Plus, the surprising revelation about a nixed Sega/Silicon Knights collaboration.
Too Human was supposed to be the start of the next great, expansive RPG franchise and a reason that gamers would want an Xbox 360 back in its early days. Touting a futuristic take on Norse mythology, the Silicon Knights-developed game was supposed to be a big deal. But then, the game was delayed for two years, the critical response to the game was less than enthusiastic (the combat was stiff, repetitive, and just plain not fun), and what was intended to be the next great trilogy was Doa with just 130,000 units sold and Microsoft ending their agreement with Silicon Knights.
It's been a while since we've heard any news about it, but remember Silicon Knights' suit against Epic Games over Too Human? Essentially, Silicon Knights alleges that Epic misrepresented the functionality of Unreal Engine which was initially used for Too Human,...
Too Human was supposed to be the start of the next great, expansive RPG franchise and a reason that gamers would want an Xbox 360 back in its early days. Touting a futuristic take on Norse mythology, the Silicon Knights-developed game was supposed to be a big deal. But then, the game was delayed for two years, the critical response to the game was less than enthusiastic (the combat was stiff, repetitive, and just plain not fun), and what was intended to be the next great trilogy was Doa with just 130,000 units sold and Microsoft ending their agreement with Silicon Knights.
It's been a while since we've heard any news about it, but remember Silicon Knights' suit against Epic Games over Too Human? Essentially, Silicon Knights alleges that Epic misrepresented the functionality of Unreal Engine which was initially used for Too Human,...
- 12/29/2011
- by Charles Webb
- MTV Multiplayer
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