Matthew Byrd Oct 4, 2018
Ubisoft says that the future of Splinter Cell and Prince of Persia comes down to resources.
Ubisoft wants to make new Prince of Persia and Splinter Cell games as much as you want to play them, but there is a slight logistical problem that is preventing them from doing so immediately.
“I love Splinter Cell. I love Prince of Persia," said Ubisoft’s Chief Creative Officer, Serge Hascoet, in an interview with Game Informer. "I can't disclose any information at this time, but I can say we are fighting for resources. It's not a question of will, it's a question of means.”
If it sounds odd that Ubisoft (one of the largest game publishers/developers in the world) is saying that they have to fight for the means to make one a new entry in two of the properties that they control, that's because there are some...
Ubisoft says that the future of Splinter Cell and Prince of Persia comes down to resources.
Ubisoft wants to make new Prince of Persia and Splinter Cell games as much as you want to play them, but there is a slight logistical problem that is preventing them from doing so immediately.
“I love Splinter Cell. I love Prince of Persia," said Ubisoft’s Chief Creative Officer, Serge Hascoet, in an interview with Game Informer. "I can't disclose any information at this time, but I can say we are fighting for resources. It's not a question of will, it's a question of means.”
If it sounds odd that Ubisoft (one of the largest game publishers/developers in the world) is saying that they have to fight for the means to make one a new entry in two of the properties that they control, that's because there are some...
- 10/4/2018
- Den of Geek
A feature that appears to be synonymous with the next generation of consoles is the open-world quality within games, and according to CEO of Ubisoft Yves Guillemot, the illustrious French studio plan to release open-world games on a “regular basis”. In an interview with Polygon, the CEO was joined by Serge Hascoet – Ubisoft’s chief creative officer – to discuss the appeal of connected gaming communities and always-online.
“We need to release open-world [games] on a regular basis. Open-world has proved to be the clear direction where game genres evolve,” Guillemot said. “It began with GTA for the action segment, then it happened to adventure with Assassin’s Creed; to the RPG with Skyrim and last year was its first major entry into Fps with Far Cry 3. The Crew showed at E3 that it can also be a big differentiator for the driving segment and excitement around The Division confirms how relevant it is to RPG games.
“We need to release open-world [games] on a regular basis. Open-world has proved to be the clear direction where game genres evolve,” Guillemot said. “It began with GTA for the action segment, then it happened to adventure with Assassin’s Creed; to the RPG with Skyrim and last year was its first major entry into Fps with Far Cry 3. The Crew showed at E3 that it can also be a big differentiator for the driving segment and excitement around The Division confirms how relevant it is to RPG games.
- 7/19/2013
- by Michael Briers
- We Got This Covered
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