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Gregory R. Allen

Gregory Allen is a Senior Sound Designer/Composer & Creative Director that has more than 20 years of experience. He has a proven track record of producing high quality music, sound design, mixing and producing. He has worked in the gaming, trailer, film industries for all of his career. He has produced for well-known music artists and won several ... See full bio »

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Known For


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 2013 Killer Instinct (Video Game) (sound editor)
 2013 Call of Duty: Ghosts (Video Game) (sound editor - CG cinematics)
 2011 Big League Sports (Video Game) (sound)
 2009 Free Realms (Video Game) (additional sound design)
 2007 Def Jam: Icon (Video Game) (sound)
 2004 GoldenEye: Rogue Agent (Video Game) (supervising sound editor)
 1998 Baldur's Gate (Video Game) (sound)
 1998 Caesars Palace 2 (Video Game) (sound)
 1998 Die by the Sword (Video Game) (sound) / (sound designer)
 1998 VR Baseball 98 (Video Game) (sound)
 1998 VR Football 98 (Video Game) (sound)
 1998 Fallout 2: A Post-Nuclear Role-Playing Game (Video Game) (sound)
 1997 Descent to Undermountain (Video Game) (sound designer)
 1997 Star Trek: Starfleet Academy (Video Game) (sound designer)
 1997 Fallout: A Post-Nuclear Role-Playing Game (Video Game) (sound)
 1997 Clayfighter 63 1/3 (Video Game) (sound)
 1996 Descent 2 (Video Game) (game sound effects)
 1996 Shattered Steel (Video Game) (sound)
 1995 Waterworld (Video Game) (sound)
 1995 Stonekeep (Video Game) (foley artist) / (sound effects)
 1994 Descent (Video Game) (sound effects)
 1993 Conquest of the New World (Video Game) (sound effects)
 1993 Star Trek: Judgment Rites (Video Game) (digital sound effects)
 1991 Out of This World (Video Game) (sound)
 1991 Mario Teaches Typing (Video Game) (movie clip sound editor) / (movie clip sound effects) / (voice editor)
Show Show Actor (1 credit)
Show Show Music department (1 credit)
Show Show Producer (1 credit)
Show Show Miscellaneous Crew (1 credit)

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