9/10
An RTS Legend
11 July 2009
Command and Conquer has been an RTS milestone, still is, and I think it'll always be. It brings depth and infinite possibilities to the battles you can wage against multiple opponents with dozens of units, a nice building space and several creative superweapons to devastate your opponents. Plus in the PC, you can input army structure, army postures and positions, and the way they act to certain situations. Although because of all those things, Tiberium Wars can be slightly complicated, and so newcomers would have to delve deeply into strategies and commands before starting.

The campaign mode is quite enjoyable to play, with well-designed levels, cheesy but watchable cutscenes, and a few bonus objectives to kill some hours. The difficulty of them can be stressing at times, but it always keeps you striving at the correct pace. 9/10.

Skirmish is always something people love in RTS games, with you against an opponent or two, building bases, sending in huge armies, and just clashing to death. A great thing about playing against the computer is that you can change and modify their behaviour, like Rusher for waves of light, starting units or Tank for the more hardcore legions. Another interesting fact is the scope of the game. Most RTS games say "Build massive armies to conquer your opponents". Mostly they mean, small, little squadrons of units not massive, endless armies. But, with Tiberium Wars, you can literally build unlimited units, until your money runs out. 9/10.

A game for all RTS lovers, and fans of Command and Conquer.

Total Mark: 9/10

By HowlingRabbit334
3 out of 3 found this helpful. Was this review helpful? Sign in to vote.
Permalink

Recently Viewed