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Alice (2000 Video Game)
Curiouser and Curiouser
21 September 2002
A game about one of the most magical and surreal places ever designed made by the same person who made a video game about a hare-trigger, NIN-nail-gun toting marine killing demons in Hell. Is it beautiful? Yes? Compelling? Yes? Fun? Eh... sort of. The gameplay is above mediocre, but barely. If it had been about any other subject matter in any other environment, it would not have received marks nearly as high as it did. Personally, the only reason that I completed the game was to see what tragic misfit of Wonderland lurked behind the next corner. I still suggest playing the game to the end, if only to see what has the to be most spectacular end boss I've ever heard of (and I doubt ever to be topped.) Alice is immortal as long as there are people who care about the surreal, and American McGee has clearly shown that he is one of those people. He is merely carrying on the torch of Carroll, only this time the creator has better nightmares.
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Quake (1996 Video Game)
One of the Most Entertaining Ventures
21 September 2002
Although the graphics of Quake have aged in time (and only slightly at that), it's still one of the most rewarding, challenging, and involving games I've ever played. Despite being eight years old, it has a cult following that is staggering, and besides, it has a soundtrack by NIN. How can you top that? Any game that has the courage to make the nail-gun a prime weapon for the sole purpose of putting NIN on every ammo box deserves regard by any patron of senseless violence.
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Taxi Driver (1976)
"I'm waiting for the sun to shine..."
21 September 2002
Warning: Spoilers
This is one of the greatest films ever made. I say that without a hint of doubt of persuasion. The combination of Robert De Niro and Scorsese is absolutely flawless, and the uncanny acting of De Niro is supplemented to a level of impeccable genius by the ability of Martin Scorsese to bring the viewer into the mind of our main character, Travis.

As Travis wanders through the nights without real aim or direction, the sympathy builds up. It become startling as we realize what De Niro is becoming, how the world is shaping him into something increasingly violent. And through all De Niro manages to perform his role in a way that allows the audience to feel sorry for him, to feel genuine empathy for his feelings of helplessness, of loneliness and of dismay.

*SPOILERS*SPOILERS*SPOILERS*

I still belive that this is the only satisfactory way to end the film, and was done in a meticulous manner. Some say that Travis could never have escaped death and prosecution for his actions, toting the example that he murdered several people and the courts would never let a man as clearly delusional as Bickle walk free. However, these people do not realize that at least as a possible ending, De Niro has been shot dead. And despite his ignorance to any true form of happiness in life, he has found, in death, all that he ever wanted.
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