experiment, one of the hardest tasks in the game may be to escape.
The main story for the game is revealed in the form of documents and recordings that you find in rooms around the building. At various points of the game you also find yourself mocked or even given encouragement over the universities speaker system,...
In 1947 four students disappeared within the walls of the university and it was shut down. Entering the now closed down building in 1966 it is your job to discover the truth behind the mystery. Waking up in a confused state though and seemingly a part of a bizarre experiment, one of the hardest tasks in the game may be to escape.
The main story for the game is revealed in the form of documents and recordings that you find in rooms around the building. At various points of the game you also find yourself mocked or even given encouragement over the universities speaker system,...
- 3/23/2017
- by Paul Metcalf
- Nerdly
Screen Producers Australia has confirmed 24 leading local and international development executives, commissioning editors, programmers and controllers for Screen Forever.s Meet The Buyer event..
The event will see executives outline their programming priorities, production schedules and target audiences, and articulate how Australian producers may best facilitate collaborations.
Those attending include representatives from all seven major networks — ABC Television, Network Ten, Nine Network, Seven Network, Foxtel, Sbs Television and Stan.
.This is a rare and invaluable opportunity for Australian producers and creators of screen content to understand the key programming needs of all the major media platforms in Australia,. said Spa CEO Matthew Deaner
Meet The Buyer sessions are produced by Lou Porter (Production Executive, TV Entertainment, ABC Television) and will be moderated by Caroline Spencer, Director of Development, FremantleMedia Australia.
The confirmed representatives are: ABC Television Sally Riley — Head of Scripted Production Mandy Chang — Head of Arts Steve Bibb — Head...
The event will see executives outline their programming priorities, production schedules and target audiences, and articulate how Australian producers may best facilitate collaborations.
Those attending include representatives from all seven major networks — ABC Television, Network Ten, Nine Network, Seven Network, Foxtel, Sbs Television and Stan.
.This is a rare and invaluable opportunity for Australian producers and creators of screen content to understand the key programming needs of all the major media platforms in Australia,. said Spa CEO Matthew Deaner
Meet The Buyer sessions are produced by Lou Porter (Production Executive, TV Entertainment, ABC Television) and will be moderated by Caroline Spencer, Director of Development, FremantleMedia Australia.
The confirmed representatives are: ABC Television Sally Riley — Head of Scripted Production Mandy Chang — Head of Arts Steve Bibb — Head...
- 10/6/2016
- by Staff Writer
- IF.com.au
Now available across both PS4 and Xbox One – PC players will have to wait a little longer than expected before diving into Irrational’s remastered trilogy – 2K Games has commemorated the compilation’s release by premiering the stunning launch trailer for BioShock: The Collection.
Plunging beneath the bitter-cold waves of the Atlantic Ocean, before sending viewers flying on a journey toward the sky city of Columbia, today’s enticing snippet is an all-rounder, and is a pointed reminder of the masterful storytelling and impressive environments underpinning BioShock, its sequel and even Infinite.
Priced at $60, fans can expect all single-player Dlc to be included in the re-release, such as the beloved Minerva’s Den add-on for BioShock 2 and the film noir-esque Burial at Sea, which took place in the idyllic utopia of Rapture before shit hit the fan and Andrew Ryan’s picturesque city began to tear itself apart from the inside out.
Plunging beneath the bitter-cold waves of the Atlantic Ocean, before sending viewers flying on a journey toward the sky city of Columbia, today’s enticing snippet is an all-rounder, and is a pointed reminder of the masterful storytelling and impressive environments underpinning BioShock, its sequel and even Infinite.
Priced at $60, fans can expect all single-player Dlc to be included in the re-release, such as the beloved Minerva’s Den add-on for BioShock 2 and the film noir-esque Burial at Sea, which took place in the idyllic utopia of Rapture before shit hit the fan and Andrew Ryan’s picturesque city began to tear itself apart from the inside out.
- 9/13/2016
- by Michael Briers
- We Got This Covered
Welcome to Rapture! With a September 13 release inching closer and closer, over the weekend 2K Games premiered an extended gameplay clip showcasing the opening 14 minutes of BioShock: The Collection.
Pulled from the excellent first entry in Irrational’s beloved series, the footage is designed to tout the visual improvements made possible by porting the game over to current-gen hardware and PC, from the vibrant colors to schools of fish swimming through the depths of the ocean. 2K stopped short of revealing which platform the Let’s Play was captured on – BioShock: The Collection is bound for PS4, Xbox One and PC – though we understand it’s narrated by popular YouTuber GhostRobo.
Plunging players into the midst of a failed utopia, even though the original BioShock first launched almost a decade ago, this opening sequence holds up remarkably well, introducing us to Splicers, Big Daddies, Little Sisters, Bathyspheres and the warped mind of Andrew Ryan.
Pulled from the excellent first entry in Irrational’s beloved series, the footage is designed to tout the visual improvements made possible by porting the game over to current-gen hardware and PC, from the vibrant colors to schools of fish swimming through the depths of the ocean. 2K stopped short of revealing which platform the Let’s Play was captured on – BioShock: The Collection is bound for PS4, Xbox One and PC – though we understand it’s narrated by popular YouTuber GhostRobo.
Plunging players into the midst of a failed utopia, even though the original BioShock first launched almost a decade ago, this opening sequence holds up remarkably well, introducing us to Splicers, Big Daddies, Little Sisters, Bathyspheres and the warped mind of Andrew Ryan.
- 8/29/2016
- by Michael Briers
- We Got This Covered
Evidence continues to mount that publisher 2K Games is on the verge of officially unveiling BioShock: The Collection, a definitive version of Irrational Games’ critically-adorned trilogy.
Word of a compilation to the series is nothing new, after Brazil’s ratings board appeared to confirm that said bundle was inbound. There’s still no official announcement from 2K though, indicating that a BioShock collection won’t make its bow until later in 2016, perhaps after an unveil during E3 in June.
Today’s latest tidbit emerges via Twitter, where user Lifelower shed light on box artwork for the purported BioShock: The Collection.
BioShock: The Collection rated for PC/PS4/XB1 in Taiwan. https://t.co/UTJqx7RJDOpic.twitter.com/VA8aY2NPIi
— lifelower (@lifelower) March 17, 2016
It’s certainly plausible, showcasing the lighthouse – there’s always a lighthouse, after all – featured in Infinite, while hidden beneath the waves is Andrew Ryan’s failed utopia of Rapture.
Word of a compilation to the series is nothing new, after Brazil’s ratings board appeared to confirm that said bundle was inbound. There’s still no official announcement from 2K though, indicating that a BioShock collection won’t make its bow until later in 2016, perhaps after an unveil during E3 in June.
Today’s latest tidbit emerges via Twitter, where user Lifelower shed light on box artwork for the purported BioShock: The Collection.
BioShock: The Collection rated for PC/PS4/XB1 in Taiwan. https://t.co/UTJqx7RJDOpic.twitter.com/VA8aY2NPIi
— lifelower (@lifelower) March 17, 2016
It’s certainly plausible, showcasing the lighthouse – there’s always a lighthouse, after all – featured in Infinite, while hidden beneath the waves is Andrew Ryan’s failed utopia of Rapture.
- 3/17/2016
- by Michael Briers
- We Got This Covered
John Carpenter says he'd love to adapt the survival horror title – and surely there's room for Skyrim, Far Cry or Uncharted
"I would love to make Dead Space, I'll tell you that right now," said John Carpenter last week, adding the celebrated director, expert moustache cultivator and avid gamer to the the swelling ranks of reputable film-makers (ie those whose names aren't spelled "Paul Ws Anderson" or "Uwe Boll") who recognise games as another viable well of narrative inspiration – equal in richness, if not yet in popular reputation, to any other artform.
And it's difficult to envisage a director better suited or more qualified to interpret the dank corridors and squelchy, shambling horrors of the Usg Ishimura. The Thing, The Fog and Halloween clearly influenced Visceral's icky franchise, and Carpenter's ideas feeding back into a mythology they helped create gives a pleasing sense of symmetry. His skill with suspense and...
"I would love to make Dead Space, I'll tell you that right now," said John Carpenter last week, adding the celebrated director, expert moustache cultivator and avid gamer to the the swelling ranks of reputable film-makers (ie those whose names aren't spelled "Paul Ws Anderson" or "Uwe Boll") who recognise games as another viable well of narrative inspiration – equal in richness, if not yet in popular reputation, to any other artform.
And it's difficult to envisage a director better suited or more qualified to interpret the dank corridors and squelchy, shambling horrors of the Usg Ishimura. The Thing, The Fog and Halloween clearly influenced Visceral's icky franchise, and Carpenter's ideas feeding back into a mythology they helped create gives a pleasing sense of symmetry. His skill with suspense and...
- 5/15/2013
- by Luke Holland
- The Guardian - Film News
For those hoping to see a Big Daddy stomping its way into your local multiplex anytime soon, we’ve got some bad news.
Ken Levine, creator of Bioshock and head of Irrational Games, recently cast doubt on the possibility of a movie adaptation of the hit game franchise. The interview arrives courtesy of Industry Gamers.
“We got very close to having it get made – we had a deal in place and a director. But for us there’s no burning [desire] to have a movie made just to get it made. For us and for Take-Two, it’s really got to be something that will a) give the fans something that they want, and b) for those who don’t know BioShock, really introduce them to something that is consistent with the game, and is it going to be a good representation of the game.”
“There are differences between games and movies,...
Ken Levine, creator of Bioshock and head of Irrational Games, recently cast doubt on the possibility of a movie adaptation of the hit game franchise. The interview arrives courtesy of Industry Gamers.
“We got very close to having it get made – we had a deal in place and a director. But for us there’s no burning [desire] to have a movie made just to get it made. For us and for Take-Two, it’s really got to be something that will a) give the fans something that they want, and b) for those who don’t know BioShock, really introduce them to something that is consistent with the game, and is it going to be a good representation of the game.”
“There are differences between games and movies,...
- 11/16/2011
- by Marc
- FamousMonsters of Filmland
As news of David O Russell’s departure from the director’s chair of Uncharted: Drake’s Fortune sends shockwaves through the internet, now seems like as good a time as any to look back on a few of the epic video game adaptations that never were… or at least haven’t been yet. In the background, behind all the Uwe Boll adaptations and the notorious Bob Hoskins Super Mario Brothers movie, there have actually been a few projects which, at one time or another, threatened to be quite good.
Warning! One of the below has been completely made up for the sake of my own geekish amusement.
Halo: Combat Evolved
The game: X-box first person shooter (Fps) Halo: Combat Evolved has, since it’s release a decade ago, spawned a multi-billion dollar industry – at one time being described as the biggest “entertainment property” in the history of the world ever.
Warning! One of the below has been completely made up for the sake of my own geekish amusement.
Halo: Combat Evolved
The game: X-box first person shooter (Fps) Halo: Combat Evolved has, since it’s release a decade ago, spawned a multi-billion dollar industry – at one time being described as the biggest “entertainment property” in the history of the world ever.
- 5/27/2011
- by Robert Beames
- Obsessed with Film
We recently heard that Stuart Beattie had been brought on board to write and direct a film version of Darkstorm's horror mash-up comic I, Frankenstein.
Filming is set to start on that this autumn, which will delay Beattie's plans for sequels to his directorial debut, the Australian adventure drama Tomorrow, When The War Began.
That film gathered positive reviews and became last year's highest-grossing domestic movie Down Under. Well, now we can find out what all the fuss was about as Tomorrow, When The War Began is getting a UK release this Friday, April 8.
And ahead of that, there is a special preview screening at the Barbican Centre in London on Wednesday, April 6, followed by a Q&A with one of its stars, British actress Rachel Hurd-Wood.
A synopsis and trailer are included below.
Synopsis:
Tomorrow, When The War Began follows the journey of eight high school friends in a...
Filming is set to start on that this autumn, which will delay Beattie's plans for sequels to his directorial debut, the Australian adventure drama Tomorrow, When The War Began.
That film gathered positive reviews and became last year's highest-grossing domestic movie Down Under. Well, now we can find out what all the fuss was about as Tomorrow, When The War Began is getting a UK release this Friday, April 8.
And ahead of that, there is a special preview screening at the Barbican Centre in London on Wednesday, April 6, followed by a Q&A with one of its stars, British actress Rachel Hurd-Wood.
A synopsis and trailer are included below.
Synopsis:
Tomorrow, When The War Began follows the journey of eight high school friends in a...
- 4/4/2011
- by David Bentley
- The Geek Files
Video game teasers tend to stick to a certain formula: dazzle the viewer with awesome graphics, show off some of the games' abilities and maybe dribble a little story out to tantalize would-be players. But every so often, one piece of video-centric marketing will float above the rest or sink to join the sludge.
In Clip Analysis, I'll be looking at trailers, teasers and just about any game-related video in an effort to call out what works and what doesn't in terms of communicating a particular game's coolness.
This time, I'll be taking a look at the "Bringing It Home" trailer for the first "BioShock" game and the announcement teaser for its spiritual successor "BioShock Infinite."
Three years is close to an eternity in video game chronology. Even if a game's lucky enough to be successful, the awareness of all the marketing, giveaways and commercials tends to fall away and...
In Clip Analysis, I'll be looking at trailers, teasers and just about any game-related video in an effort to call out what works and what doesn't in terms of communicating a particular game's coolness.
This time, I'll be taking a look at the "Bringing It Home" trailer for the first "BioShock" game and the announcement teaser for its spiritual successor "BioShock Infinite."
Three years is close to an eternity in video game chronology. Even if a game's lucky enough to be successful, the awareness of all the marketing, giveaways and commercials tends to fall away and...
- 8/17/2010
- by Evan Narcisse
- ifc.com
Nintendo's reviving "Kid Icarus" for the Wii, but Irrational Games is apparently creating something else that leverages the flying fellow from Greek myth's name. Ken Levine and his team love their teases, and they've launched one ominously sedate website at WhatIsIcarus.com ahead of an expected announcement on August 11.
Whether or not "Project Icarus" is the "BioShock 3" announcement that Russ dreamed about a few weeks ago is tough to say. "BioShock 2" has been out long enough that a sequel unveiling could be possible, but the odd shape on Irrational's new website could imply a number of things.
Its silhouette resembles a table tennis paddle, a PlayStation Move bulb and a moon on a cloudy night, all at the same time. If a third BioShock title is being prepped, the Icarus name may have some implications, too. Since Andrew Ryan's Rapture was built underwater for the first two games, setting...
Whether or not "Project Icarus" is the "BioShock 3" announcement that Russ dreamed about a few weeks ago is tough to say. "BioShock 2" has been out long enough that a sequel unveiling could be possible, but the odd shape on Irrational's new website could imply a number of things.
Its silhouette resembles a table tennis paddle, a PlayStation Move bulb and a moon on a cloudy night, all at the same time. If a third BioShock title is being prepped, the Icarus name may have some implications, too. Since Andrew Ryan's Rapture was built underwater for the first two games, setting...
- 7/28/2010
- by Brian Warmoth
- MTV Multiplayer
Before long, you won't need Andrew Ryan to build your own Rapture, what with all of the "BioShock" props like Big Daddy dolls, Eve Hypo syringes and now Splicer masks that Neca is putting out. The new welder and rabbit disguises showed up at Comic-Con International in San Diego this week where they were spotted by Super Punch.
New figures and prototype models also appeared at the Neca display in San Diego but are not yet visible on the official "BioShock" page at Neca's website. The detail on these replica props is rather stunning. I am still waiting on an announcement about take-home versions of the Gatherer's Garden vending machines found in the game, though. Of course, barring the real-world invention of plasmids anytime soon, you might have to find something else to keep inside of it — juice boxes or a kegerator, perhaps.
In the meantime, keep your eyes peeled...
New figures and prototype models also appeared at the Neca display in San Diego but are not yet visible on the official "BioShock" page at Neca's website. The detail on these replica props is rather stunning. I am still waiting on an announcement about take-home versions of the Gatherer's Garden vending machines found in the game, though. Of course, barring the real-world invention of plasmids anytime soon, you might have to find something else to keep inside of it — juice boxes or a kegerator, perhaps.
In the meantime, keep your eyes peeled...
- 7/22/2010
- by Brian Warmoth
- MTV Multiplayer
Long before "BioShock" had Andrew Ryan, it had Ryan-esque sentences written in something called Annals of the Conductor, and before the game had plasmids, it had animal gene sequences ready to be decoded and assimilated. These and other details all come out in the first pages of the original "BioShock" pitch document put together by Ken Levine and his team at Irrational Games.
"'BioShock' is a modern day nightmare of the terrifying nexus between religious fanaticism and unbounded science," the document reads, as posted on the Irrational Games website. "The player must come to grips with the remnants of a dangerous cult and the technological and biological horrors they've created in their giant underground and undersea complex that lies beneath the sands of a seemingly deserted island."
Irrational Games community manager Collin Moore posted scans from the pitch packet in a rare look at the seeds of Irrational's franchise,...
"'BioShock' is a modern day nightmare of the terrifying nexus between religious fanaticism and unbounded science," the document reads, as posted on the Irrational Games website. "The player must come to grips with the remnants of a dangerous cult and the technological and biological horrors they've created in their giant underground and undersea complex that lies beneath the sands of a seemingly deserted island."
Irrational Games community manager Collin Moore posted scans from the pitch packet in a rare look at the seeds of Irrational's franchise,...
- 5/21/2010
- by Brian Warmoth
- MTV Multiplayer
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