Review of Avalon

Avalon (2001)
7/10
Very good, but flawed
13 September 2006
Warning: Spoilers
Lot's of comments compare this movie to "The Matrix" but they don't point out the obvious difference: the plot of "Avalon" is the reverse of "The Matrix". In "The Matrix", the main character starts out in the game (the Matrix) and moves to the real world. In "Avalon", the main character (Ash) goes in the opposite direction.

Another interesting point is that the philosophy of "Avalon" is the opposite of that of "The Matrix". In "The Matrix", living in reality is presented as the highest value, worth sacrificing comfort and security. In "Avalon", the point is that the real isn't morally superior to the artificial: choosing the artificial (i.e. virtual reality) is presented as a perfectly reasonable choice.

There is a dispute about whether the first part of the movie is boring or just depicting a boring character. It's both. The problem is that the director apparently didn't realize that showing a boring life doesn't have to be boring. He could have used techniques such as showing a dull sequence, then referring to it briefly several times. "Groundhog Day" used that technique.

A common complaint in many comments is that Ash is emotionless and her real world is bland, boring, and (almost literally) colorless. That is crucial to the movie: it has to make the point that Ash's life outside the game is meaningless.

I like the fact that the movie combines Dungeons and Dragons, video games, and Multi User Dungeons, and it handles each of them accurately.

We can summarize the point of the movie as: the artificial world we create can be better than the world we live in.
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