I don't know what's wrong with fantasy and other genre series these days... but they usually don't deliver anything special anymore. That feeling of expectation and excitement you had when a new fantasy movie came into theatres like years ago. It's most likely the fact that Netflix and all the other streaming platforms pump out movies and series without end, they can hardly be all of top quality or somehow unique. And the audience experiences a wear out effect: "oh, yet another young adults fantasy series." You can hardly finish a series before two others pop up already.
This one is set in a fantasy world built on Russian or Eastern European role models. Names and costumes fit that setting, the basic setup (two major faction sides divided by a terrain of uncertainty) is not very clever and not very interesting. It limits possibilities to "can they get through or not?". There seem to be some sort of magic orders controlling the elements. They also can build ultralight sand skiffs that help them get through he dark monster zone dividing the lands. The first episode shows, that getting through seems to be quite hard and unlikely, though. It's not made clear why it's so important to constantly go through the zone and it seems that more ships/people get lost in there than actually make it through. The first episode is quite lengthy, there is a lot of talking, to show some of the characters and their backgrounds, which is not that important, because almost all of them die a few minutes later. The main character isn't that interesting, she seems to be a shy type, with some complex inner world, but there is nothing very special about her that will make you remember her. So the basic setup is ok, quite simplistic but not too bad.
The action that follows is quite hilarious, though. Some specialists and magic wielders board that ship (which isn't the first attempt to get through) and they enter the dark zone. They need to pass 37 markers to get through and at marker 1 the ship get's attacked the first time. For some reason the only allowed light aboard, a blue magic lamp, goes out, no one knows why it is important, but ok. And for some reason a stupid guy lightens a regular lantern that immediately draws the attention of the monsters who kill him, making the lamp drop and setting the ship onfire. Wow, that's what I call script.
OK, so basically the girl appears to be some sort of promised super warrior who can defeat the monsters and the darkness, some guy from the ship manages to run (!) the whole way throught the monster zone unharmed and tells others about it, mainly some very shady guys on the other side.
I'm sure there is more to this story and world in the following episodes, but alas I am not triggered at all to find out. The dull brown-grey colors, the simply constructed pseudo-russian setting, the way the most important game-changing factor - the saviour girl - is revealed right away, before you actually learn more about the details and history of this place. It's ok for young adults, but honestly, Harry Potter had much better world building and dramaturgy. Maybe I am just too old for this, having read and seen too much already. I just can't unsee all the templates and patterns being used in these quickly produced mass market series.
This one is set in a fantasy world built on Russian or Eastern European role models. Names and costumes fit that setting, the basic setup (two major faction sides divided by a terrain of uncertainty) is not very clever and not very interesting. It limits possibilities to "can they get through or not?". There seem to be some sort of magic orders controlling the elements. They also can build ultralight sand skiffs that help them get through he dark monster zone dividing the lands. The first episode shows, that getting through seems to be quite hard and unlikely, though. It's not made clear why it's so important to constantly go through the zone and it seems that more ships/people get lost in there than actually make it through. The first episode is quite lengthy, there is a lot of talking, to show some of the characters and their backgrounds, which is not that important, because almost all of them die a few minutes later. The main character isn't that interesting, she seems to be a shy type, with some complex inner world, but there is nothing very special about her that will make you remember her. So the basic setup is ok, quite simplistic but not too bad.
The action that follows is quite hilarious, though. Some specialists and magic wielders board that ship (which isn't the first attempt to get through) and they enter the dark zone. They need to pass 37 markers to get through and at marker 1 the ship get's attacked the first time. For some reason the only allowed light aboard, a blue magic lamp, goes out, no one knows why it is important, but ok. And for some reason a stupid guy lightens a regular lantern that immediately draws the attention of the monsters who kill him, making the lamp drop and setting the ship onfire. Wow, that's what I call script.
OK, so basically the girl appears to be some sort of promised super warrior who can defeat the monsters and the darkness, some guy from the ship manages to run (!) the whole way throught the monster zone unharmed and tells others about it, mainly some very shady guys on the other side.
I'm sure there is more to this story and world in the following episodes, but alas I am not triggered at all to find out. The dull brown-grey colors, the simply constructed pseudo-russian setting, the way the most important game-changing factor - the saviour girl - is revealed right away, before you actually learn more about the details and history of this place. It's ok for young adults, but honestly, Harry Potter had much better world building and dramaturgy. Maybe I am just too old for this, having read and seen too much already. I just can't unsee all the templates and patterns being used in these quickly produced mass market series.
Tell Your Friends