Quake (1996)

Video Game  |  Action, Adventure, Horror  |  22 June 1996 (USA)
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Ratings: 8.3/10 from 1,060 users  
Reviews: 22 user | 1 critic

Mankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to ... See full summary »

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Title: Quake (Video Game 1996)

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Cast overview:
J.S. Gilbert ...
Dank (voice)
Matt Mark ...
Scud (voice)
David Locke ...
Additional Voices (voice)


Mankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world. A marine special unit, to which you belong, is instructed to seek and kill 'Quake' and his minions - somehow 'Quake' knew about the plan and erased the whole unit - except for - surprise! - you. You throw a round of shells into the shotgun, sharpen your axe and engage to the strange and ancient worlds of 'Quake's realm. You learn that 'Quake' is actually Shub-Niggurath, a hideous demon and witch-goddess, and that the monsters are her breed! You decide to collect the four runes of magic to find Shub and kick his god-forsaken ass! Written by Benjamin Lissner <ezeeb@bigfoot.de>

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Release Date:

22 June 1996 (USA)  »

Also Known As:

The Fight for Justice  »

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Did You Know?


Various games used the engine such as, Hexen II, Laser Arena, and Half-Life, which is a heavily modified renamed to GoldSrc, which supported Direct3D, skeletal animation, colored lighting, higher polycount, etc. See more »


Followed by Quake 4 (2005) See more »

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User Reviews

An all time great.
13 November 1999 | by (Melbourne, Australia) – See all my reviews

The game that evolved Doom into a true 3-D experience and paved the way for a hundred imitations can be considered nothing less than a classic of modern gaming history. Out went the 2-D scaled bitmap graphics and in came a true interactive 3-D engine with dynamic lighting effects, animation and equally creepy 3-D enemies to inhabit this world, something today we all take for granted, but was very much a new milestone back in 1996.

I.D's game had it's critics in one-player mode, (the Polygon monsters came in lesser numbers than the flat enemies of Doom) but in Multiplayer it was and still could be considered one of the most exciting, immersive combat experiences that you could ever play on a PC. Anyone who's played a 16-man deathmatch amongst friends or acquaintances alike cannot deny the sheer power of this game. The sound was sickly detailed (with the help of one Trent Reznor) and the graphics were dark, earthy and atmospherically unmistakable.

Quake for many has been the closest thing to experiencing armed warfare (or a close approximation) without having to actually leave your seat, except of course when you need one of those sweaty adrenaline induced toilet breaks after you've just slaughtered your best buddies in over the top (but graphically intense) detail, with the fattest smile on your face, and for that I.D. we salute you!

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