Today I learned for the first time that back in the early 1980s an interactive Ghostbusters ride was actually in development for Six Flags theme parks! It was called The Hauntington Hotel, and it's truly a shame that it never happened. Had it gone through it would have been the first interactive video game/theme park ride. Thanks to /Film we have some concept art for the ride from 2600Connection, which you can check out below.
These pieces came along with an interview with Roger Hector, who managed Atari’s Advanced Products Group. He later worked with Electronic Arts, Walt Disney, Sega, and Namco Bandai. This is what he had to say about the attraction that was never built:
"It was another 'first' of its kind as it was the first interactive theme park game/ride, giving its riders a ghost busting gun mounted in front of them, and a...
These pieces came along with an interview with Roger Hector, who managed Atari’s Advanced Products Group. He later worked with Electronic Arts, Walt Disney, Sega, and Namco Bandai. This is what he had to say about the attraction that was never built:
"It was another 'first' of its kind as it was the first interactive theme park game/ride, giving its riders a ghost busting gun mounted in front of them, and a...
- 8/14/2014
- by Joey Paur
- GeekTyrant
Thanks to the folks at Bloody Disgusting for this bittersweet find: in an interview at retro-game fansite 2600 Connection, former Atari designer Roger Hector revealed that a Ghostbusters-themed attraction at Six Flags Amusement Park came soooo close to happening in the '80s. According to Hector, a massive high-concept ride called “The Hauntington Hotel” would put visitors in the role of ghostbusters, complete with proton guns and a gallery of ghost targets to capture in order to win prizes. The ghosts were a combination of physical animated props and CG images, and they reacted when hit with the guns, which were a combination laser-pointer and infrared emitter. “The whole thing was created, designed, engineered, and prototyped at Sente, and the ride system was in the hands of a prominent roller coaster engineering company, Intamin,” Hector revealed. “But before it could be rolled out in the Six Flags parks (1st one was...
- 5/1/2013
- by Gregory Burkart
- FEARnet
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