Star Wars: Republic Commando (2005 Video Game)
Good For Single Player, But Not Much Else
7 March 2005
I was so excited about this game when I first heard about it. I'm a huge fan of squad based games. I can play Rainbow Six and Ghost Recon for hours and love every minute of it. This game, however, I couldn't even play for more than an hour and a half before I returned it to Blockbuster for credit (at a $20 loss).

The single player mode looked promising. I played a little of it and enjoyed it. It was pretty easy to command your squad. The only thing I didn't care for was the health that was around every turn. I know that a lot of people like to be able to refill their health, but I say that having health refills takes away any penalty that you have of getting shot. Another thing I didn't care for was the revive command. I find it to make the game too easy, and again there is no penalty for getting shot/dying.

The multi-player mode was almost an after thought. Obviously very little time was spent developing it. You have no co-op missions and, for play on Xbox Live, you could only have one person per console. So many other games realize that you still want to have guests play with you even if you are playing online.

I wish I could say I liked the controls, but the lack of being able to customize the thumb sticks really turned me off. I like my right thumb stick to look (up/down), strafe (left/right). The controls that this game uses (left stick move, right stick look) are good if the Xbox supported keyboard/mouse (a weakness which is not this games fault).

All in all. I would say if you want a squad based game, stick to Ghost Recon (2), or preorder Rainbow Six Lockdown.
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