Following Ron Rosenberg’s recent comments regarding the upcoming Tomb Raider game getting a complete do-over, Robert Florence has written a very provocative article about the state of writing in video games in general.
Unfortunately, Florence asserts that almost all video games have terrible writing:
“Gears of War – sells a ton, critically acclaimed, terrible writing. Modern Warfare – same. Halo – same. Almost everything – same.”
This struck me as slightly peculiar. As a gamer I am usually drawn to video games where the story and the characters excite me moreso than the action or graphics. I can tolerate slightly ropey controls if I’m hooked by the plot or charmed by the people I meet.
Obviously, this hasn’t always been true, simpler games when I began playing such as Super Mario Bros didn’t include multi-layered narratives, but there it was beautifully streamlined, much like Lawrence Kasdan’s Raiders of the Lost Ark...
Unfortunately, Florence asserts that almost all video games have terrible writing:
“Gears of War – sells a ton, critically acclaimed, terrible writing. Modern Warfare – same. Halo – same. Almost everything – same.”
This struck me as slightly peculiar. As a gamer I am usually drawn to video games where the story and the characters excite me moreso than the action or graphics. I can tolerate slightly ropey controls if I’m hooked by the plot or charmed by the people I meet.
Obviously, this hasn’t always been true, simpler games when I began playing such as Super Mario Bros didn’t include multi-layered narratives, but there it was beautifully streamlined, much like Lawrence Kasdan’s Raiders of the Lost Ark...
- 6/13/2012
- by Owain Paciuszko
- Obsessed with Film
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