In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that... See full summary »
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A boy stands on a station platform as a train is about to leave. Should he go with his mother or stay with his father? Infinite possibilities arise from this decision. As long as he doesn't choose, anything is possible.
In the year 2154, the very wealthy live on a man-made space station while the rest of the population resides on a ruined Earth. A man takes on a mission that could bring equality to the polarized worlds.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality? Written by
Jean-Marc Rocher <firstname.lastname@example.org>
I think many of the complaints about this movie are by those that overlook one of the most obvious statements of the movie... that day to day life is boring & tedious, (walking hallways, taking lonely boring train rides, feeding your dog, watching an annoying person eat) all the while the visual world (read spiritual, artistic, visionary, higher level, etc.) is breath-taking. None of the characters of this world are privy to the visual poetry we are being exposed to as viewers... and that is part of the point, they are blind to it... yet it's a reminder that technological obsessiveness, or material obsessiveness, blinds everyone from simple visual beauty. The lighting alone in the movie was incredibly inventive, variations of sepia tones that went from red to green to blue during the course of the movie... overall the lighting and photography in the movie was amazing. You could take any given frame of this film and have a very beautiful photograph. There is a lot of CGI work in this movie that many nay-sayers called "low budget" and didn't even notice. Watch at the very end of the movie how the ghost's mouth wavers, almost like the Mona Lisa, from sad half-frown into a smirk, and this was done in post. I'm sure many people missed very subtle and beautiful touches like this on first viewing. If someone were to critique it for lack of complexity, I would agree... Blade Runner was not "deep" in the same way... but both, upon multiple viewings, remain almost timelessly poignant while being very reflective of when they were made, and I'm sure in 10 years this movie will seem as striking, as Blade Runner is to me now over 20 years since it's release. This will be one to watch over and over again every 6 months.
One caveat... the Miramax version is rubbish. The translations are horrible and stupid. Literally you lose half the meaning of the film. At one point Ashe is talking to the Gamemaster discussing Avalon (the mythic island) and discussing Odin and the helmet of forgetting... right as she puts the VR helmet on. In the Miramax version... the Gamemaster just says "be careful it's dangerous in there"... etc. Not even close, it's like they didn't bother even attempting a real translation, pathetic.
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