GoldenEye: Rogue Agent (2004 Video Game)
Full Cast & Crew
Directed by
Ofer Estline | ... | (director of development) |
Ken Harsha | ... | (in-game cinematics) |
Writing Credits (in alphabetical order)
Danny Bilson | ||
Paul De Meo | ||
Ian Fleming | ... | (characters) |
Cast (in credits order)
Enn Reitel | ... | Auric Goldfinger (voice) | |
Jeannie Elias | ... | Pussy Galore (voice) | |
Christopher Lee | ... | Francisco Scaramanga (voice) | |
Jenya Lano | ... | Xenia Onatopp (voice) | |
Carlos Alazraqui | ... | Dr. Julius No (voice) | |
Jason Carter | ... | James Bond / 007 (voice) | |
Gideon Emery | ... | Number One (Ernst Stavro Blofeld) (voice) | |
André Sogliuzzo | ... | (voice) | |
Robert Wu | ... | (voice) | |
Ron Yuan | ... | (voice) | |
Danny Mann | ... | (voice) | |
Brian George | ... | (voice) | |
Linda Wang | ... | Hong Kong 1 'Sexy Bath House Girl' (voice) | |
Peter Kwong | ... | Hong Kong 1 (voice) | |
Tim Dang | ... | Triad Informant (voice) (as Timothy Dang) | |
Greg Ellis | ... | (voice) | |
Rest of cast listed alphabetically: | |||
Judi Dench | ... | M (voice) | |
Zach Goldsmith | ... | (voice) | |
Ian Gregory | ... | (voice) | |
Kirsten Kairos | ... | Hologram Hostess (voice) (as Kristen Kairos) | |
Nolan North | ... | (voice) | |
Robin Sachs | ... | (voice) | |
Toonyun | ... | Hong Kong 'Sexy Bath House Girl' (voice) (as Shirley To) |
Produced by
Patrick Gilmore | ... | executive producer |
Rick Kane | ... | producer |
Chris Plummer | ... | senior producer |
Joe Rush | ... | producer |
Music by
Paul Oakenfold |
Editing by
Drew Stauffer |
Production Design by
Ken Adam |
Art Direction by
Ken Adam | ||
Jay Riddle | ||
Takayoshi Sato | ... | co-art director |
Costume Design by
Kym Barrett |
Production Management
Ray Cobo | ... | art production manager |
Art Department
Derek Becker | ... | lead artist |
Daniel Cheng | ... | storyboard artist: concept artist |
Michael Comly | ... | lighting artist |
Hugo Dallaire | ... | background art |
Nicolas Drolet | ... | concept artist |
Jose Flores | ... | storyboard artist: concept artist |
Chad Greene | ... | lighting artist |
Matt Hale | ... | background artist |
Éric Hamel | ... | concept artist: EA |
Ken Harsha | ... | director of conceptual art department |
Jeff Hua | ... | storyboard artist: concept artist |
Nicolas Lebessis | ... | concept artist |
Rich Olson | ... | storyboard artist: concept artist |
Chris Radcliffe | ... | lighter: art team |
Christian Scheurer | ... | visual consultant |
Toby Wilson | ... | storyboard artist: concept artist |
Sound Department
Gregory R. Allen | ... | supervising sound editor |
Mark Allen | ... | sound editor |
Sam Bird | ... | lead audio integrator |
Thomas C. Brewer | ... | sound re-recording mixer: cinematics |
David Cham | ... | sound engineer |
Gordon Hookailo | ... | re-recording mixer |
Alex Howard | ... | audio integrator |
Shane Kneip | ... | sound editor |
Erik R. Kraber | ... | supervising foley editor |
Mario Lavin | ... | audio integrator |
Darrin Mann | ... | foley mixer |
Paul Menichini | ... | supervising sound editor |
Michael Miller | ... | original dialogue mixer |
Tim Nielsen | ... | sound editor |
Tyler Parsons | ... | audio integrator |
Ann Scibelli | ... | sound editor |
Jon Tendrich | ... | sound editor |
Roland N. Thai | ... | sound editor |
Derek Vanderhorst | ... | sound editor / sound effects editor |
Jeff S. Wilson | ... | dialogue editor (as Jeff Wilson) |
Visual Effects by
Jamaal Bradley | ... | character animator |
Rif Dagher | ... | technical director |
John Decker | ... | visual effects |
Denise Blakely Fuller | ... | lead background designer/texture painter: Electronic Arts Studio |
Christopher Otto Gallagher | ... | cinematic technical animator: Electronic Arts |
Scott Jenkins | ... | Visual Effects Supervisor: Cinematics |
Jean-Francois Lafleur | ... | digital effects artist |
Lisa Lavender | ... | lipsync supervisor: Tigar Hare / technical director: Tigar Hare |
Dongho Lee | ... | animator |
Daniel Lin | ... | lighting artist |
Sanu Vamanchery Mana | ... | shading, texturing, lighting |
Michael Meyers | ... | digital artist |
Rene Morel | ... | character modeller/texturer |
Behrooz Roozbeh | ... | lead visual effects: single player mode |
Jason Thielen | ... | character animator: Game Cinematics |
Peter Tieryas | ... | character technical director |
Michael Tigar | ... | visual effects supervisor |
Mark Vearrier | ... | lighter |
Stunts
Mike Mukatis | ... | stunts |
Thom Khoury Williams | ... | stunts (as Thom Williams) |
Animation Department
Phillippe Ducharme | ... | animator |
Steve Dupont | ... | animator |
Tim Keon | ... | animator |
Garrett Shikuma | ... | animator |
Erick Ward | ... | cinematics animator |
Editorial Department
Lauren Giordano | ... | editor: main titles |
Music Department
Gregory R. Allen | ... | music editor |
Additional Crew
Danny Bélanger | ... | game design |
Jon M. Gibson | ... | producer: title sequence and HUD |
M. Ryan Glover | ... | quality assurance analyst |
Yuichi Haga | ... | game tester |
Rebecca Ann Heineman | ... | additional engineer |
Ted Peterson | ... | game designer |
Jason Priest | ... | background supervisor |
Matt Rice | ... | engineer |
Duane Wik | ... | lead tester |