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Jayward413
Reviews
Resident Evil 3 (2020)
Utter garbage
I'm afraid this remake was rushed after the success of the RE2 remake, which was a very good game, but sadly the same cannot be said for this RE3 Remake as it's in bad shape even to this day (March/2024) Playing on PS5, the weapons SFX are all broken, like it's only playing half the sound files or something. So the weapons are super muted and have no punch whatsoever. I've also ran into a bug where the game wouldn't let me pause no matter how many times I pressed the Start/Options button. The Ray Tracing mode on PS5 is completely unoptimized with FPS drops into the mid 30's. They just didn't seem to care with this one. But even without these issues, this remake is missing like 30% of the story from the original. So it's just a really subpar remake especially compared to the RE2 Remake that proceeded it and it's excellent successor, RE4 Remake.
Spider-Man (2018)
Unbalanced and broken
How did this game get reviewed so highly? It's garbage. The countering is completely broken; sometimes you have half a second to dodge and other times you have 0.05 seconds to dodge. There's no rhyme or reason to it. My favorite is when I'll dodge perfectly - signaled by the slowing of time if you have the right suit mod installed - yet I'll still get hit. It acts like I dodged too late even though the counter icon (Spidey-sense) was still clearly visible and I got the slow motion "reward," if you will, for timing it perfectly... get I still get hit. Don't even get me started on Taskmaster - the developers clearly weren't talented enough to make challenging AI without cheating.
How about during the entire Third Act when random prisoners all over nearly every rooftops can snipe you from four football fields away as you're swinging at 100mph? They don't even have to see you - they literally know where you are at all time. So you could sneak around a corner and they will already be locking onto you. Garbage design. Imagine if all the prisoners in Arkham Knight knew where Batman was at all times and were constantly shooting at him even though you were gliding half a mile above them.
Stealth is also broken: I have several videos recorded where I press square to take a guy out with stealth and SpiderMan punches him instead. The square icon was visible and everything and instead of webbing him he punches him, inducing combat and ending stealth. Incredible.
This game is filled with broken mechanics and cheap enemies. I don't know how people got through it.
Metro Exodus (2019)
Game ruined by tedium and bugs
One of the worst experiences I've had playing a triple A game. Between the terribly awkward movement system that feels like you're on the moon to the unskippable dialogue segments that sometimes last five to ten minutes, the game is a slog to play through. Not to mention the forced QuickTime events when an enemy attacks you, or the bullet sponge enemies that eat all fifty 7.62 rounds you can carry to the face without dying, etc. It's like the game is trying to make you hate it.
How about the gun cleaning mechanic that makes Red Dead Redemption 2 look reasonabke - this game could literally be named "Weapon Cleaning Sim" and people wouldn't question it. You spend all these precious resources cleaning your weapons and then walk around for two minutes without anything but air hitting your guns and their all filthy again. So many times my guns were rendered essentially useless from this stupid overdone mechanic minutes after I had just cleaned them. It's genuinely baffling how bad it is.
Equally frustrating, there are several boss type enemies that, even if you kill them, they just get respawned seconds later because the game needs them to be there hounding you in the next area. The Dead City chapter is the worst offender of this; no matter how many of those snake like water creatures that spit acid at you I killed, they'd all just be back again once I got to the other side of the room. Or how about the stupid ape enemy where I wasted a ton of ammo and resources killing the first three I encountered thinking it would make it easier only for the game to just spawn another one for the 27th tedious and unnecessary QuickTime event. I only decided to kill them because that section is already miserable with your character constantly being berated by stupid aberrations that make the player stop walking and slump over to recover. You might as well just set the controlling down because the game will constantly take control away, holding you hostage while you wait for another empty anticlimactic story event to end.
While performance has been solid with very few noticeable framerate drops, I have had the PS5 enhanced version crash on me several times but that doesn't bother me as much as what would of been an enjoyable game completely destroyed by baffling gameplay mechanics that make you want to never play it again. Playing a game should be a fun experience - it shouldn't make you want to rip your controller in half. These devs really need to rethink their decisions for the next game because there's no way they play tested this game and didn't get feedback that too many systems are overdone. The AK can literally be dropped in mud and fired IRL but in this game it can't even sustain air hitting it. Like bruh... can we please get real.