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- A mermaid princess makes a Faustian bargain in an attempt to become human and win a prince's love.
- The pizza-loving, shell-busting mutant turtles Leonardo, Donatello, Raphael and Michelangelo, with the guidance of their Sensei Master Splinter, face fierce enemies, save humanity from extinction and battle against life-altering mutations.
- The misadventures of a futuristic family.
- The Smurfs are tiny blue creatures that live in mushroom houses in a peaceful forest. They repeatedly try to outwit Gargamel, an evil sorcerer, his apprentice, Scruple, and his mangy cat, Azrael.
- Fievel's family decides to move out to the West, unaware that they are falling into a trap perpetrated by a smooth-talking cat.
- The wacky misadventures of an Australian wallaby and his friends as he finishes his transition to American life.
- Scrooge McDuck takes Huey, Dewey, and Louie to Egypt to find a pyramid and magic lamp.
- The classic Disney character Goofy is a single father raising his son, Max, in Spoonerville. Pete, a frequent antagonist from the old cartoons, lives next door with his family.
- Dorothy returns to Oz for more exciting adventures in this direct animated sequel to the beloved 1939 film.
- The elite military team continues their ongoing battle against the evil Cobra Commander and his allies.
- Elroy Jetson invents a time machine that takes his family back to prehistoric times, where they meet the Flintstone family.
- Mario, Luigi and Princess Toadstool are living in Dinosaur Land and have a cute always hungry dinosaur named Yoshi as a pet and a caveman child as a friend. They must stop evil King Koopa and his minions the Koopalings.
- Christopher Columbus decides to go on a journey to prove that the Earth is not flat. His companion is a smart wood worm who's on a quest of his own: to save a beautiful fairy princess from the evil lord Swarm and his insect army.
- There's intergalactic trouble when the lyrics Judy Jetson wrote for teen heartthrob Sky Rocker are swapped with a secret message from a music-hating witch. Now it's up to Judy, her family, and friends to save rock-and-roll.
- A animated TV series based on the first Double Dragon video game.
- Maxie is a straight-A student, cheerleader, and surfer girl who goes to Surfside High School in California. In addition to her life as a typical teenager, she also hosts her own TV show and investigates mysteries with her friends.
- An animated version of the classic David Copperfield story. Filled with music, color, and anthropomorphic versions of the classic characters.
- Somewhere in the universe is a planet only visible to those who believe in it. On the sunny side lives the Old Dreammaker, guardian of the most precious and powerful thing in the world - the Dreamstone. Every night he uses it to send out dreams to the world, assisted by Albert his watchhdog-fish, and two Noops, Rufus and Amberley. On the dark side of the planet dwells the huge and terrible Zordrak, Lord of Nightmares, hatching his evil plots to steal the Dreamstone so that nightmares may rule. Zordrak is protected by his army of Urpneys - led by Sergeant Blob - whose every thought is directed towards pleasing their master.
- The adventures of the intrepid Spirou, accompanied by his reporter friend Fantasio and his squirrel Spip.
- The tiny denzins of a paradisical island must prevent stupid treasure hunters from wrecking their environment.
- The adventures of a musical superhero armed with magical living shoes.
- A boy makes friends with a piano, and turns into a virtuoso. But he gradually becomes arrogant and the piano decides to teach him a lesson.
- When Craven, the evil troll wizard, escapes from the underground kingdom of Trolland, he emerges in San Francisco where he intends to use "human magic" in combination with his own troll magic to conquer both worlds.
- A talking tugboat and some animals help two little pups find their marooned father.
- In the Double Sun System, evil queen Idún wants to possess the Magic Crown to rule all the planets, but Zalk and his friends will try stop her.
- Professor Thompson stumbles on to an Egyptian Pharaoh Apestophis who has travelled forward in time with a miniature pyramid-shaped time-travelling device.
- As a gimmick to lure more customers to his dealership, Pete sets up an impossible half-pipe skateboard ramp and offers an award to anyone willing to try. Goofy, who has never won any awards in his life, decides to give it a try.
- Judy dreads having to dance with her father at an upcoming school event.
- Spacely's nephew develops a spot removal spray that accidentally turns George invisible.
- Count Duckula wishes to break the land speed record, there's just one snag, he doesn't own a car.
- Count Duckula decides to open Castle Duckula to the public for some extra cash after encountering some financial difficulties.
- Intending to take Nanny to a psychologist in Austria, The Castle gets it wrong and lands in Australia, where the travellers encounter local Bill Platypus.
- Doctor Von Goosewing has created an invisibility machine, and plans to infiltrate Castle Duckula, and finish of The Count.
- Igor finally gets to revive the "bad, old days" when a young American couple are stranded in the storm & must stay in Castle Duckula. But watch the drawbacks when Duckula's a vegetarian, Nanny helps, & this couple is NOT put in danger.
- Count Duckula has lost the castle somewhere in the Arctic seas and enlists the aid of some piratical penguins with the twisted plot to leave Duckula and his retainers out in the Arctic seas so that they might search for treasure. It works, and the trio is abandoned out on a desolate icy island where Nanny produces piping hot tea which awakens several vikings from being frozen in ice. These vikings further aid Duckula and company their queen is thawed out as well courtesy of Nanny's tea. With time, the castle is found through a fight out in Arctic seas, more treachery and Von Goosewing's blunders.
- Count Duckula is unhappy with the state of his castle, so he hires an interior decorator called Mr. Roberto to fix it up for him. And by fix it up, he means completely changing it, much to the dismay of Igor and Nanny. This leads to three problems: Mr. Roberto's workmen are incompetent and lazy, Igor and Nanny have gone on strike and Dr. Von Goosewing is up to his usual antics.
- Count Duckula gets his castle refurbished and tuned up since it is in need of repair. So, Igor, Nanny, and Count Duckula use the car to travel to the Glen Sparrows Hotel in Scotland. What Duckula does not know is that they are not heading to the Glen Sparrows Hotel, but to Castle McDuckula to visit his uncle Rory McDuckula. Igor is taking him there so that his master would become a real vampire, without letting his master know about the secret. While at Castle McDuckula there is a ghost that lives there.
- Duckula, Igor and Nanny attend the Opera, Igor bumps into an old friend, who's in the employ of 'The Phantom,' who's set to commit a dastardly deed during the performance.
- 1988–1993TV-Y6.0 (27)TV EpisodeIgor is summoning his new pet, a "bloodsuckung fruit bat" and plots to use his pet to convert Count Duckula into the vampire that he truly is, but fails when he finds out that Nanny and Duckula have been treating the bat (known to Igor as "Fang" but to Nanny and Duckula as "Fluffykins") as a benevolent pet. Igor realizes that his plan has gone awry when this happens and so plots to head to South America to go and find another bat like Fang, or rather, like Fluffykins so as to restart the training of said bat to convert Duckula into a vampire. Igor thus tricks Duckula into sending the castle off to South America to find a bat, and the four of them all meet a zoologist there who is looking for such a bat, as well as a tribe of warrior women who not only resemble Nanny in exact appearance, but capture Duckula, Igor, and the zoologist, making Nanny their queen. Nanny convinces them to release Duckula and co. so as to let them continue hunting for the bat needed. But this proves to have rather a surprising event.
- Count Duckula is writing in his diary and suspects nothing out of the ordinary, when Igor comes along and tells him that Duckula's diary reminded him of the previous Count and the fact that he himself, kept a diary. This lifts Duckula's interests for a moment or so long enough to decide to take this book straight to the presses to have printed out. As luck would have it, Dr. Von Goosewing, up to his usual vampire-snagging tricks, decides to see whether or not he can disguise himself as a publicist so as to infiltrate Castle Duckula. As he looks for a reporter's disguise in his trunk he stumbles upon the diary of his great-uncle, Dr. Von Gosling. Von Goosewing studies it well, for in this diary is a design on how to destroy a vampire with a device disguised as a camera, loaded with a wooden stake. As all of this happens, we see many a flashback from both the Count and Von Goosewing's parts. Duckula tries to get Nanny and Igor to tidy up the castle, and as this happens, Nanny and Igor both inform the Count that they, too, have diaries. This plays up to an important level later on for all three.
- Von Goosewing is, as usual, hovering over Castle Duckula trying to find some way to obliterate Duckula and broods on his inability to do so, but as he is about to take a sip of some coffee, actually drinks from his patented carpet stain remover. This has a surprising effect on the drinker; it will turn them into the reverse of what they are for a short time. Von Goosewing then comes to the conclusion that he can get Duckula to take this chemical so as to neutralize him long enough to eliminate him, and he plans to put it in Duckula's milk. Needless to say, chaos soon ensues and virtually everyone in the castle takes this potion. Soon, in some form or other, everyone is the exact reverse of what they'd normally be: Duckula is a real vampire, Igor is perfectly benign, and Nanny is a genius.
- Von Goosewing accidentally creates a potion that sends plants shooting off into the sky, Duckula, Igor and Nanny fall foul of his dastardly plan.
- Count Duckula is eating his breakfast, expecting nothing out of the ordinary when he checks his mail, revealing a ransom note for him saying that the Count has been kidnapped and can be saved if the servants will amass fifty-thousand Transylvanian drachmas to give to the kidnappers. Nanny sees the letter and runs off in fear, bleating that Duckula is missing, though Duckula was not. It is then that the kidnappers are shown; they are two inept gentlemen living in Transylvania, one of who mistakenly sent off the letter before capturing the Count. To correct this, the kidnappers set off to the castle to try and capture him. To complicate matters even more than they already are, Von Goosewing shows up at the castle, crashing through the roof and landing in a bed, where the kidnappers find him, and think that it is the Count Duckula himself, so they make off with him. Nanny and Igor head off in search of the Count with the money in tow, dropping it off at the indicated place, and when Duckula is found, attempt to head off to the kidnappers' home and try to fix this egregious error, not knowing that now that the money has been received, the kidnappers wish to explain that they plan to return the money so as to start the whole kidnapping scam over again. Duckula accepts, realizing that they are fools, and soon makes things miserable for the kidnappers by playing music which they hate on his banjo.
- Count Duckula is worried when his relatives arrive at The Castle, and fears they may learn he's a vegetarian.
- As Duckula and his family retainers are cleaning out the attic one night, they find a newspaper with the main article depicting a Gold Rush in the Yukon. As soon as Duckula grasps that the gold may be his for the taking, the castle is set off to the Yukon to seek gold, and the three gold-seekers stop in the prospecting town of Goldsville, though the residents are not revealed to the protagonists as what they truly are, ghosts.
- Count Duckula decides to go on a holiday to a hotel called Hardluck Hotel, though when he arrives, nothing is even close to his liking. The hotel itself is in terrible disrepair, the service is bad, and everything is rank and fetid. To end this torment, Duckula goes straight to the hotel manager to check out, but as luck would have it, it has only just been revealed in the papers that Transylvanian drachmas (Duckula's currency) are now deemed worthless in the current market. Faced with this dilemma of not having one red cent to pay for his considerably short stay, Duckula is then forced to work as a hotel employee to pay off his debt. To make matters the worst possible for this unfortunate Count, his servants, Nanny and Igor stop at this hotel for a vacation, and, not knowing that Duckula is himself and not the staff see fit to order the hapless young duck around and around. Change, however, may be on its way for the Count.
- Count Duckula, Nanny and a reluctant Igor prepare to jet off on a castle-free holiday to Nice. However, they have not bargained on the same pair of hapless bandits they encountered in Paris a while ago. Chaos duly ensues.
- Duckula is forced to put up with the summer heat in Transylvania and finally decides that he wants no more of the heat, so he and his servants set off in the castle to the Arctic. When the trio sets camp outside in the snow, they find a stately igloo, headed by a servile penguin known as Jives who claims that his master is gone, and due to his absence, Duckula may use the master bedroom. Hearing that Duckula is fed up with Igor's sepulchral manner, Jives offers to serve for Duckula, and in turn, Igor is dismissed, in favor of Jives and his distant cousins, which all work as maids, cooks, etc. With that in mind, Igor teams up with Dr. Von Goosewing to try and rid Duckula of these newfound servants, but Duckula may have his own problems with these new workers.
- Von Goosewing is shown brooding as usual that he cannot capture the Count Duckula as he wishes, but soon has an idea to capture him and end him for good: Von Goosewing plans to shrink the Castle Duckula so as to put its and its inhabitants in a snow-globe, where they will be no danger to anyone, (thought they were not to begin with) and with this new plot in mind, Von Goosewing works hard constantly (for years) building a machine that can shrink the castle itself to a snow-globe size, though he inevitably drops it off the edge of a cliff, where it rolls into a gift shop, and is put on the shelf with other globes. Von Goosewing does not know which one could contain the real Castle and so he left with the forced choice of having to buy them all so as to crack them all open. When Count Duckula realizes what has happened, he begins to panic; what will happen to him if he is tiny forever? And so he, Igor, and Nanny head off to the shrink ray to try and reverse the effect, though they are saved the trouble when they realize that they can simply find the ray and reverse it. Von Goosewing, however, being a dim bulb, realizes that now his quarry has escaped him, and thus shrinks himself down to size so as to look for Duckula, but as he is small, sees that the effect projected by the machine does not last long.
- Duckula acquires a collection of The Encyclopedia Transylvania, which prompts a trip to The Jungle to find a lost treasure.